Movie for NES Battletoads

#2034290379878874 - Battletoads by DJtZ & DyLaX

bt_improve_game_over_ends-compact.fm2

Uploaded 10/22/2012 2:18 PM by AnS (1 files)

For Battletoads (NES)

In 00:58.08 (3491 frames), 860 rerecords

17668 views, 1156 downloads


Exported to FM2 and added 1 blank frame at the end.

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#2260116892762817 - Fastest Battletoads 2p warps glitched TAS with musical demonstration

MESHUGGAH_Battletoads_bgmusic_demo_3451.fm2

Uploaded 11/1/2012 6:23 PM by MESHUGGAH (12 files)

For Battletoads (NES)

In 00:57.42 (3451 frames), 20456 rerecords

22147 views, 1082 downloads



Download (80.10 KB) Info

#2275234369181302 - unfinished Battletoads 2p warps tas (music changed) wip

MESHUGGAH_TAS_v24_3438_paused_UNFINISHED.fm2

Uploaded 11/2/2012 10:44 AM by MESHUGGAH (12 files)

For Battletoads (NES)

In 00:57.20 (3438 frames), 29383 rerecords

22115 views, 1118 downloads


Overally 52 frames improvement. Unfinished (manipulation is not ready)

Download (79.78 KB) Info

#2275432265444753 - unfinished Battletoads 2p warps tas (music NOT changed) wip

MESHUGGAH_TAS_v25_3438_unpaused_UNFINISHED.fm2

Uploaded 11/2/2012 10:57 AM by MESHUGGAH (12 files)

For Battletoads (NES)

In 00:57.20 (3438 frames), 30196 rerecords

22102 views, 998 downloads


Overally 52 frames improvement. Unfinished (manipulation is not ready)

Download (79.78 KB) Info

#2432912976032694 - 68 frames improvement

MESHUGGAH_Battletoads_3421_RC.fm2

Uploaded 11/9/2012 1:09 PM by MESHUGGAH (12 files)

For Battletoads (NES)

In 00:56.94 (3422 frames), 61564 rerecords

22037 views, 1134 downloads


68 frames improvement over last submitted TAS by Dylax and Dj TheZeromus
Probably final version
If you have free time, watch it with sound and please write me (PM/irc) about your opinions (changed music at level 1 and "sound effects" for level 3 also fuzzy background).

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#6469958161560415 - Battletoads glitched 2 frames save (no gameover)

Battletoads (U)_2013WIP2.fm2

Uploaded 5/10/2013 8:35 AM by MESHUGGAH (12 files)

For Battletoads (NES)

In 00:56.90 (3420 frames), 68664 rerecords

21437 views, 1080 downloads


Nearly the same as last wip but changed input to avoid getting game over. Frame 1:07.25: And so, the dark queen is defeated once again.

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#20904461455700724 - Battletoads NewPPU 1 console replica

Battletoads_tas_PPU1_edited.fm2

Uploaded 2/19/2015 10:05 AM by MESHUGGAH (12 files)

For Battletoads (NES)

In 00:56.75 (3411 frames), 123440 rerecords

17150 views, 1027 downloads


Tries to replicate the events what true wrote in the ConsoleVerificationTests (2nd tab, bottom part)
Because of NewPPU 1,
  • intro edited to manipulate cutscene
  • space invader manipulated on level 3
  • changed input near end to replicate the visuals
Probably doesn't syncs on console.

