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#637899233339772171 - [NES] Ninja Gaiden, 5-3c, tied with TAS but +5 Ninpo Ahead

NG1-5-2c-5extraNinpo.bk2
In 10:50.33 (39084 frames), 306 rerecords
Game: Ninja Gaiden ( NES, see all files )
88 downloads
Uploaded 6/4/2022 7:08 AM by eien86 (see all 92)
Last few levels of the game. All the frames we had saved were lost in 5-1 due to the impossibly complicated setup. Hope remains and the search goes on tho. I just discovered a way to save 5 ninpo in 5-2b. This extra ninpo might help in saving frames later, e.g.,
5-2a: If we can save 15 ninpo, we can use a tactic to save 1 frame here, where we don't grab the +10 ninpo to setup a -0.5px position and we use the spin slash at the end. It is possible that either the setup or the spin slash isn't necessary tho. 15 is just the upper bound.
5-2c: Seems like the current TAS waits for a frame or two to avoid the football guys, not to waste ninpo in a spin-slash. Now we got the power, perhaps we can outright kill them.
Fingers crossed.

#637897877026083005 - [NES] Ninja Gaiden, Stage 5-1, one frame ahead after passing tosser

NG1-5-1-1FramePassingTosser.bk2
In 10:50.30 (39083 frames), 252 rerecords
Game: Ninja Gaiden ( NES, see all files )
102 downloads
Uploaded 6/2/2022 5:28 PM by eien86 (see all 92)
I had to sacrifice one frame in the previous' stage boss because of some weird timing effect that added 3 frames to the countdown. Perhaps it passed the second barrier, which, if true, is pretty tragic.

#637897448243425861 - [NES] Ninja Gaiden, 04-03c, 2 Frames and 1 pixel ahead

NG1-4-3c-1FullPxAhead.bk2
In 10:50.30 (39082 frames), 183 rerecords
Game: Ninja Gaiden ( NES, see all files )
93 downloads
Uploaded 6/2/2022 5:33 AM by eien86 (see all 92)
Deja vu. Same situation now in 04-03c, 2 frames and 1 pixel ahead and a ladder skip at the end. Let's see if this time we can capitalize it into a frame.

#637897040909753114 - [NES] Ninja Gaiden, 04-03, 2 Frames and 1 pixel ahead

NG1-4-3-1FullPxAhead.bk2
In 10:50.30 (39082 frames), 129 rerecords
Game: Ninja Gaiden ( NES, see all files )
93 downloads
Uploaded 6/1/2022 6:14 PM by eien86 (see all 92)
The published TAS says it sacrifices 1/2px to get a better setup for the ladder. However, I managed to get a full pixel ahead (although with alternating 1/2, 1 patterns). I want to share this file with Scum to see if we can capitalize this into a frame.

#637892842811850459 - [NES] Ninja Gaiden, 1 Frame ahead on 08-13

Ninja_Gaiden_1frame_ahead-5-25.bk2
In 04:03.83 (14654 frames), 514 rerecords
Game: Ninja Gaiden ( NES, see all files )
98 downloads
Uploaded 5/27/2022 9:38 PM by eien86 (see all 92)
Necessary backup for sanity. We're working on too many alternatives and it's good to store current best.

#637892759717410059 - [NES] Ninja Gaiden, hacked 4 Frames faster boss kill save on 07-12

NG1-3-2-earlyBossDeath_hackedbk2.bk2
In 03:50.89 (13876 frames), 429 rerecords
Game: Ninja Gaiden ( NES, see all files )
107 downloads
Uploaded 5/27/2022 7:19 PM by eien86 (see all 92)
This movie achieves a red ninja boss kill 4 frames faster than current TAS if you hack the weapon ID
0x00C9 = 128 (fire wheel)
At frame 13440.
Scum and I will try to find to get the fire wheel efficiently and also finishing this boss without taking damage in the end, since that allegedly messes with the bullet skip later

#637891445280063924 - [DOS] Barbarian Resynced

barb_pacifist_final_resync.ltm
In 01:58.45 (11845 frames), 813 rerecords
Game: Barbarian ( DOS, see all files )
92 downloads
Uploaded 5/26/2022 6:48 AM by eien86 (see all 92)
Resynced movie for the linux-generated game image

#637890054102967494 - [NES] Ninja Gaiden, 1 Frame ahead of the tosser skip in 06-11

Ninja_Gaiden_1frame_ahead.bk2
In 03:22.33 (12160 frames), 385 rerecords
Game: Ninja Gaiden ( NES, see all files )
97 downloads
Uploaded 5/24/2022 4:10 PM by eien86 (see all 92)
Ok, so this game is insane. Got to 06-11 4 frames ahead of the current TAS, however 3 of them had to be lost in order to get a good tosser pattern for the skip in 06-11. Exactly 1 frame before the stage, and 2 frames at the beginning.
Scum had found a similar result, and tried to fit the rest of the movie and found that a 1 frame TAS should now be attainable. Half game remains, still crossing fingers. Hopefully we'll find more frames to shave somewhere.

