User Files for Battletoads

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#638427841080321039 - Strange Battletoads Glitch (Never Die)

Bizzare_Glitch.bk2
In 01:27.49 (4375 frames), 907 rerecords
Game: Battletoads ( NES, see all files )
29 downloads
Uploaded 2/6/2024 2:41 AM by Lobsterzelda (see all 85)
This is the movie to reproduce the following glitch in Battletoads shown here: https://www.youtube.com/watch?v=i0h4quApjOE&ab_channel=LobsterZelda
I have no idea what causes this. It seems that player 1's health actually goes up by 4 each time they're hit here, and then drops back down to its original value in a few frames. This continues until you move away from the enemy. Also works on the right side of the screen.
This was done on the PAL version of the game.

#638423586277479277 - Basic Battletoads Addresses for TASing

Battletoads.wch
Game: Battletoads ( NES, see all files )
17 downloads
Uploaded 2/1/2024 4:30 AM by Lobsterzelda (see all 85)
Basic Battletoads memory addresses for TASing:
SystemID NES
03EE b u 0 RAM p1_X_HIGH
03FD b u 0 RAM p1_X_LOW
0565 b u 0 RAM p1_X_SPEED
040C b u 0 RAM p1_Y_HIGH
041B b u 0 RAM p1_Y_LOW
042A b u 0 RAM p1_Z_HIGH
0439 b u 0 RAM p1_Z_LOW
04C0 b u 0 RAM p1_Z_SPEED
03EF b u 0 RAM p2_X_HIGH
03FE b u 0 RAM p2_X_LOW
0566 b u 0 RAM p2_X_SPEED
040D b u 0 RAM p2_Y_HIGH
041C b u 0 RAM p2_Y_LOW
042B b u 0 RAM p2_Z_HIGH
043A b u 0 RAM p2_Z_LOW
04C1 b u 0 RAM p2_Z_SPEED

#637936906469759936 - NES Battletoads Ram Watch file

Battletoads-21.wch
Game: Battletoads ( NES, see all files )
87 downloads
Uploaded 7/17/2022 9:37 PM by TASVideoAgent (see all 129)
(Ported from Legacy Address Set 21) BizHawk Ram Watch file for NES Battletoads

#66282179840980865 - Fixed Game Ending Glitch by Zlomus

Battletoads_U_GameEndGlitch_by_Zlomus_TAS_by_Lobsterzelda_Level3Improvement_by_Koorvex_(finished).bk2
In 00:57.92 (3481 frames), 7147 rerecords
Game: Battletoads ( NES, see all files )
345 downloads
Uploaded 9/24/2020 12:28 AM by Koorvex (see all 4)

#66281983305428941 - NES Battletoads Improvements (Part 3)

Battletoads_U_MegaWarpGlitch_by_Zlomus_TAS_by_Lobsterzelda_Level3Improvement_by_Koorvex_(unfinished).bk2
In 01:55.91 (6966 frames), 9617 rerecords
Game: Battletoads ( NES, see all files )
6 comments, 360 downloads
Uploaded 9/24/2020 12:15 AM by Koorvex (see all 4)
You not gonna believe me but I found an right e-mail inside Zlomus pack and I've made contact with him. I just asked him for the help and he gave me THIS! This month was so special for me because I acquired some TAS skills and Zlomus explain me some pc mechanics which could be usable for TAS-ing. I was able to save 3 more frames at level 3 based on DyLaX optimization but the rest was done by Zlomus. Lobsterzelda asked for the help with level 3 glitch to reach warp point so I just asked him on the same thing and this is a result! I guess that you'll have many questions to him e.g. why his content was never published? (now I know the reasons but I guess this should be separated in another submission or maybe forum on the right topic?). Thanks to him we have a big improvements here guys!
Now I think that I done the right thing returning his lost content to him.

#65364566293859409 - Battletoads Minor 2P Warps Improvement

Improved_FINAL_TAS.bk2
In 10:40.61 (38500 frames), 49786 rerecords
Game: Battletoads ( NES, see all files )
399 downloads
Uploaded 8/13/2020 4:40 PM by Lobsterzelda (see all 85)
I tidied up the final climbing section of level 12 right before the boss, which let me save a couple of frames. This time, I'm really done with this category!