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#20904505276933996 - Battletoads NewPPU 1 resync

Battletoads_tas_PPU1_finish.fm2

Uploaded 2/19/2015 10:08 AM by MESHUGGAH (12 files)

For Battletoads (NES)

In 00:56.75 (3411 frames), 123610 rerecords

17101 views, 1009 downloads


A simple resync of the published TAS.
Because of NewPPU 1,
  • intro edited to manipulate cutscene
  • space invader manipulated on level 3
  • for whatever arbitrary reason, I'm required to press a button near the death of P1 with jet to start the credits ("instant game end" isn't manipulated, point of this movie is to show PPU differences)
Probably doesn't syncs on console

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#28996592411512829 -

bt-1p-feos.fm2

Uploaded 2/18/2016 8:26 PM by feos (12 files)

For Battletoads (NES)

In 04:16.86 (15437 frames), 5299 rerecords

14064 views, 945 downloads


Download (231.79 KB) Info

#29304411521138824 - I still don't suck apparently.

battletoads-1p-warpless-feos-compact.fm3

Uploaded 3/3/2016 5:09 PM by feos (12 files)

For Battletoads (NES)

In 05:38.17 (20324 frames), 14446 rerecords

13901 views, 1087 downloads


Download (254.72 KB) Info

#29369303888869079 - 21 frame?

really(questionmark).fm3

Uploaded 3/6/2016 3:17 PM by feos (12 files)

For Battletoads (NES)

In 07:33.75 (27270 frames), 12299 rerecords

13929 views, 1074 downloads


Download (62.67 KB) Info

#29372908249428164 - 86 frames

Battletoads (U) [!]-compact.fm3

Uploaded 3/6/2016 7:11 PM by feos (12 files)

For Battletoads (NES)

In 21:54.78 (79017 frames), 13695 rerecords

13895 views, 1095 downloads


Download (165.83 KB) Info

#29385639088208504 - 5 frames

Battletoads (U) [!]-compact.fm3

Uploaded 3/7/2016 8:56 AM by feos (12 files)

For Battletoads (NES)

In 05:35.93 (20189 frames), 13852 rerecords

13876 views, 1083 downloads


Download (51.54 KB) Info

#29392454619824410 - 34 frames

Battletoads (U) [!].fm2

Uploaded 3/7/2016 4:18 PM by feos (12 files)

For Battletoads (NES)

In 21:53.86 (78962 frames), 14250 rerecords

13818 views, 1013 downloads


Download (1.00 MB) Info

#29398605401358456 - 30 frames

Battletoads (U) [!].fm2

Uploaded 3/7/2016 10:57 PM by feos (12 files)

For Battletoads (NES)

In 05:35.43 (20159 frames), 17388 rerecords

13909 views, 997 downloads


Download (302.62 KB) Info

#29595151998473782 - 119 frames

Battletoads-feos.fm2

Uploaded 3/16/2016 7:23 PM by feos (12 files)

For Battletoads (NES)

In 21:49.52 (78701 frames), 23600 rerecords

13840 views, 1007 downloads


Download (1.00 MB) Info

#29772816889288477 - saved 144 frames ingame, -1 frames realtime

Battletoads-level1-winfail.fm2

Uploaded 3/24/2016 7:25 PM by feos (12 files)

For Battletoads (NES)

In 01:09.53 (4179 frames), 28192 rerecords

13841 views, 1033 downloads


Download (62.92 KB) Info

#29838321143560871 - 9141 frame faster than the current run

battletoads-first-wheel.fm2

Uploaded 3/27/2016 6:13 PM by feos (12 files)

For Battletoads (NES)

In 14:37.50 (52737 frames), 48352 rerecords

13786 views, 990 downloads


Download (791.29 KB) Info

#29966876667818796 - 31 frame -> 9 frames (global timer once again)

Battletoads (U) [!].fm2

Uploaded 4/2/2016 1:10 PM by feos (12 files)

For Battletoads (NES)

In 21:44.95 (78426 frames), 62180 rerecords

13662 views, 1018 downloads


Download (1.00 MB) Info

#30603005636628328 - improved battletoads 2p ace

Battletoads2016_RC25.fm2

Uploaded 5/1/2016 4:44 AM by MESHUGGAH (12 files)

For Battletoads (NES)

In 00:56.50 (3396 frames), 158643 rerecords

15149 views, 827 downloads


15 frames improved by dashing later at 1st rat to avoid bumping in to the camera borders. Uploaded to show some false hope about me returning to tasing.