#637889270828257475 - [NES] Ninja Gaiden, 3-08 with 3 frames difference

Ninja_Gaiden_alternatelvl2.bk2
In 02:43.88 (9849 frames), 224 rerecords
Game: Ninja Gaiden ( NES, see all files )
92 downloads
Uploaded 5/23/2022 6:24 PM by eien86 (see all 92)
Using Scum's alternate strategy, I save an extra frame. All of this is most likely going to be lost to a bad tosser, but worth investigating.

#637887843951280929 - [NES] Ninja Gaiden, 2 Frame save on 03-07

Ninja Gaiden (U) [!].bk2
In 02:06.79 (7620 frames), 134 rerecords
Game: Ninja Gaiden ( NES, see all files )
98 downloads
Uploaded 5/22/2022 2:46 AM by eien86 (see all 92)
Confirmed 2-frame save in 03-07. Scum tells me I need 2 more frames to get the good pattern before the tosser skip in 06-11

#637887542929462532 - [NES] Ninja Gaiden, Failed Theoretical save on 03-07

Ninja Gaiden (U) [!]-test3.bk2
In 02:06.78 (7619 frames), 139 rerecords
Game: Ninja Gaiden ( NES, see all files )
93 downloads
Uploaded 5/21/2022 6:24 PM by eien86 (see all 92)
Here, 3 frames are saved compared to the current TAS on 03-07. However, since we grabbed the fire circle, it is not possible to realize the skip on 03-08 (we kill the bat).

#637887395846973491 - [NES] Ninja Gaiden, 1 Frame save on 03-07

Ninja Gaiden (U) [!].bk2
In 02:06.81 (7621 frames), 93 rerecords
Game: Ninja Gaiden ( NES, see all files )
96 downloads
Uploaded 5/21/2022 2:19 PM by eien86 (see all 92)
A 1-frame save on stage 03-07, it seems to stays throughout 03-08's early skip. If this save hopefully sticks, then we might have a new TAS incoming. Crossing fingers.

#637879644789320048 - [WIP] NES Castlevania - First finished version of the TAS, 156 frames faster

CastlevaniaPRG0-quickNes-7.bk2
In 10:21.28 (37338 frames), 1671 rerecords
Game: Castlevania ( NES, see all files )
7 comments, 98 downloads
Uploaded 5/12/2022 3:01 PM by eien86 (see all 92)
Still haven't ran the bot on dracula, so it could be more. But at least here's proof that there's a new TAS for CV1

#637865097897306669 - [WIP] NES Castlevania: at Stage 7-0 with 21 frames improvement

CastlevaniaPRG0-quickNes.bk2
In 03:17.63 (11877 frames), 224 rerecords
Game: Castlevania ( NES, see all files )
114 downloads
Uploaded 4/25/2022 6:56 PM by eien86 (see all 92)
At Stage 7-0 with 21 frames improvement already. Still a few weeks from anything remotely publishable

#637864042966877847 - [WIP] NES Castlevania: -1 Frame Rule on Stage 5-1

CastlevaniaPRG0-quickNes.bk2
In 02:39.35 (9577 frames), 171 rerecords
Game: Castlevania ( NES, see all files )
97 downloads
Uploaded 4/24/2022 1:38 PM by eien86 (see all 92)
Already made a 16 frame improvement (1 frame rule) on stage 5-1. Incoming new TAS if everything goes well.

#637854652701642007 - NES Prince of Persia Full Movie on NesHawk

Prince of Persia (U) [!] - NesHawk2.bk2
In 15:20.05 (55294 frames), 1091 rerecords
108 downloads
Uploaded 4/13/2022 4:47 PM by eien86 (see all 92)
Final version of the movie emulated on NesHawk

#637851337516198347 - NES Prince of Persia Glitch on NesHawk

Prince of Persia (U) [!] - NesHawk.bk2
In 03:49.09 (13768 frames), 330 rerecords
111 downloads
Uploaded 4/9/2022 8:42 PM by eien86 (see all 92)
See frame 13730 for a glitch (part of the Up+B family) executed on NesHawk