#65317776403781880 - Really Really REALLY Final Battletoads 2P Warpless TAS

Finished_TAS.bk2
In 19:15.10 (69421 frames), 2224 rerecords
Game: Battletoads ( NES, see all files )
395 downloads
Uploaded 8/11/2020 2:06 PM by Lobsterzelda (see all 85)
My actual final TAS for this category!
Includes a 2 second timesave in level 10 (the rat race) and a huge amount of lag reduction in level 12.
I'll post more details about how I saved this time later on in the workbench thread for this TAS.
In the meantime, I request that this input file replace the file currently in the workbench.

#65091017464812524 - NES Battletoads Improvements (Part 2)

Finished_New_TAS_fix_l10(98fr)_&_l5(26fr)_by_Koorvex.bk2
In 19:24.11 (69962 frames), 125109 rerecords
Game: Battletoads ( NES, see all files )
395 downloads
Uploaded 8/1/2020 9:00 AM by Koorvex (see all 4)
The same but for similar project.

#65090888083389644 - NES Battletoads Improvements (Part 1)

Finished_Extremely_New_TAS_fixed_level_10_by_Koorvex_based_on_DyLaX_unpublished_TAS.bk2
In 10:43.24 (38658 frames), 49857 rerecords
Game: Battletoads ( NES, see all files )
12 comments, 411 downloads
Uploaded 8/1/2020 8:52 AM by Koorvex (see all 4)
Lost forgotten improvements originally created by DyLaX but in future timed abandoned. The rest of the TAS is the same as already created by Lobsterzelda -> just nothing changed (which it was inspiration to publish this). So I decided to share it with you guys (possible it's only some of them, perhaps). Actually only one thing I was changed here by me and it's a moment when Rash was tried attacking the rat by a charge instead of punch (this giving us few frames improvement). Problem is that this changes lead us to get out of sync which wasn't fixed yet. If you wanna help to improve this TAS-es just use them and try to get syncs, if it's possibility at all. Best regards for all speed-running authors!

#64935608370738984 - Battletoads 2P Warps Final Improvement... For Real!

Finished_Extremely_New_TAS.bk2
In 10:44.74 (38748 frames), 48548 rerecords
Game: Battletoads ( NES, see all files )
406 downloads
Uploaded 7/25/2020 9:02 AM by Lobsterzelda (see all 85)
Ok... I know i've said that I'm done improving this TAS before... But this time, I really mean it - this is the final movie file for this TAS!

#64861191778917061 - Battletoads 2P Warps Final Improvement

Updated_Little_Time_Save.bk2
In 10:46.05 (38827 frames), 48057 rerecords
Game: Battletoads ( NES, see all files )
407 downloads
Uploaded 7/22/2020 12:36 AM by Lobsterzelda (see all 85)
I was able to save 3 more frames at the end of level 12 with some better lag reduction and hitting one of the springs earlier from different movement.

#64820568608567464 - Updated Battletoads 2P Warps TAS

Finished_New_TAS.bk2
In 10:46.10 (38830 frames), 47858 rerecords
Game: Battletoads ( NES, see all files )
397 downloads
Uploaded 7/20/2020 4:41 AM by Lobsterzelda (see all 85)
This is an improvement over the original run that I submitted. It beats the game 2 seconds faster by having a faster level 12.
Thanks to PJ for pointing out that I could save time on the spring jumps!