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#41433376155370869 - BizHawk NES script

BizHawk_movie.lua

Uploaded 8/31/2017 10:42 PM by Alyosha (1 files)

For Battletoads (NES)

11095 views, 1004 downloads


Download (4.47 KB) Info

#41937148763909575 - NES Battletoads void jump WIP1

btoadsv1.fm2

Uploaded 9/23/2017 3:12 PM by MESHUGGAH (12 files)

For Battletoads (NES)

In 00:55.80 (3354 frames), 156708 rerecords

11974 views, 861 downloads


Syncs on FCEUX 2.2.3, ending starts after game over screen
- added Koh1fds's found of using void jump to die earlier after getting the jet, saves 42 frames so far (will be added as co-author)
First I will recheck movement all from the start, sync on fceux and then on bizhawk.

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#41959449580433288 - NES Battletoads void jump WIP2

btoads-fceux.fm2

Uploaded 9/24/2017 3:19 PM by MESHUGGAH (12 files)

For Battletoads (NES)

In 00:55.67 (3346 frames), 157693 rerecords

12017 views, 917 downloads


Syncs on FCEUX 2.2.3, endings starts after game over screen
Probably "final" version in the sense of (lacking) possible time saves.
Little list of all new informations - UDLR at level 1 doesn't saves time (but it works there)
- UDLR at level 3 after rats at both sides doesn't saves time because of rat spawn timer (included at f2709)
- 1st rat can't be killed with "camera dashing" trick because the camera doesn't rolls before
- AFAIK, camera rolling requires both toads to have fastest speed. Probably, their position is also a factor but I don't see this scenario where I could get 1 frame faster
- Flies are too away from the rat scene (f2851) to make use of it
- Hit cancelling doesn't helps, because 1. only works when one of the toad has no action to make a simple punch for cancelling 2. enemy hp and position factor
- Rash is always at front when he can without losing time
The only thing I see somewhat improvable is the last to final rat, but it's has the "rat spawn timer" barrier and the camera rolling stuff.

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#41959947796089525 - Battletoads Bizhawk

btoads-bizhawk.bk2

Uploaded 9/24/2017 3:51 PM by MESHUGGAH (12 files)

For Battletoads (NES)

In 00:55.65 (3345 frames), 157713 rerecords

12024 views, 667 downloads



Download (3.00 KB) Info

#42077213552229072 - Battletoads TAS fceux version

btoadsfinalv2-fceux.fm2

Uploaded 9/29/2017 10:36 PM by MESHUGGAH (12 files)

For Battletoads (NES)

In 00:55.67 (3346 frames), 158274 rerecords

12106 views, 1012 downloads


bizhawk version submitted as a movie

Download (77.84 KB) Info

#57079142333129880 - Battletoads level 2 crash

Level 2 crash.bk2

Uploaded 8/6/2019 1:23 PM by AIVV73 (2 files)

For Battletoads (NES)

In 03:15.39 (11743 frames), 72934 rerecords

5601 views, 553 downloads


idk

Download (9.00 KB) Info

#57124187401573305 - Battletoads 2p warpless first 3 levels

Battletoads.bk2

Uploaded 8/8/2019 2:05 PM by AIVV73 (2 files)

For Battletoads (NES)

In 03:56.97 (14242 frames), 79038 rerecords

5641 views, 541 downloads



Download (10.64 KB) Info

#60856168106971717 - Battletoads Level 1 Two Players Warpless WIP

Level_One.bk2

Uploaded 1/23/2020 3:47 PM by Lobsterzelda (14 files)

For Battletoads (NES)

In 01:29.27 (5365 frames), 3042 rerecords

4876 views, 407 downloads


This is what I have so far for a WIP of level 1 of Battletoads for the NES with 2 players without warps. If anybody has any suggestions or ideas to make things faster, I would greatly appreciate it!

