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#637970092690059628 - Journey to Silius 2 lag saved in stage 1

2 lag saved in stage 1.bk2
In 00:47.31 (2843 frames), 19795 rerecords
Uploaded 8/25/2022 7:27 AM by aiqiyou (see all 4)
I saved 2 lag in stage 1, but unable to synchronize in boss battle.

#71327616442627068 - Contra-2Players TAS 1 frame quick in the 3rd tunnel of Base 2

Contra-2Players TAS 1 frame quick in the 3rd tunnel of Base 2.fm2
In 03:06.23 (11192 frames), 80886 rerecords
Game: Contra ( NES, see all files )
Uploaded 5/9/2021 5:49 AM by aiqiyou (see all 4)
We have a new idea in the 3rd tunnel of Stage 4, it can save 1 frame in 2 Players TAS. This also can be used in 1 Player TAS, it will save about 4 frames in 1 Player TAS.

#65950171267733022 - NES Contra-game crash glitch

NES Contra-game crash glitch.fm2
In 02:36.09 (9381 frames), 43343 rerecords
Game: Contra ( NES, see all files )
3 comments, 406 downloads
Uploaded 9/9/2020 1:37 AM by aiqiyou (see all 4)
There have a game crash glitch at the third BOSS. I want to know if anyone can find something magical out of it.

#61696386823130679 - NES-Battle City 74F quick Stage35

NES-Battle City 74F quick Stage35.fm2
In 00:30.52 (1834 frames), 21294 rerecords
Game: Battle City ( NES, see all files )
Uploaded 3/1/2020 11:56 AM by aiqiyou (see all 4)
I tried to do a TAS of NES Battle City, but too difficult luck control had to let me give it up. In Stage 35, I got an improvement with 74 frames. But obviously the improvement is not perfect either.
The minimum time difference between enemy tanks' emergence is 31 frames. When six enemy tanks appear on the screen, if you kill the enemy's fast tanks, the next tank will appear in 25 frames, of course, if it's less than 31 frames away from the previous tank,.the time will be 31 frames. If you kill the enemy's regular or armored tanks, the time will be 49 frames(Sometimes it will be 48 frames). The 11th tank of each stage will appear in advance, I guess it's because it's the first armored tank.
If you want to make your tank move faster, you need to press one frame button in the direction of 90 degrees in the moving direction regularly, so that you can move to the coordinate value of multiple of 8 in an instant. This kind of game setting leads to the slow production of TAS, which needs to be handled carefully every time it moves, and I can't bear a lot of luck control in 2P mode.