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#40514324134190870 - GB Fortified Zone Lua script

Fortified Zone (USA, Europe).lua
990 downloads
Uploaded 7/21/2017 1:21 PM by TASeditor (see all 188)
For BizHawk 1.12.0.
Map collision and TAStudio coloring.

#39874649988643492 - Kao the Kangaroo World 1 redone

Kao the Kangaroo TAS new2.bk2
In 15:00.94 (53811 frames), 141516 rerecords
632 downloads
Uploaded 6/22/2017 5:58 PM by TASeditor (see all 188)
Small improvements in 1-2, double damage boosting with only losing one HP in 1-3 and optimizing punch boosts on invisible walls, boss redone for having more gloves for second boss.

#39718914128034213 - Super 3D Portals 6 loses many frames

super3dportals6Forever.bk2
In 00:02.60 (156 frames), 4757 rerecords
648 downloads
Uploaded 6/15/2017 5:38 PM by TASeditor (see all 188)
seconds, minutes, hours, days, weeks, month, years, decades, centuries, milleniums, etc.

#39716800209002794 - Super 3D Portals 6 in 132f

super3dportals6Improvement.bk2
In 00:02.20 (132 frames), 4219 rerecords
593 downloads
Uploaded 6/15/2017 3:21 PM by TASeditor (see all 188)

#39699983379907082 - Super 3D Portals 6 -3f

super3dportals6Improvement.bk2
In 00:02.55 (153 frames), 1410 rerecords
587 downloads
Uploaded 6/14/2017 9:10 PM by TASeditor (see all 188)
in first level, haven't touched others yet.

#39455682102815957 - Kao the Kangaroo Stage 1 -4f

Kao the Kangaroo TAS new.bk2
In 15:00.16 (53764 frames), 122066 rerecords
651 downloads
Uploaded 6/3/2017 9:07 PM by TASeditor (see all 188)
redone on mGBA
4f improved in gameplay.

#39006357573227016 - Super 3D Portals 6

super3dportals6.bk2
In 00:03.74 (224 frames), 10631 rerecords
565 downloads
Uploaded 5/14/2017 3:28 PM by TASeditor (see all 188)

#39000765118582407 - Super 3D Portals 6 -93f

super3dportals6.bk2
In 00:09.56 (573 frames), 4828 rerecords
569 downloads
Uploaded 5/14/2017 9:25 AM by TASeditor (see all 188)

#38009899124683690 - SAI v3.1 2-4

Super Adventure Island (USA) v3_1.bk2
In 16:00.35 (57716 frames), 300468 rerecords
583 downloads
Uploaded 3/30/2017 6:27 PM by TASeditor (see all 188)
-4f in 2-3, -16 in 2-4

#37723937031263074 - SAI v3.1 2-2

Super Adventure Island (USA) v3_1.bk2
In 16:00.69 (57736 frames), 285460 rerecords
1 comment, 613 downloads
Uploaded 3/17/2017 9:22 PM by TASeditor (see all 188)
-10f in 2-1, -3f in 2-2.

#37185169858096152 - GB Lion King lua script

Lion King, The (USA).lua
691 downloads
Uploaded 2/21/2017 3:02 PM by TASeditor (see all 188)

#37185169127872286 - GB Lion King "King" level 1

Lion King, The (USA) TAS.bk2
In 00:49.19 (2938 frames), 14103 rerecords
610 downloads
Uploaded 2/21/2017 3:02 PM by TASeditor (see all 188)
I won't continue this, feel free to use it.
About 1.5s faster.

#36341054517440931 - KA 2149

Kirby's Adventure 2149.fm2
In 00:35.76 (2149 frames), 62642 rerecords
1078 downloads
Uploaded 1/14/2017 2:41 PM by TASeditor (see all 188)
Final version.

#36299764112586088 - KA 2153

Kirby's Adventure 2152.fm2
In 00:35.82 (2153 frames), 57171 rerecords
1044 downloads
Uploaded 1/12/2017 6:03 PM by TASeditor (see all 188)
Not final version. I make more tests tomorrow.