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#60880930913119088 -

Battletoads-2p-warpless-compact.fm3

Uploaded 1/24/2020 6:33 PM by feos (12 files)

For Battletoads (NES)

In 02:22.91 (8589 frames), 8019 rerecords

5022 views, 419 downloads


Download (223.03 KB) Info

#60945646847026200 - Battletoads Two Players Half Game

Halfway_Done.fm2

Uploaded 1/27/2020 4:29 PM by Lobsterzelda (14 files)

For Battletoads (NES)

In 12:07.11 (43699 frames), 66036 rerecords

4861 views, 358 downloads


I took Alyosha's TAS of the first half of the game, and added the boss fight against the robot to it to finish off the level. The result is this TAS.

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#61031821125173388 - Battletoads 2 players Warpless Halfway Through Level 9

WIP_Of_Level_9.fm2

Uploaded 1/31/2020 1:38 PM by Lobsterzelda (14 files)

For Battletoads (NES)

In 13:18.51 (47990 frames), 73305 rerecords

4771 views, 359 downloads


Ignore the part once I reach the land section right before the movie ends. I haven't optimized that yet.

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#61269677130913745 - Even Better level 3

New_Branch.bk2

Uploaded 2/11/2020 6:43 AM by Lobsterzelda (14 files)

For Battletoads (NES)

In 03:51.30 (13901 frames), 82471 rerecords

4602 views, 405 downloads


This is 15 frames better than the first WIP I uploaded today, and is 1 frame better than the second WIP I uploaded today (I deleted the other 2 WIPS, so this is the only one visible now).

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#62091469528092252 - Battletoads 2 Players Warpless First 6 Levels

6_Levels_Done.bk2

Uploaded 3/19/2020 6:57 AM by Lobsterzelda (14 files)

For Battletoads (NES)

In 08:11.99 (29568 frames), 97472 rerecords

4392 views, 416 downloads


This is an improved WIP I made of Battletoads 2 players warpless, which plays through the first half of the game.

Download (18.03 KB) Info

#62355587629478395 - Battletoads 2 Players Warpless WIP Up To Level 9.

Up_To_Level_9.bk2

Uploaded 3/31/2020 4:25 AM by Lobsterzelda (14 files)

For Battletoads (NES)

In 11:59.66 (43251 frames), 63192 rerecords

4220 views, 403 downloads


This is an improved WIP I made of the first 8 levels of Battletoads 2 players warpless. This run is 7 seconds faster than Alyosha's WIP.

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#63003180390649610 - Battletoads 2 Players Warpless First 11 Levels

Up_To_Level_11_Boss.bk2

Uploaded 4/29/2020 8:22 AM by Lobsterzelda (14 files)

For Battletoads (NES)

In 16:47.47 (60548 frames), 73816 rerecords

4024 views, 365 downloads


This WIP plays up until the boss fight at the end of level 11.

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#64374095014736966 - Battletoads 2-Players Warps Up To End Of Level 3

End_Of_Level_3.bk2

Uploaded 6/30/2020 2:07 AM by Lobsterzelda (14 files)

For Battletoads (NES)

In 00:55.50 (3336 frames), 3828 rerecords

3541 views, 325 downloads


This movie plays up to the end of level 3 in my Battletoads 2P Warps TAS. It ends right after activating the checkpoint glitch, which makes it convenient for anybody who wants to test trying to get the warp portal to spawn.

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#64403498514772584 - Battletoads Spawn Warp Portal With Hacks

My_Altered_Branch.fm2

Uploaded 7/1/2020 9:54 AM by Lobsterzelda (14 files)

For Battletoads (NES)

