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#43520663672605039 - Lego Star Wars: the Complete Saga (DS) "Free Play Mode" by KnuxMaster368

LSWTCSDSfreeplay.dsm
In 48:00.43 (172325 frames), 3657 rerecords
808 downloads
Uploaded 12/3/2017 10:45 PM by KnucklesMaster368 (see all 21)
Wow, I'm a TASing beast!!!
This category beats all levels that have a free-play option (i.e. not vehicle levels) on free play mode. This equates to 22 of the 30 levels.
Here are the times:
  • TAS Timing (ON-Final Input): 48:00.43 (soo close to sub 48)
  • RTA Timing (Gain Control-Results Screen): 47:08.517 (10:01 faster than the WR by IG2001/Bl3da)
I didn't think this was going to be 10 minutes faster than the WR, or even a sub-50. I thought that 52:xx was the limit, and this proved it wrong. Still more improvements up ahead, but I'd want TASEditor or TAStudio for it. (pls put DS emulation on BizHawk)
Rerecord count is shockingly low. It's less than 4000, which I didn't think was going to be remotely true.

#43493126608353269 - Lego Star Wars: the Complete Saga (DS) by KnuxMaster368

LSWTCS.dsm
In 34:25.45 (123568 frames), 1650 rerecords
1303 downloads
Uploaded 12/2/2017 4:59 PM by KnucklesMaster368 (see all 21)
The first ever TAS of this game, and it's near perfect.
Does the ending of the TAS count as completion, or should I go to the 6-5 credits?
There are probably only minor fix-ups, and it'll be ready for publication (I hope)
This uses the infinite jump glitch to cut out ~75% of the gameplay, and play 7 of the 30 levels.

#40383241716888048 - NES VS Super Mario Bros (unfinished)

VSSMBwarpedv8.fm2
In 03:08.31 (11317 frames), 4402 rerecords
751 downloads
Uploaded 7/15/2017 3:40 PM by KnucklesMaster368 (see all 21)
This TAS goes for Fire Flower strats.
In 6-2 we grab a mushroom.
Someone will need to:
  • get FPG in 6-2
  • get a fire flower in 6-3 or 6-4 (6-3 preferred)
  • resync the rest
I hope that we can save 1-2 framerules with FF, as the only other improvements are in 7-4 and 8-4.

#40247553891304564 - NES VS Super Mario Bros (unfinished)

VSSMBwarpedv7.1.fm2
In 10:03.97 (36298 frames), 5520 rerecords
769 downloads
Uploaded 7/9/2017 1:01 PM by KnucklesMaster368 (see all 21)
I added entertainment from 7-3 on, and found some improvements in 8-4 that force me to waste them.
Someone can resync 8-4 and:
  • add entertainment
  • save 1 or more frames in the first room
  • save 1 or more frames in the walljump room
  • save 1 or more frames in the turnaround room
  • save 3 or more frames in the water room
  • get a good Bowser on top of that.

Minimum time allowed: 10:09.903

  • I'm too frustrated to do this.
  • Also, please upload this to userfiles/WIP page (aka here) when done.

#40205499234196464 - NES/VSsys VS Super Mario Bros w/dhxo & xy2

VSSMBwarpedv7.fm2
In 10:10.00 (36660 frames), 3609 rerecords
789 downloads
Uploaded 7/7/2017 3:33 PM by KnucklesMaster368 (see all 21)
This TAS saved 34 frames over what I got yesterday.

Here's the breakdown:

  • 1-1 to 7-1, as far as I know, is unchanged.
  • 7-2 drains a timeunit (270) and saves 12 frames, thanks to xy2
  • Then I resynced the rest
  • 7-3 saved 2 frames (somehow)
  • 8-2 saved 21 frames due to faster BBG
  • 8-4 water room lost two frames
  • 8-4 boss room saved a frame

With all this, the TAS time is now 10:10.003

  • so mad about this


What improvements are left?

  • 4-2 has 5 frames
  • 6-1 has 10 frames
  • 6-4 has 1 frame
  • 7-1 may have a framerule to save. BBG
  • 8-4 has 1 frame in the first room, 1 frame in the walljump room, has 1-3 frames in the fish room, and 2-4 frames in the water room.

This is the 8th TAS of VS Super Mario Bros 'warps' where I'm involved. This is the fourth one on this site.
  • v0 I have, but is lost to history
  • v1 is on YT
  • v2 is on YT, but the file is lost to history
  • v3 s5564 is on YT, and on TASvideos as Submission 5564
  • v4 is on YT, and here.
  • v5 v5.1 as I call it is only on here
  • v6 is on here, it's the one with dhxo uploaded 14 hours from when this goes up
  • v7 is this one.

#40188137167364050 - NES VS Super Mario Bros w/dhxo

KnucklesMaster368dxhoVSSMBwarped.fm2
In 10:10.55 (36694 frames), 2291 rerecords
719 downloads
Uploaded 7/6/2017 8:47 PM by KnucklesMaster368 (see all 21)
With the help of dhxo in the first 6 of 16 levels, this TAS has many, many more tricks & timesaves. This is 282 frames faster than my v5 uploaded a week ago.

YT Video not recorded yet! Sorry!

