User Files from fella8

Upload All User Files

#638205751142482836 - Starlight Mario Underworld "parallel 1-1 ending" (5/24/23)

Starlight_Mario_Underworld_parallel_1-1.fm2
In 09:36.50 (34647 frames), 26497 rerecords
155 downloads
Uploaded 5/25/2023 1:31 AM by fella8 (see all 26)
This hack has a secret ending that can only be accessed in hard mode, which I showcase in this run. It requires first beating the game, and then playing 1-1 back in hard mode. There is also another secret "VOID ending" which I probably will not end up TASing. I'll leave that for y'all to find on your own :)
I won't go through every level but here's some stuff to mention.
Power-up Grabs:
Excluding power-up time, this run loses one framerule grabbing the mushroom in 1-1, and does not lose any time grabbing the fire flower in 1-3. Extra time is made up due to required slow-downs in 1-3 when playing as small Mario, since fire Mario can kill the enemies in the way, which allows us to finish on the same framerule. 1-3 is 7 frames from saving the framerule, nearly 6 of which can theoretically be made up by getting a running-speed grab. However, since we would still be a frame away, I did not bother trying to achieve this. So overall, only one framerule, plus 122 frames of transition time, are lost to power-up grabs, which is all made up later through bowser kills.
3-1:
This run abuses the fire-bar position carry-over. When a firebar is despawned, its rotation is saved and used for the next firebar that loads in. I slow down slightly in the middle of the level to allow some firebars to rotate one position further, in order to pass the next section without slowing down. Also, this is the only level that is very close to a framerule being saved (R18), but the closest I was able to get was R20 with optimal walljumps. Maybe it would be possible with better firebar manipulation.
Secret Level:
The game crashes in the boss fight area if any of the enemies are killed, but even though we clip through the ceiling by bouncing off of the hammer bro, we can still run to the axe before it despawns, keeping the game from crashing.

#638045219721753924 - Duality Koopas (9/15/22)

Duality_Koopas.fm2
In 01:08.84 (4137 frames), 6691 rerecords
Game: Duality Koopas ( NES, see all files )
91 downloads
Uploaded 11/20/2022 6:19 AM by fella8 (see all 26)
This is a fun puzzle hack where you have to jump on the koopas matching Mario's color in order to get combos and increase the timer. It can be a bit confusing, so I'll explain the mechanics below the video.
Game Mechanics
• Once Mario leaves the ground and bounces on a koopa, his color will change to that of the koopa.
• If Mario successfully bounces on a chain of 3 koopas, the timer will increase, and continue increasing for each additional koopa he bounces on in that chain.
• If Mario takes damage, time will be reduced, rather than killing Mario.
• Mario's color can be cycled mid-air by collecting a coin.
• If a chain is in progress and Mario bounces on a koopa mismatched from his own color, the game will act as if he took damage and decrease the timer.
• At certain areas, the screen will stop scrolling, and will not resume until all enemies are destroyed.

Strategies Used
• Acceleration is altered in this hack, in order to allow Mario to quickly turn around mid-air. I was able to abuse this mechanic to almost instantly get Mario to maximum speed with a specific set of left and right inputs.
• Damage is strategically taken at certain points, in order to both clear the screen of enemies quicker and to lower the timer as much as possible by the end of the first level. This allows the timer countdown after the flagpole to finish sooner.
I unfortunately do not have a download link for this hack, as it was given to me in private.

#638045217870235583 - SMB97 (9/9/22)

SMB97.fm2
In 07:46.58 (28041 frames), 23371 rerecords
150 downloads
Uploaded 11/20/2022 6:16 AM by fella8 (see all 26)
This is a joke hack made to purposely be low-quality. Because the level design is so terrible, it makes for a very interesting run, as some strategies are used that would not often be seen in vanilla-styled hacks.
I unfortunately do not have a download link for this hack, as it was given to me in private.

#638045216083516636 - Luigi's Turn by AntimonySM51, fella8, Pixel_, VeganSlayerGaming, & 108pi (6/19/22)

Luigi's_Turn.fm2
In 18:53.02 (68093 frames), 1138 rerecords
133 downloads
Uploaded 11/20/2022 6:13 AM by fella8 (see all 26)
This hack has reduced acceleration, in order to be more accurate to Luigi's usual physics. This made it difficult to optimize certain sections of the TAS, but we eventually figured out the fastest way to accelerate. It is faster to avoid power-ups and just beat the game as small Mario, since there is no bowser until the final level.
This hack can be downloaded here: https://www.romhacking.net/hacks/5266/

#638045209785796160 - Super Ale Bros. Redux Demo (6/6/22)

Super_Ale_Bros_Redux_Demo.fm2
In 01:14.73 (4491 frames), 3566 rerecords
142 downloads
Uploaded 11/20/2022 6:02 AM by fella8 (see all 26)

#638045202447066887 - I'm not gonna do anything if you got first try gulpingcock.niija website (9/21/21)

I'm_not_gonna_do_anything_if_you_got_first_try_gulpingcock_niija_website.fm2
In 01:44.26 (6266 frames), 1120 rerecords
117 downloads
Uploaded 11/20/2022 5:50 AM by fella8 (see all 26)
The title of this hack is a mouthful.
I unfortunately do not have a download link for this hack, as it was given to me in private.