#64403498514772584 - Battletoads Spawn Warp Portal With Hacks

My_Altered_Branch.fm2
In 01:12.13 (4335 frames), 124454 rerecords
Game: Battletoads ( NES, see all files )
370 downloads
Uploaded 7/1/2020 9:54 AM by Lobsterzelda (see all 85)
In order for this proof of concept movie to play back correctly, you must use the following hacks on the following frames:
1. On frame 3858, set $21 equal to $10, and then freeze its value. 2. On frame 3879, set $428 equal to $55, and then freeze its value. 3. On frame 3882, set $B7 equal to $1F, and set $B8 equal to $04. Then, freeze both values. 4. On Frame 3883, set $3FE equal to $69, and then freeze its value. 5. On Frame 3886, unfreeze all memory addresses.
The only hacks which currently simulate things that can't be done without hacks are freezing the value of $21 and setting the value of $B7 and $B8. The other hacks are just done for convenience to save me time TASing this, although with more manipulation, those values could have been set correctly without hacks.
The way this works is, the config pointer increases to $21. Since it's non-zero, it loads an object. The object's low X coordinate is equal to the value in $27. Conveniently, $27 stores RNG, which changes every time you press a different button, meaning we can directly control its values!
When the config pointer hits $2C, we hold down $FF to reset it back to 0. when the config pointer reaches $0B, it spawns an object with a low x-position equal to the value stored in $10, which is how many lives you have (which I set to 0 by killing myself a few times before this glitch). As such, every high coordinate byte is automatically set to 0, and we can initialize every low coordinate byte with the values we want. Also note that by holding inputs when the config pointer passes $16, you can spawn an extra object, if you want to make more space between the next slot.
When the config pointer is on $0B for the last time and spawns another object, the ID value of $0B is 14, which is conveniently an invalid ID value, causing the object to be deleted. This allows us to set the animation_2 attribute of the new object to the value we want based on RNG, which we then set to $55.
From there, we need the config pointer to jump to $41F to interpret this data as a new object. This is done with hacks here, although in actual gameplay, when the config pointer equals $16, if you hold down all buttons on player 2's controller, then the config pointer jumps to the address referenced by $17/$18. $17 is roughly based on player 2's x-coordinate, and $18 is roughly based on Player 2's animation. Since player 2 has to keep holding down every button and punching in order to keep resetting the config pointer to $0B, the only way to move him is for player 1 to pick him up and throw him.
After this, I hacked my x-coordinate to match where the portal spawns. This could have been avoided if I set the x-position of the portal to $69 instead of $40. However, redoing this would have altered the RNG and made me have to redo everything, so I just used hacks to change my low x-coordinate to save time.
After this, we hit the portal, and jump to level 5!
For a video of what this actually looks like, please see the link below: https://www.youtube.com/watch?v=S5HVeoKtJnU
To summarize what's left to do to make this possible in a real TAS, we need to find a way to keep player 1 from dying after respawning from the jet glitch so he can pick up player 2, and we need a way to consistently get the value stored in $21 to be a number greater than 2. $21 is sometimes set to random values like $16, but most of the time its 0, and I haven't yet found a way to manipulate it. However, objects can't be spawned when $21 is 0, so a way around this must be found in order to make use of this setup.

#64374095014736966 - Battletoads 2-Players Warps Up To End Of Level 3

End_Of_Level_3.bk2
In 00:55.51 (3336 frames), 3828 rerecords
Game: Battletoads ( NES, see all files )
412 downloads
Uploaded 6/30/2020 2:07 AM by Lobsterzelda (see all 85)
This movie plays up to the end of level 3 in my Battletoads 2P Warps TAS. It ends right after activating the checkpoint glitch, which makes it convenient for anybody who wants to test trying to get the warp portal to spawn.

#63003180390649610 - Battletoads 2 Players Warpless First 11 Levels

Up_To_Level_11_Boss.bk2
In 16:47.47 (60548 frames), 73816 rerecords
Game: Battletoads ( NES, see all files )
444 downloads
Uploaded 4/29/2020 8:22 AM by Lobsterzelda (see all 85)
This WIP plays up until the boss fight at the end of level 11.

#62355587629478395 - Battletoads 2 Players Warpless WIP Up To Level 9.

Up_To_Level_9.bk2
In 11:59.67 (43251 frames), 63192 rerecords
Game: Battletoads ( NES, see all files )
486 downloads
Uploaded 3/31/2020 4:25 AM by Lobsterzelda (see all 85)
This is an improved WIP I made of the first 8 levels of Battletoads 2 players warpless. This run is 7 seconds faster than Alyosha's WIP.

#62091469528092252 - Battletoads 2 Players Warpless First 6 Levels

6_Levels_Done.bk2
In 08:11.99 (29568 frames), 97472 rerecords
Game: Battletoads ( NES, see all files )
502 downloads
Uploaded 3/19/2020 6:57 AM by Lobsterzelda (see all 85)
This is an improved WIP I made of Battletoads 2 players warpless, which plays through the first half of the game.

#61269677130913745 - Even Better level 3

New_Branch.bk2
In 03:51.30 (13901 frames), 82471 rerecords
Game: Battletoads ( NES, see all files )
487 downloads
Uploaded 2/11/2020 6:43 AM by Lobsterzelda (see all 85)
This is 15 frames better than the first WIP I uploaded today, and is 1 frame better than the second WIP I uploaded today (I deleted the other 2 WIPS, so this is the only one visible now).

#61031821125173388 - Battletoads 2 players Warpless Halfway Through Level 9

WIP_Of_Level_9.fm2
In 13:18.52 (47990 frames), 73305 rerecords
Game: Battletoads ( NES, see all files )
444 downloads
Uploaded 1/31/2020 1:38 PM by Lobsterzelda (see all 85)
Ignore the part once I reach the land section right before the movie ends. I haven't optimized that yet.