Improvements over v5.1:

  • 1-1: 58 frames
  • 1-2: 9 frames
  • 4-2: 206 frames
  • 7-2: -1 frame (lost a frame)
  • 8-2 should have been 20-21 frames, but no, it's even.
  • 8-4 room 2: 5 frames.
  • 8-4 room 3: 3 frames.
  • 8-4 last room: 2 frames.

Compared to s5564 (aka v3):

  • 1-1: +14 frames (+14f) <-?!?!?! Well, I guess that's the slower timer. Rip.
  • 1-2: -6 frames (+8f)
  • 4-1: Even (+8f)
  • 4-2: -188 frames (-180f)
  • 6-1: -21 frames (-201f)
  • 6-2: -21 frames (-222f)
  • 6-3: Even (-222f) <-Wow! Expected another 21 frames here, but no!
  • 6-4: +12 frames (-210f) <--hmmm.....
  • 7-1: -21 frames (-231f)
  • 7-2: +22 frames (-209f) <--Either we have some work to do here, or the firework here crosses a framerule, which means we have work to do here.
  • 7-3: Even. (-209f) <-Interesting
  • 7-4: +12 frames (-197f) <From this, and 6-4, I can safely deduce that there are no framerules in any castle. This is a very groundbreaking discovery.
  • 8-1: Even. (-197f) < WHAT?!?!
  • 8-2: -21 frames (-218f) <--probably the BBG.
  • 8-3: +22 frames (-196f) <WHAT?!?!
  • 8-4 Room 1: -1 frame (-197f)
  • 8-4 Room 2: -9 frames (-206f)
  • 8-4 Room 3: -10 frames (-216f) <--Wow, didn't know I saved that much.
  • 8-4 Room 4: -7 frames (-223f)
  • 8-4 Final Room: -39 frames (-262f) <Better Bowser.

What improvements can be made?

Aside from FF strats:

  • 4-2 has 5 frames to save. I know this because I got a better time by 5 frames before dhxo uploaded his fm2.
  • 6-1 then has 10 frames to save. That stems off this result.
  • 6-3(?!?!) 1 framerule
  • 7-1 BBG here would save a framerule.
  • 7-2 Somebody, please get a 272, it'd save a framerule!
  • 7-4 probably has something.
  • 8-2 better BBG would save a framerule.
  • 8-3(?!?!) has 1 framerule.
  • 8-4 maybe a frame or two in the first room, and that's it.

#40182550167267134 - NES VS Super Mario Bros WIP

KnucklesMaster368dxhoVSSMBwarped.fm2
In 06:33.27 (23635 frames), 1050 rerecords
709 downloads
Uploaded 7/6/2017 2:45 PM by KnucklesMaster368 (see all 21)
With the help of dhxo in the first 6 of 16 levels, this TAS has many, many more tricks & timesaves. This is 272 frames faster than my v5 uploaded a week ago. It goes to the end of 7-3 currently.
  • 1-1: 58 frames saved
  • 1-2: 9 frames saved
  • 4-2: Wrong Warp is huge 206 frames saved
  • 7-2: 1 frame lost. We're so close (1 frame) short of 272.
After this is done, I will experiment with FF (fire flower) strats. I'll probably power up in 4-1 and 6-3.
dhxo helped pull off tricks that I couldn't easily do on my own. He gave me a fm2 up to the start of 6-3, and in just two hours, almost an entire world more completed.

#40136842170602182 - NES VS Super Mario Bros (unfinished)

dhxoKnucklesMasterVSSMB.fm2
In 04:46.89 (17242 frames), 2003 rerecords
777 downloads
Uploaded 7/4/2017 1:21 PM by KnucklesMaster368 (see all 21)
This TAS builds on top of dhxo's TAS to 4-2. This goes to the end of 7-1.

#40104238706860504 - NES VS Super Mario Bros (unfinished)

dhxoknuxmastervssmbwarped.fm2
In 09:13.94 (33291 frames), 3029 rerecords
801 downloads
Uploaded 7/3/2017 2:07 AM by KnucklesMaster368 (see all 21)
This TAS is at the tail end of 8-3. Four levels are faster, as well as the start (two from dhxo), one is slower, and the rest are even. Overall, this is 93 frames faster so far.
I'll update this when I have the time.

#40056579080059302 - NES VS Super Mario Bros v5

KnuxMasterVSMBV5.1.fm2
In 10:15.24 (36975 frames), 5734 rerecords
713 downloads
Uploaded 6/30/2017 10:36 PM by KnucklesMaster368 (see all 21)
This is the fifth TAS of mine on this game. This one, redone from the start of 6-4, is 101 frames, or 1.681 seconds faster than my last.

PowerON-InputEnd in 10:15.24, or 36,975 frames.

From all this, here are the improvements level by level:

  • 6-4: 1 framerule
  • 7-1: 1 framerule
  • 7-4: 1 framerule
  • 8-2: 1 framerule
  • 8-4: 19 frames

Objectives

  • Emulator used: FCEUX 2.2.3 (must use this version)
  • ROM used: VS Super Mario Bros (VS).nes
  • Uses warps
  • Glitch abuse

Click download to get the TAS yourself!

What do you think? Leave a comment below about your thoughts.