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#638251557849154895 - Shrek 2 (GBA): 5-4, theoretical 42F time save

Shrek_2_GBA_5-4_-42F.bk2
In 00:43.01 (2569 frames), 3225 rerecords
Game: Shrek 2 ( GBA, see all files )
43 downloads
Uploaded 7/17/2023 1:56 AM by RetroEdit (see all 21)
This theoretically saves 42 frames over my previous best 5-4 route, mostly from a better Puss in Boots climbing setup at the beginning.
However, it desyncs on the second Fairy Godmother candy cane throw for unknown reasons. There might be a way to salvage it, but it's a complex level and I have no immediate plans to investigate further or redo the rest of the level to incorporate the time save.

#638248589572532942 - PinkyNoice's Barbie: Magic Genie Adventure (resync)

Barbie_MGA_(USA)_bootup.bk2
In 07:45.59 (27810 frames), 1401 rerecords
47 downloads
Uploaded 7/13/2023 3:29 PM by RetroEdit (see all 21)
A tweak of Forum/Topics/24541 with the GBC boot ROM added and an extra blank frame at the end trimmed.

#638237731807002621 - Shrek 2 (GBA): WIP 002

Shrek_2_GBA_RetroEdit_002.bk2
In 21:28.50 (76959 frames), 45933 rerecords
Game: Shrek 2 ( GBA, see all files )
61 downloads
Uploaded 7/1/2023 1:53 AM by RetroEdit (see all 21)

#638228175092136443 - DKC2 GBA - BizHawk 2.9.1 resync

illayaya,snodeca,ezgames69-dkc2gba_2.9.1.bk2
In 50:08.01 (179661 frames), 93312 rerecords
51 downloads
Uploaded 6/20/2023 12:25 AM by RetroEdit (see all 21)
A resync of Donkey Kong Country 2 any% to 2.9.1, automated using an script. From https://tasvideos.org/4048M
Emulation differences reduced the final time by -00:03.75 (-247 fewer lag frames, and 23 extra lag frames)
Note (19 July 2023): GBAHawk is probably now a more accurate option than BizHawk 2.9.1, and I suspect there are probably around 30-60 seconds more lag on it to match more accurately with real console.
Note (4 October 2023): I recently did a resync showing that GBAHawk does indeed have notably more lag than mGBA. It wasn't quite as significant as I initially proposed, though. It had 6.898 seconds of additional lag.

#638199745735629813 - Game & Watch: Parachute x Octopus improvement

GWC2_PxO_1000pts.bk2
In 03:40.26 (13177 frames), 5756 rerecords
60 downloads
Uploaded 5/18/2023 2:42 AM by RetroEdit (see all 21)
A ~00:33.06 improvement over the current submission. It does trivially end with parachute, although because of point acceleration, it concludes instantly. Unfortunately, I just realized this doesn't quite follow the same goal as the submission. It enters parachute at the end, but it's really during the buffer zone where parachute is still accessible after entering octopus. It's mainly focused on reaching 1000 points.
This is basically entirely fresh inputs. The only commonality with Fortranm's movie is the 'InitialTime' sync setting. I've kept their author status in the movie on that basis, since it affects the initial RNG, which is a significant part of the movie (I have not yet optimized the initial RNG).

#638193715848152553 - SpongeBob: BfBB GBA improvement

BfBB_GBA_2023-05-10.bk2
In 56:16.79 (201687 frames), 10566 rerecords
61 downloads
Uploaded 5/11/2023 3:13 AM by RetroEdit (see all 21)

#638023881596466675 - Game & Watch Gallery: 6/8 games "complete" (no Octopus)

GAWG1_six_games.bk2
In 2:49:45.52 (608430 frames), 0 rerecords
67 downloads
Uploaded 10/26/2022 1:35 PM by RetroEdit (see all 21)
Hello, TASVideos userfile explorer! This is Game & Watch Gallery for the Game Boy. I created a bot to play 6 out of the 8 total games required for 100% completion: Fire Modern and Classic, Manhole Modern and Classic, and Oil Panic Modern and Classic.
Octopus Modern and Classic posed a few more issues because it requires more navigation strategy around tentacle movements, so I haven't quite gotten around to botting it. But maybe soon!
This movie isn't entirely optimized: there's significantly more RNG manipulation, subtle strategies, as well as a few more blatant strategies. For instance, in Manhole Modern, the bot doesn't allow the manhole covers to fall as early as they could to end the game after 1000 points, because it would require more complex logic. But hopefully this provides a good baseline for an eventual publication.
(And yes, you have to intentionally lose to gain a high score in each subgame, unlike later games in the series where you can quit and have the score save).

#65083085390942935 - Mario's Picross - All Puzzles

MP-All-Puzzles-v1.bk2
In 1:11:12.09 (255941 frames), 55 rerecords
254 downloads
Uploaded 8/1/2020 12:26 AM by RetroEdit (see all 21)
Finishes all puzzles: Easy, Kinoko, Star, and Time Trial.
Still many improvements to be made.

#64941625601488011 - Picross - Scripting - No ELF

Picross-Scripting-No-ELF-SoftReset.bk2
In 52:44.94 (189618 frames), 104 rerecords
264 downloads
Uploaded 7/25/2020 3:32 PM by RetroEdit (see all 21)
Not using equal-length frames apparently saves a notable amount of time. Inputs are probably pressed earlier, which apparently reduces level lag as a secondary benefit. This also eliminates all the differences between soft-resetting and power-on. By simply replacing the soft-reset with a power-cycle, and then inserting 146 frames, the movie will still sync perfectly.

#60416331345833027 - Fire luck manipulation (Game & Watch Gallery 4)

Game & Watch Gallery 4 (USA)_fire_luck1.bk2
In 00:56.89 (3398 frames), 1286 rerecords
328 downloads
Uploaded 1/3/2020 8:23 PM by RetroEdit (see all 21)
A short movie showing proof-of-concept for luck manipulation in the Fire subgame in Game & Watch Gallery 4. More details are available here.