#60945646847026200 - Battletoads Two Players Half Game

Halfway_Done.fm2
In 12:07.12 (43699 frames), 66036 rerecords
Game: Battletoads ( NES, see all files )
441 downloads
Uploaded 1/27/2020 4:29 PM by Lobsterzelda (see all 85)
I took Alyosha's TAS of the first half of the game, and added the boss fight against the robot to it to finish off the level. The result is this TAS.

#60880930913119088 -

Battletoads-2p-warpless-compact.fm3
In 02:22.91 (8589 frames), 8019 rerecords
Game: Battletoads ( NES, see all files )
499 downloads
Uploaded 1/24/2020 6:33 PM by feos (see all 184)

#60856168106971717 - Battletoads Level 1 Two Players Warpless WIP

Level_One.bk2
In 01:29.27 (5365 frames), 3042 rerecords
Game: Battletoads ( NES, see all files )
478 downloads
Uploaded 1/23/2020 3:47 PM by Lobsterzelda (see all 85)
This is what I have so far for a WIP of level 1 of Battletoads for the NES with 2 players without warps. If anybody has any suggestions or ideas to make things faster, I would greatly appreciate it!

#57124187401573305 - Battletoads 2p warpless first 3 levels

Battletoads.bk2
In 03:56.98 (14242 frames), 79038 rerecords
Game: Battletoads ( NES, see all files )
634 downloads
Uploaded 8/8/2019 2:05 PM by AIVV73 (see all 9)

#57079142333129880 - Battletoads level 2 crash

Level 2 crash.bk2
In 03:15.40 (11743 frames), 72934 rerecords
Game: Battletoads ( NES, see all files )
1 comment, 648 downloads
Uploaded 8/6/2019 1:23 PM by AIVV73 (see all 9)
idk

#55466182383926603 -

Battletoads by Diman.bk2.bk2
In 05:58.66 (21555 frames), 2192 rerecords
Game: Battletoads ( NES, see all files )
354 downloads
Uploaded 5/25/2019 10:02 PM by Diman (see all 25)

#55446175984629643 -

Battletoads.bk2
In 02:53.08 (10402 frames), 411 rerecords
Game: Battletoads ( NES, see all files )
336 downloads
Uploaded 5/25/2019 12:24 AM by Diman (see all 25)

#55446170452031036 -

Battletoads.bk2
In 02:53.08 (10402 frames), 411 rerecords
Game: Battletoads ( NES, see all files )
328 downloads
Uploaded 5/25/2019 12:24 AM by Diman (see all 25)

#43343010419094589 -

Battletoads - GEG with Zitz.fm2
In 04:21.27 (15702 frames), 226 rerecords
Game: Battletoads ( NES, see all files )
2 comments, 779 downloads
Uploaded 11/25/2017 10:44 PM by Koh1fds (see all 15)

#42077213552229072 - Battletoads TAS fceux version

btoadsfinalv2-fceux.fm2
In 00:55.68 (3346 frames), 158274 rerecords
Game: Battletoads ( NES, see all files )
1107 downloads
Uploaded 9/29/2017 10:36 PM by MESHUGGAH (see all 292)
bizhawk version submitted as a movie

#41959947796089525 - Battletoads Bizhawk

btoads-bizhawk.bk2
In 00:55.66 (3345 frames), 157713 rerecords
Game: Battletoads ( NES, see all files )
744 downloads
Uploaded 9/24/2017 3:51 PM by MESHUGGAH (see all 292)

#41959449580433288 - NES Battletoads void jump WIP2

btoads-fceux.fm2
In 00:55.68 (3346 frames), 157693 rerecords
Game: Battletoads ( NES, see all files )
995 downloads
Uploaded 9/24/2017 3:19 PM by MESHUGGAH (see all 292)
Syncs on FCEUX 2.2.3, endings starts after game over screen
Probably "final" version in the sense of (lacking) possible time saves.
Little list of all new informations - UDLR at level 1 doesn't saves time (but it works there)
- UDLR at level 3 after rats at both sides doesn't saves time because of rat spawn timer (included at f2709)
- 1st rat can't be killed with "camera dashing" trick because the camera doesn't rolls before
- AFAIK, camera rolling requires both toads to have fastest speed. Probably, their position is also a factor but I don't see this scenario where I could get 1 frame faster
- Flies are too away from the rat scene (f2851) to make use of it
- Hit cancelling doesn't helps, because 1. only works when one of the toad has no action to make a simple punch for cancelling 2. enemy hp and position factor
- Rash is always at front when he can without losing time
The only thing I see somewhat improvable is the last to final rat, but it's has the "rat spawn timer" barrier and the camera rolling stuff.