In 01:12.13 (4335 frames), 124454 rerecords

3520 views, 289 downloads


In order for this proof of concept movie to play back correctly, you must use the following hacks on the following frames:
1. On frame 3858, set $21 equal to $10, and then freeze its value. 2. On frame 3879, set $428 equal to $55, and then freeze its value. 3. On frame 3882, set $B7 equal to $1F, and set $B8 equal to $04. Then, freeze both values. 4. On Frame 3883, set $3FE equal to $69, and then freeze its value. 5. On Frame 3886, unfreeze all memory addresses.
The only hacks which currently simulate things that can't be done without hacks are freezing the value of $21 and setting the value of $B7 and $B8. The other hacks are just done for convenience to save me time TASing this, although with more manipulation, those values could have been set correctly without hacks.
The way this works is, the config pointer increases to $21. Since it's non-zero, it loads an object. The object's low X coordinate is equal to the value in $27. Conveniently, $27 stores RNG, which changes every time you press a different button, meaning we can directly control its values!
When the config pointer hits $2C, we hold down $FF to reset it back to 0. when the config pointer reaches $0B, it spawns an object with a low x-position equal to the value stored in $10, which is how many lives you have (which I set to 0 by killing myself a few times before this glitch). As such, every high coordinate byte is automatically set to 0, and we can initialize every low coordinate byte with the values we want. Also note that by holding inputs when the config pointer passes $16, you can spawn an extra object, if you want to make more space between the next slot.
When the config pointer is on $0B for the last time and spawns another object, the ID value of $0B is 14, which is conveniently an invalid ID value, causing the object to be deleted. This allows us to set the animation_2 attribute of the new object to the value we want based on RNG, which we then set to $55.
From there, we need the config pointer to jump to $41F to interpret this data as a new object. This is done with hacks here, although in actual gameplay, when the config pointer equals $16, if you hold down all buttons on player 2's controller, then the config pointer jumps to the address referenced by $17/$18. $17 is roughly based on player 2's x-coordinate, and $18 is roughly based on Player 2's animation. Since player 2 has to keep holding down every button and punching in order to keep resetting the config pointer to $0B, the only way to move him is for player 1 to pick him up and throw him.
After this, I hacked my x-coordinate to match where the portal spawns. This could have been avoided if I set the x-position of the portal to $69 instead of $40. However, redoing this would have altered the RNG and made me have to redo everything, so I just used hacks to change my low x-coordinate to save time.
After this, we hit the portal, and jump to level 5!
For a video of what this actually looks like, please see the link below: https://www.youtube.com/watch?v=S5HVeoKtJnU
To summarize what's left to do to make this possible in a real TAS, we need to find a way to keep player 1 from dying after respawning from the jet glitch so he can pick up player 2, and we need a way to consistently get the value stored in $21 to be a number greater than 2. $21 is sometimes set to random values like $16, but most of the time its 0, and I haven't yet found a way to manipulate it. However, objects can't be spawned when $21 is 0, so a way around this must be found in order to make use of this setup.

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#64820568608567464 - Updated Battletoads 2P Warps TAS

Finished_New_TAS.bk2

Uploaded 7/20/2020 4:41 AM by Lobsterzelda (14 files)

For Battletoads (NES)

In 10:46.10 (38830 frames), 47858 rerecords

3385 views, 317 downloads


This is an improvement over the original run that I submitted. It beats the game 2 seconds faster by having a faster level 12.
Thanks to PJ for pointing out that I could save time on the spring jumps!

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#64861191778917061 - Battletoads 2P Warps Final Improvement

Updated_Little_Time_Save.bk2

Uploaded 7/22/2020 12:36 AM by Lobsterzelda (14 files)

For Battletoads (NES)

In 10:46.05 (38827 frames), 48057 rerecords

3395 views, 329 downloads


I was able to save 3 more frames at the end of level 12 with some better lag reduction and hitting one of the springs earlier from different movement.

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#64935608370738984 - Battletoads 2P Warps Final Improvement... For Real!

Finished_Extremely_New_TAS.bk2

Uploaded 7/25/2020 9:02 AM by Lobsterzelda (14 files)

For Battletoads (NES)

In 10:44.73 (38748 frames), 48548 rerecords

3370 views, 314 downloads


Ok... I know i've said that I'm done improving this TAS before... But this time, I really mean it - this is the final movie file for this TAS!

