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#40738458392079952 - Auto analog input lua (canvas path works)

AutoInput.lua
Game: Unknown Game ( N64, see all files )
807 downloads
Uploaded 7/31/2017 3:36 PM by TASeditor (see all 188)

#40698477572534192 - Auto analog input lua (cooler canvas)

AutoInput.lua
Game: Unknown Game ( N64, see all files )
762 downloads
Uploaded 7/29/2017 8:23 PM by TASeditor (see all 188)
Maintaining code is impossible
  • Button to toggle canvas editing
  • Adds fancy coloring, default is green, selected one is yellow
  • Move points by selecting one and holding left mouse button
  • Delete points by selecting one and clicking right mouse button
  • Split next path by selecting one and clicking middle mouse button
  • Fix start point

#40674316283946146 - Auto analog input lua (canvas testing)

AutoInput.lua
Game: Unknown Game ( N64, see all files )
732 downloads
Uploaded 7/28/2017 6:17 PM by TASeditor (see all 188)
undocumented spaghetti code
  • You can move the view by hold right mouse button and dragging
  • Clicking left mouse button adds a point
  • The red circle is the player position, values can be seen on the bottom and on the left
  • The values on top-left are the positions where the mouse courser is relative to view and player position
Nothing else happens, it doesn't work for movement yet

#40651626223804713 - Auto analog input lua (various bug fixes introduce new bugs)

AutoInput.lua
Game: Unknown Game ( N64, see all files )
723 downloads
Uploaded 7/27/2017 5:45 PM by TASeditor (see all 188)
In somewhat useable state.
  • fix crash at end of movie
  • fix angle change locks at every 45 degrees
  • add simple marker control. only for angles. marker string must be "a=<number>", case sensetive else nothing happens. The function tastudio.getmarker does NOT get the markerstring above frame courser, so if you want to edit a previous segment you need to go to previous marker first.
TODOs:
  • often suboptimal angles are calculated, eg. 90.3 instead of 90.002. this isn't because of crazy camera change.
  • improve marker control
  • fix angle change lock for x/y = 2 and y/x = 2
  • maybe canvas to draw paths.

#40582759055744446 - Auto analog input lua (better tastudio support)

AutoInput.lua
Game: Unknown Game ( N64, see all files )
817 downloads
Uploaded 7/24/2017 3:19 PM by TASeditor (see all 188)

#40514324134190870 - GB Fortified Zone Lua script

Fortified Zone (USA, Europe).lua
974 downloads
Uploaded 7/21/2017 1:21 PM by TASeditor (see all 188)
For BizHawk 1.12.0.
Map collision and TAStudio coloring.

#39874649988643492 - Kao the Kangaroo World 1 redone

Kao the Kangaroo TAS new2.bk2
In 15:00.94 (53811 frames), 141516 rerecords
618 downloads
Uploaded 6/22/2017 5:58 PM by TASeditor (see all 188)
Small improvements in 1-2, double damage boosting with only losing one HP in 1-3 and optimizing punch boosts on invisible walls, boss redone for having more gloves for second boss.

#39718914128034213 - Super 3D Portals 6 loses many frames

super3dportals6Forever.bk2
In 00:02.60 (156 frames), 4757 rerecords
635 downloads
Uploaded 6/15/2017 5:38 PM by TASeditor (see all 188)
seconds, minutes, hours, days, weeks, month, years, decades, centuries, milleniums, etc.

#39716800209002794 - Super 3D Portals 6 in 132f

super3dportals6Improvement.bk2
In 00:02.20 (132 frames), 4219 rerecords
578 downloads
Uploaded 6/15/2017 3:21 PM by TASeditor (see all 188)

#39699983379907082 - Super 3D Portals 6 -3f

super3dportals6Improvement.bk2
In 00:02.55 (153 frames), 1410 rerecords
572 downloads
Uploaded 6/14/2017 9:10 PM by TASeditor (see all 188)
in first level, haven't touched others yet.
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