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#57692685003754860 - DOS Daleks TI-83 Speedcode

TI-83 v1.02.bk2 Daleks Speedcode Take 2.bk2
In 02:44.07 (9844 frames), 21081 rerecords
Game: Daleks ( TI83, see all files )
465 downloads
Uploaded 9/3/2019 4:32 AM by TiKevin83 (see all 20)
Updated optimization of the TI83 Speedcode project. Reordered some code to fix previous issues with updating Dalek sprites multiple times

#57579751802275698 - DOS Daleks Speedcode

TI-83 v1.02 DOS Daleks Speedcode.bk2
In 03:47.87 (13672 frames), 12526 rerecords
Game: Daleks ( TI83, see all files )
417 downloads
Uploaded 8/29/2019 2:28 AM by TiKevin83 (see all 20)
A TAS demo of TI-83 BASIC: TASes coding a clone of the DOS game Daleks in the TI-83 variant of TI-BASIC and then plays the game. A similar project was previously done for a Snake game by people whose names did not include TI-83 ;)
The annotated code can be found here https://pastebin.com/TMu6pyiB

#54785395281133041 - Pokemon Blue Glitchless

Pokemon - Blue Version (USA, Europe).bk2
In 1:30:06.77 (322933 frames), 111749 rerecords
14 comments, 465 downloads
Uploaded 4/25/2019 6:12 AM by TiKevin83 (see all 20)
Blue Glitchless in 1:30:03, needs a GBC bios and GBC as GBA set to True. Also uses the Gambatte core.

#52583671510142535 - Yellow NSC TAS New Pika

YNSC-MRWINT Pika.bk2
In 09:47.92 (35115 frames), 9679 rerecords
3 comments, 461 downloads
Uploaded 1/16/2019 2:28 AM by TiKevin83 (see all 20)
New Yellow NSC TAS shaving 293 frames due to some Pikachu DV manip improvements from MrWint and a much more optimal 76XX encounter manip.

#51165201188542650 - Yellow NSC improvement 4

ynscPikaDV4.bk2
In 09:52.80 (35407 frames), 241462 rerecords
694 downloads
Uploaded 11/13/2018 5:19 AM by TiKevin83 (see all 20)
Took into account the full Gifvex Party Swaps route

#50872871357029851 - Yellow NSC improvement 3

ynscPikaDV.bk2
In 10:06.59 (36230 frames), 229790 rerecords
498 downloads
Uploaded 10/31/2018 1:21 AM by TiKevin83 (see all 20)
Took into account improvements suggested by Gifvex

#48254824506649688 - Console Accurate Yellow TAS 2

Console Accurate Yellow Glitchless TAS 2.bk2
In 1:36:42.93 (346595 frames), 190555 rerecords
533 downloads
Uploaded 7/5/2018 3:39 AM by TiKevin83 (see all 20)
Truncated for submission

#48246408916051704 - TI-83 Daleks Speedcode Update

TI-83 v1.02.bk2 Daleks Speedcode.bk2
In 00:44.92 (2695 frames), 7690 rerecords
Game: Daleks ( TI83, see all files )
523 downloads
Uploaded 7/4/2018 6:33 PM by TiKevin83 (see all 20)
This TAS writes a full-fledged clone of the 1985 DOS game Daleks in pure TI-Basic, and then TASes the first level. The first 10 levels will be finished before submission. The code is heavily optimized by exploiting the TI-83's flexible List data type, and unnecessary initialization has been cleaned out accounting for the initial state of the calculator on bootup. I considered using Finance variables for speed vs size code tradeoffs, but the game loop doesn't seem to run faster with them. Basic 8 direction movement uses the number pad, the teleport mechanic is implemented via the sto-> button, and the 1-use Sonic Screwdriver mechanic is used via the Ln button.

#47198446645943325 - Console Accurate Yellow TAS

Console Accurate Yellow Glitchless TAS.bk2
In 1:39:06.29 (355157 frames), 190555 rerecords
547 downloads
Uploaded 5/18/2018 1:52 PM by TiKevin83 (see all 20)
This bk2 made in BizHawk with the Gambatte core fully syncs on console.

#47098121238689520 - Yellow Tower Desync

yellowtowerdesync.bk2
In 1:36:22.63 (345382 frames), 5890 rerecords
781 downloads
Uploaded 5/14/2018 1:26 AM by TiKevin83 (see all 20)
A bk2 of a yellow glitchless TAS through HM03 that desyncs from console when using Horn Drill on Eevee in Lavender Tower. Needs to re