#41937148763909575 - NES Battletoads void jump WIP1

btoadsv1.fm2
In 00:55.81 (3354 frames), 156708 rerecords
Game: Battletoads ( NES, see all files )
943 downloads
Uploaded 9/23/2017 3:12 PM by MESHUGGAH (see all 292)
Syncs on FCEUX 2.2.3, ending starts after game over screen
- added Koh1fds's found of using void jump to die earlier after getting the jet, saves 42 frames so far (will be added as co-author)
First I will recheck movement all from the start, sync on fceux and then on bizhawk.

#41803586872222828 -

Battletoads Void Jumps.fm2
In 00:06.37 (383 frames), 134 rerecords
Game: Battletoads ( NES, see all files )
756 downloads
Uploaded 9/17/2017 2:51 PM by Koh1fds (see all 15)

#41433376155370869 - BizHawk NES script

BizHawk_movie.lua
1095 downloads
Uploaded 8/31/2017 10:42 PM by Alyosha (see all 10)

#40011729048961785 -

Battletoads - AnimationSkip.fm2
In 00:32.35 (1944 frames), 247 rerecords
Game: Battletoads ( NES, see all files )
783 downloads
Uploaded 6/28/2017 10:07 PM by Koh1fds (see all 15)

#30603005636628328 - improved battletoads 2p ace

Battletoads2016_RC25.fm2
In 00:56.51 (3396 frames), 158643 rerecords
Game: Battletoads ( NES, see all files )
3 comments, 902 downloads
Uploaded 5/1/2016 4:44 AM by MESHUGGAH (see all 292)
15 frames improved by dashing later at 1st rat to avoid bumping in to the camera borders. Uploaded to show some false hope about me returning to tasing.

#29966876667818796 - 31 frame -> 9 frames (global timer once again)

Battletoads (U) [!].fm2
In 21:44.95 (78426 frames), 62180 rerecords
Game: Battletoads ( NES, see all files )
1102 downloads
Uploaded 4/2/2016 1:10 PM by feos (see all 184)

#29838321143560871 - 9141 frame faster than the current run

battletoads-first-wheel.fm2
In 14:37.51 (52737 frames), 48352 rerecords
Game: Battletoads ( NES, see all files )
1077 downloads
Uploaded 3/27/2016 6:13 PM by feos (see all 184)

#29772816889288477 - saved 144 frames ingame, -1 frames realtime

Battletoads-level1-winfail.fm2
In 01:09.54 (4179 frames), 28192 rerecords
Game: Battletoads ( NES, see all files )
1107 downloads
Uploaded 3/24/2016 7:25 PM by feos (see all 184)

#29595151998473782 - 119 frames

Battletoads-feos.fm2
In 21:49.53 (78701 frames), 23600 rerecords
Game: Battletoads ( NES, see all files )
1074 downloads
Uploaded 3/16/2016 7:23 PM by feos (see all 184)

#29398605401358456 - 30 frames

Battletoads (U) [!].fm2
In 05:35.43 (20159 frames), 17388 rerecords
Game: Battletoads ( NES, see all files )
1084 downloads
Uploaded 3/7/2016 10:57 PM by feos (see all 184)

#29392454619824410 - 34 frames

Battletoads (U) [!].fm2
In 21:53.86 (78962 frames), 14250 rerecords
Game: Battletoads ( NES, see all files )
1093 downloads
Uploaded 3/7/2016 4:18 PM by feos (see all 184)

#29385639088208504 - 5 frames

Battletoads (U) [!]-compact.fm3
In 05:35.93 (20189 frames), 13852 rerecords
Game: Battletoads ( NES, see all files )
1169 downloads
Uploaded 3/7/2016 8:56 AM by feos (see all 184)

#29372908249428164 - 86 frames

Battletoads (U) [!]-compact.fm3
In 21:54.79 (79017 frames), 13695 rerecords
Game: Battletoads ( NES, see all files )
1180 downloads
Uploaded 3/6/2016 7:11 PM by feos (see all 184)

#29369303888869079 - 21 frame?

really(questionmark).fm3
In 07:33.75 (27270 frames), 12299 rerecords
Game: Battletoads ( NES, see all files )
1160 downloads
Uploaded 3/6/2016 3:17 PM by feos (see all 184)

#29304411521138824 - I still don't suck apparently.

