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#67439898577548166 - Marble Sadness

mm.bk2
In 00:17.96 (1076 frames), 1324 rerecords
Game: Marble Madness ( Genesis, see all files )
336 downloads
Uploaded 11/15/2020 3:47 AM by Samsara (see all 72)

#67427646048235121 - Shin Megami Tensei TAStest WIP

smtcreditwarptest.bk2
In 06:09.94 (22233 frames), 2632 rerecords
294 downloads
Uploaded 11/14/2020 2:33 PM by Samsara (see all 72)
stress TASed up to getting jailed. not really optimized. figured out how to manip away overworld encounters though. attempting stradivarius route.

#67353555113938561 - Felix any% TAStest

felix.bk2
In 05:43.21 (20566 frames), 721 rerecords
Game: Felix the Cat ( Genesis, see all files )
1 comment, 307 downloads
Uploaded 11/11/2020 6:28 AM by Samsara (see all 72)
Using superjump, in-level warps, and stage clear glitches.

#66899166595263967 - Splatterhouse in 12:12.61 by EZGames69 - TurboNyma resync

Splatterhouse_J_new.bk2
In 12:12.69 (43834 frames), 11 rerecords
Game: Splatterhouse ( PCE, see all files )
369 downloads
Uploaded 10/21/2020 7:20 PM by Samsara (see all 72)
Uploading for comparison purposes. Also, uh, spoilers, new Splatterhouse run coming soon. Five frames needed to be added.

#66784147849212248 - NG2 possible failure

ng2s.bk2
In 02:04.93 (7508 frames), 6910 rerecords
379 downloads
Uploaded 10/16/2020 3:01 PM by Samsara (see all 72)
Stage 2 boss. Can't seem to use fire wheels the frame after jumping and I have no idea why.
EDIT: This actually isn't the final branch (it enters the boss 1 frame later than optimal) but it doesn't matter since a 1 frame delay is needed to get the boss kill to work (and another 1 frame delay is needed on top of that). I'll just be moving on with a two frame loss to what I can only assume is emulation differences.

#66486052768391750 - Bugz - Consolidated Fastest File

1356 synced.bk2
In 02:43.77 (9829 frames), 30358 rerecords
Game: Bugz ( Uzebox, see all files )
291 downloads
Uploaded 10/3/2020 4:49 AM by Samsara (see all 72)
Team 3 (Bear and Bird): 1, 5, 6, 8, 12, 15, 17, 20
Team 5: 2, 3, 4, 9, 10, 11, 13, 14, 16, 18, 19
Team 6 (Team 5): 7
Team 1 (Sisterhood of the Travelling Frames): 21

#65227914692814936 - a miserable little pile of inputs

stp.bk2
In 00:07.31 (439 frames), 92 rerecords
System: Super Nintendo Entertainment System
292 downloads
Uploaded 8/7/2020 12:58 PM by Samsara (see all 72)
i'm beginning to think there might be a problem with how to classify ess enn ee ess test program dot ess eff cee

#64645590279403669 - Four whole players!

Nightmare on Elm Street, A.bk2
In 00:56.09 (3371 frames), 2482 rerecords
378 downloads
Uploaded 7/12/2020 7:34 AM by Samsara (see all 72)
Hot damn!
46 frames faster than goofydylan8's abandoned(?) WIP up to the end of Stage 1. Boss playaround probably not final.

#36284572159038560 - Mischief Makers 100% - Comicalflop's 1-01 resync/optimization

trouble.bk2
In 01:38.55 (5913 frames), 735 rerecords
871 downloads
Uploaded 1/12/2017 1:38 AM by Samsara (see all 72)
That's a long, useless title!

#34554351600061670 - Super Baseball Simulator - No Editing

sbsnoedit.bk2
In 00:41.10 (2470 frames), 832 rerecords
663 downloads
Uploaded 10/26/2016 3:32 AM by Samsara (see all 72)
Same exact strategy (with faster outs), no player editing, can still be improved.
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