#36277810643532219 - KA room 1 -5f

Kirby's Adventure 2157-room1-5f.fm2
In 00:36.42 (2189 frames), 45061 rerecords
1078 downloads
Uploaded 1/11/2017 6:19 PM by TASeditor (see all 188)
First room exited 5f faster than previous, thanks to more interupt testing.

#36213916995294957 - KA room 1

Kirby's Adventure 2157-room1 test.fm2
In 01:49.75 (6596 frames), 42136 rerecords
1044 downloads
Uploaded 1/8/2017 9:16 PM by TASeditor (see all 188)
192 subpx ahead at frame 1231 and -3 lagframes. Not enough to save a frame.

#36186651139587410 - Kirby's Adventure glitched -1f

Kirby's Adventure 2157.fm2
In 00:35.89 (2157 frames), 28871 rerecords
990 downloads
Uploaded 1/7/2017 3:48 PM by TASeditor (see all 188)
yes, it's one frame faster.
Clipping is improved.

#35790233850650263 - AotKT semi-automatic input lua for TAS Editor

aotkt.lua
1005 downloads
Uploaded 12/20/2016 7:20 PM by TASeditor (see all 188)
Fuck, I created a monster.
Can do automatic optimal speed cycling, jumping considers the animation of the character - 1f delay when it's 4.
Jump height, direction are controllable by markers or hotkeys.

I'll be working on a improvement for the game soon.

#35478926070162307 - SAI v3.1 1-4

Super Adventure Island (USA) v3_1.bk2
In 16:01.08 (57760 frames), 253943 rerecords
907 downloads
Uploaded 12/6/2016 6:51 PM by TASeditor (see all 188)
Totally 78f faster than v3, 520f than published.
1-3 is 3f faster than v3.1 WIP due to better lag reduction.
1-4 is 10f faster than v3 due to better pushdown and added landing boosts.

#35105306254119415 - SAI v3.1 1-2v2

Super Adventure Island (USA) v3_1.bk2
In 16:00.59 (57730 frames), 243383 rerecords
611 downloads
Uploaded 11/19/2016 11:02 PM by TASeditor (see all 188)
3f faster due to better pushdown and less position sacrificing.

#35034290461828603 - Crash object lua WIP

Crash Bandicoot - The Huge Adventure (USA).lua
708 downloads
Uploaded 11/16/2016 6:16 PM by TASeditor (see all 188)
TODO: lots of stuff I can't figure out.

#34924522240897332 - Chameleon Twist lua

Chameleon Twist (USA) gui.lua
1040 downloads
Uploaded 11/11/2016 7:38 PM by TASeditor (see all 188)
Nothing special, mostly basic stuff and hitboxes.
TODO: Move the graphics into a seperate window and add more stuff.

#34648128044633054 - SAI v3.1 1-3

Super Adventure Island (USA) v3_1.bk2
In 16:01.13 (57763 frames), 217555 rerecords
913 downloads
Uploaded 10/30/2016 8:53 AM by TASeditor (see all 188)
12f faster in 1-2 than last WIP due to not getting the boomerang.
2f faster in 1-3 than v3.

#34302120821813740 - Chameleon Twist WIP4

Chameleon Twist TAS.bk2
In 00:33.25 (1995 frames), 17027 rerecords
919 downloads
Uploaded 10/14/2016 6:54 PM by TASeditor (see all 188)
Now licks the first pole 12f faster than last WIP.
Sliding down is still unoptimized, very high jump which probably can't go any lower. Inputs sadly can't be distributed.
Jumping down the void while grabbing the pole might save a rotation step.

#34255880304477039 - Chameleon Twist WIP3

Chameleon Twist TAS.bk2
In 00:33.25 (1995 frames), 14080 rerecords
927 downloads
Uploaded 10/12/2016 4:56 PM by TASeditor (see all 188)
46f faster at grabbing the first pole. Sliding down the edge is by far more optimal than what the old TAS did.
WIP is not optimized.
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