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#638479714099246976 - Star Fox Adventures: Beating Krystal Section Without Picking Up Any Health

In 11:53.77 (42826 frames), 270 rerecords
Uploaded 4/6/2024 3:36 AM by Lobsterzelda (see all 85)
This was done on Dolphin 5.0-21264
Normally, there's 2 unavoidable health pickups in the Krystal section of the game that cause unavoidable cutscenes. However, using careful movement, I am able to avoid both of them while beating the Krystal section. Note that the trick to skip the first health pickup was found by me earlier today, and the trick to skip the second health pickup (which is less precise) has been known about for a while. These 2 tricks combined save about ~8-12 seconds in a TAS.
A video of the section where I avoid the 2 health pickups can be found here:

#638427841080321039 - Strange Battletoads Glitch (Never Die)

In 01:27.49 (4375 frames), 907 rerecords
Game: Battletoads ( NES, see all files )
Uploaded 2/6/2024 2:41 AM by Lobsterzelda (see all 85)
This is the movie to reproduce the following glitch in Battletoads shown here:
I have no idea what causes this. It seems that player 1's health actually goes up by 4 each time they're hit here, and then drops back down to its original value in a few frames. This continues until you move away from the enemy. Also works on the right side of the screen.
This was done on the PAL version of the game.

#638423586277479277 - Basic Battletoads Addresses for TASing

Game: Battletoads ( NES, see all files )
Uploaded 2/1/2024 4:30 AM by Lobsterzelda (see all 85)
Basic Battletoads memory addresses for TASing:
SystemID NES
03EE b u 0 RAM p1_X_HIGH
03FD b u 0 RAM p1_X_LOW
0565 b u 0 RAM p1_X_SPEED
040C b u 0 RAM p1_Y_HIGH
041B b u 0 RAM p1_Y_LOW
042A b u 0 RAM p1_Z_HIGH
0439 b u 0 RAM p1_Z_LOW
04C0 b u 0 RAM p1_Z_SPEED
03EF b u 0 RAM p2_X_HIGH
03FE b u 0 RAM p2_X_LOW
0566 b u 0 RAM p2_X_SPEED
040D b u 0 RAM p2_Y_HIGH
041C b u 0 RAM p2_Y_LOW
042B b u 0 RAM p2_Z_HIGH
043A b u 0 RAM p2_Z_LOW
04C1 b u 0 RAM p2_Z_SPEED

#638257591633501722 - Faster Hyperchase

In 02:09.72 (6486 frames), 451 rerecords
Game: HyperChase ( VEC, see all files )
Uploaded 7/24/2023 1:32 AM by Lobsterzelda (see all 85)
This is faster in terms of when input ends. The "End" screen takes more frames to appear on screen, however (while the in-game-time remains the same at 96.6 seconds). The "End" screen appears on screen 12 frames faster in this TAS than in ViGadeome's TAS

#638010621220672086 - Test TAS

In 03:45.48 (13529 frames), 195 rerecords
Game: Spider-Man 2 ( GC, see all files )
Uploaded 10/11/2022 5:15 AM by Lobsterzelda (see all 85)
Test TAS.

#638001000147695082 - Testing File

In 01:09.03 (4142 frames), 0 rerecords
Uploaded 9/30/2022 2:00 AM by Lobsterzelda (see all 85)
TAS of Spider-Man 2 for testing desyncs on Dolphin.

#637958588936860257 - Finished Star Fox Adventures No Void Travel TAS

In 2:51:49.53 (618572 frames), 175914 rerecords
Uploaded 8/11/2022 11:54 PM by Lobsterzelda (see all 85)
This is my finished TAS of Star Fox Adventures for the category "Any% No Void Travel".
Note that this movie ends on the 1st frame of the cutscene of killing Andross (this is only 10-12 frames later than the last input of the movie anyway).

#637955400519930794 - Star Fox Adventures TAS Up To Andross

In 2:50:25.83 (613550 frames), 172146 rerecords
Uploaded 8/8/2022 7:20 AM by Lobsterzelda (see all 85)
This TAS plays Star Fox Adventures from power-on up until we reach Andross (the final boss).

#637951022707849395 - Star Fox Adventures TAS Up To Reached Krazoa Palace With K5

In 2:44:00.23 (590414 frames), 168410 rerecords
Uploaded 8/3/2022 5:44 AM by Lobsterzelda (see all 85)
This TAS plays Star Fox Adventures from power-on up until we land at Krazoa Palace with K5 in our inventory.

#637950582978218820 - Star Fox Adventures TAS Up To In Orbit With K5

In 2:42:34.10 (585246 frames), 166533 rerecords
Uploaded 8/2/2022 5:31 PM by Lobsterzelda (see all 85)
This TAS plays Star Fox Adventures from power-on up until we enter orbit with K5.
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