battletoads-1p-warpless-feos-compact.fm3
In 05:38.18 (20324 frames), 14446 rerecords
Game: Battletoads ( NES, see all files )
1173 downloads
Uploaded 3/3/2016 5:09 PM by feos (see all 184)

#28996592411512829 -

bt-1p-feos.fm2
In 04:16.86 (15437 frames), 5299 rerecords
Game: Battletoads ( NES, see all files )
1038 downloads
Uploaded 2/18/2016 8:26 PM by feos (see all 184)

#20904505276933996 - Battletoads NewPPU 1 resync

Battletoads_tas_PPU1_finish.fm2
In 00:56.76 (3411 frames), 123610 rerecords
Game: Battletoads ( NES, see all files )
1085 downloads
Uploaded 2/19/2015 10:08 AM by MESHUGGAH (see all 292)
A simple resync of the published TAS.
Because of NewPPU 1,
  • intro edited to manipulate cutscene
  • space invader manipulated on level 3
  • for whatever arbitrary reason, I'm required to press a button near the death of P1 with jet to start the credits ("instant game end" isn't manipulated, point of this movie is to show PPU differences)
Probably doesn't syncs on console

#20904461455700724 - Battletoads NewPPU 1 console replica

Battletoads_tas_PPU1_edited.fm2
In 00:56.76 (3411 frames), 123440 rerecords
Game: Battletoads ( NES, see all files )
1104 downloads
Uploaded 2/19/2015 10:05 AM by MESHUGGAH (see all 292)
Tries to replicate the events what true wrote in the ConsoleVerificationTests (2nd tab, bottom part)
Because of NewPPU 1,
  • intro edited to manipulate cutscene
  • space invader manipulated on level 3
  • changed input near end to replicate the visuals
Probably doesn't syncs on console.

#6469958161560415 - Battletoads glitched 2 frames save (no gameover)

Battletoads (U)_2013WIP2.fm2
In 00:56.91 (3420 frames), 68664 rerecords
Game: Battletoads ( NES, see all files )
1149 downloads
Uploaded 5/10/2013 8:35 AM by MESHUGGAH (see all 292)
Nearly the same as last wip but changed input to avoid getting game over. Frame 01:07.25: And so, the dark queen is defeated once again.

#2432912976032694 - 68 frames improvement

MESHUGGAH_Battletoads_3421_RC.fm2
In 00:56.94 (3422 frames), 61564 rerecords
Game: Battletoads ( NES, see all files )
1218 downloads
Uploaded 11/9/2012 1:09 PM by MESHUGGAH (see all 292)
68 frames improvement over last submitted TAS by Dylax and Dj TheZeromus
Probably final version
If you have free time, watch it with sound and please write me (PM/irc) about your opinions (changed music at level 1 and "sound effects" for level 3 also fuzzy background).

#2275432265444753 - unfinished Battletoads 2p warps tas (music NOT changed) wip

MESHUGGAH_TAS_v25_3438_unpaused_UNFINISHED.fm2
In 00:57.21 (3438 frames), 30196 rerecords
Game: Battletoads ( NES, see all files )
1077 downloads
Uploaded 11/2/2012 10:57 AM by MESHUGGAH (see all 292)
Overally 52 frames improvement. Unfinished (manipulation is not ready)

#2275234369181302 - unfinished Battletoads 2p warps tas (music changed) wip

MESHUGGAH_TAS_v24_3438_paused_UNFINISHED.fm2
In 00:57.21 (3438 frames), 29383 rerecords
Game: Battletoads ( NES, see all files )
1206 downloads
Uploaded 11/2/2012 10:44 AM by MESHUGGAH (see all 292)
Overally 52 frames improvement. Unfinished (manipulation is not ready)

#2260116892762817 - Fastest Battletoads 2p warps glitched TAS with musical demonstration

MESHUGGAH_Battletoads_bgmusic_demo_3451.fm2
In 00:57.42 (3451 frames), 20456 rerecords
Game: Battletoads ( NES, see all files )
1162 downloads
Uploaded 11/1/2012 6:23 PM by MESHUGGAH (see all 292)

#2034290379878874 - Battletoads by DJtZ & DyLaX

bt_improve_game_over_ends-compact.fm2
In 00:58.09 (3491 frames), 860 rerecords
Game: Battletoads ( NES, see all files )
1269 downloads
Uploaded 10/22/2012 2:18 PM by AnS (see all 2)
Exported to FM2 and added 1 blank frame at the end.