Download (30.67 KB) Info

#65090888083389644 - NES Battletoads Improvements (Part 1)

Finished_Extremely_New_TAS_fixed_level_10_by_Koorvex_based_on_DyLaX_unpublished_TAS.bk2

Uploaded 8/1/2020 8:52 AM by Koorvex (4 files)

For Battletoads (NES)

In 10:43.24 (38658 frames), 49857 rerecords

3290 views, 325 downloads


Lost forgotten improvements originally created by DyLaX but in future timed abandoned. The rest of the TAS is the same as already created by Lobsterzelda -> just nothing changed (which it was inspiration to publish this). So I decided to share it with you guys (possible it's only some of them, perhaps). Actually only one thing I was changed here by me and it's a moment when Rash was tried attacking the rat by a charge instead of punch (this giving us few frames improvement). Problem is that this changes lead us to get out of sync which wasn't fixed yet. If you wanna help to improve this TAS-es just use them and try to get syncs, if it's possibility at all. Best regards for all speed-running authors!

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#65091017464812524 - NES Battletoads Improvements (Part 2)

Finished_New_TAS_fix_l10(98fr)_&_l5(26fr)_by_Koorvex.bk2

Uploaded 8/1/2020 9:00 AM by Koorvex (4 files)

For Battletoads (NES)

In 19:24.11 (69962 frames), 125109 rerecords

3171 views, 309 downloads


The same but for similar project.

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#65317776403781880 - Really Really REALLY Final Battletoads 2P Warpless TAS

Finished_TAS.bk2

Uploaded 8/11/2020 2:06 PM by Lobsterzelda (14 files)

For Battletoads (NES)

In 19:15.11 (69421 frames), 2224 rerecords

3281 views, 315 downloads


My actual final TAS for this category!
Includes a 2 second timesave in level 10 (the rat race) and a huge amount of lag reduction in level 12.
I'll post more details about how I saved this time later on in the workbench thread for this TAS.
In the meantime, I request that this input file replace the file currently in the workbench.

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#65364566293859409 - Battletoads Minor 2P Warps Improvement

Improved_FINAL_TAS.bk2

Uploaded 8/13/2020 4:40 PM by Lobsterzelda (14 files)

For Battletoads (NES)

In 10:40.61 (38500 frames), 49786 rerecords

3252 views, 325 downloads


I tidied up the final climbing section of level 12 right before the boss, which let me save a couple of frames. This time, I'm really done with this category!

Download (33.67 KB) Info

#66281983305428941 - NES Battletoads Improvements (Part 3)

Battletoads_U_MegaWarpGlitch_by_Zlomus_TAS_by_Lobsterzelda_Level3Improvement_by_Koorvex_(unfinished).bk2

Uploaded 9/24/2020 12:15 AM by Koorvex (4 files)

For Battletoads (NES)

In 01:55.90 (6966 frames), 9617 rerecords

2824 views, 271 downloads


You not gonna believe me but I found an right e-mail inside Zlomus pack and I've made contact with him. I just asked him for the help and he gave me THIS! This month was so special for me because I acquired some TAS skills and Zlomus explain me some pc mechanics which could be usable for TAS-ing. I was able to save 3 more frames at level 3 based on DyLaX optimization but the rest was done by Zlomus. Lobsterzelda asked for the help with level 3 glitch to reach warp point so I just asked him on the same thing and this is a result! I guess that you'll have many questions to him e.g. why his content was never published? (now I know the reasons but I guess this should be separated in another submission or maybe forum on the right topic?). Thanks to him we have a big improvements here guys!
Now I think that I done the right thing returning his lost content to him.

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#66282179840980865 - Fixed Game Ending Glitch by Zlomus

Battletoads_U_GameEndGlitch_by_Zlomus_TAS_by_Lobsterzelda_Level3Improvement_by_Koorvex_(finished).bk2

Uploaded 9/24/2020 12:28 AM by Koorvex (4 files)

For Battletoads (NES)

In 00:57.92 (3481 frames), 7147 rerecords

2761 views, 261 downloads



Download (2.19 KB) Info