#638045189465612015 - Mission: Hurry Up, Mario Bros. (4/24/22)

Mission_-_Hurry_Up_Mario_Bros.bk2
In 05:27.62 (19600 frames), 7112 rerecords
107 downloads
Uploaded 11/20/2022 5:29 AM by fella8 (see all 26)

#638045182670340641 - New Super Mario Bros. "Lakitu Launch" (3/10/22)

New_Super_Mario_Bros_Lakitu_Launch.bk2
In 02:30.04 (8976 frames), 417 rerecords
103 downloads
Uploaded 11/20/2022 5:17 AM by fella8 (see all 26)
This TAS could definitely get more points than it does. It was difficult to optimize the dragging of the stylus while also getting the positioning right.

#638045180058001015 - New Super Mario Bros. "Whack-a-Monty" (3/9/22)

New_Super_Mario_Bros_Whack-a-Monty.bk2
In 01:02.68 (3750 frames), 105 rerecords
109 downloads
Uploaded 11/20/2022 5:13 AM by fella8 (see all 26)
I wanted to try DS TASing, so I started out with something simple. It is only possible to hit one mole every 4 frames, so by the end, many moles are left untouched.

#638045150804042275 - Void (9/10/21)

Void.fm2
In 01:11.72 (4310 frames), 3192 rerecords
113 downloads
Uploaded 11/20/2022 4:24 AM by fella8 (see all 26)
This is a pretty short hack, but it was fun to optimize because it eliminates the use of framerules, so every frame matters in every level.
I unfortunately do not have a download link for this hack, as it was given to me in private.

#638045148736482171 - Block Dude (9/6/21)

Block_Dude.fm2
In 01:06.19 (3978 frames), 2897 rerecords
Game: Block Dude ( NES, see all files )
77 downloads
Uploaded 11/20/2022 4:21 AM by fella8 (see all 26)
This is a fun little puzzle game originally made for TI-83 and later ported over to NES. In this TAS I have to optimize block placement in order to allow for the fastest possible movement, as it is impossible to use the same input two frames in a row, but it is possible to alternate pressing left/right and up (to climb a block) so that we can move positions on adjacent frames. Zejoant also discovered a glitch allowing us to warp the character above one of the stages, but we never found any use for it.
This game can be downloaded here: https://www.romhacking.net/homebrew/104/

#638045139947591509 - Hebereke: Rescue O-Chan (9/6/21)

Hebereke_-_Rescue_O-Chan.fm2
In 02:27.91 (8890 frames), 2228 rerecords
98 downloads
Uploaded 11/20/2022 4:06 AM by fella8 (see all 26)

#638045135276090309 - B "all levels" by fella8 and Mizumaririn (8/31/21)

B_all_levels.fm2
In 02:41.09 (9681 frames), 3410 rerecords
90 downloads
Uploaded 11/20/2022 3:58 AM by fella8 (see all 26)
It's possible to grab the axe in 1-2 but we decided to do an all levels TAS instead to show off the whole game.
I unfortunately do not have a download link for this hack, as it was given to me in private.

#638045130029596159 - Syobon Action JAM (8/27/21)

Syobon_Action_JAM.fm2
In 00:36.04 (2166 frames), 2720 rerecords
105 downloads
Uploaded 11/20/2022 3:50 AM by fella8 (see all 26)
This TAS was pretty rushed, so it's not very optimized. It was beaten a few days later by bruhmoment and then DaSmileKat. Of course my most viewed YouTube video is the horribly unoptimized one.
This hack can be downloaded here: https://www.romhacking.net/hacks/6155/

#638045125693641387 - Super Mario Bros. Bad Future (8/24/21)

Super_Mario_Bros_Bad_Future.fm2
In 02:45.73 (9960 frames), 3102 rerecords
91 downloads
Uploaded 11/20/2022 3:42 AM by fella8 (see all 26)
This hack features a new mechanic with the conveyor belts in 1-3. Since they push Mario's position forward but not the screen, I was able to get Mario all the way to the right side of the screen by the end of the level and have him wrap around to the left after the flagpole, starting the countdown sooner.
This hack can be downloaded here: https://www.romhacking.net/hacks/6182/

#638045118545160920 - LeegiShmeegi (8/5/21)

LeegiShmeegi.fm2
In 02:41.33 (9696 frames), 4303 rerecords
92 downloads
Uploaded 11/20/2022 3:30 AM by fella8 (see all 26)
This hack is pretty fun. There's a lot of opportunity for wrong warps because of all the upside-down pipes.
I unfortunately do not have a download link for this hack, as it was given to me in private.

#638045112037257976 - togetoge (7/21/21)

togetoge.fm2
In 01:16.36 (4589 frames), 5719 rerecords
108 downloads
Uploaded 11/20/2022 3:20 AM by fella8 (see all 26)
This is a fun little hack with really precise platforming. I opted to end timing on the 2-1 axe grab for some reason even though it's an auto level. Time could be saved by using a soft reset after 1-2 instead of waiting to press B.
I unfortunately do not have a download link for this hack, as it was given to me in private.

#638045106701553056 - Among Us Bros. (5/27/21)

Among_Us_Bros.fm2
In 02:41.78 (9723 frames), 3571 rerecords
99 downloads
Uploaded 11/20/2022 3:11 AM by fella8 (see all 26)

#638045102116410444 - Frog (5/20/21)

Frog.fm2
In 01:13.16 (4397 frames), 1540 rerecords
Game: Frog ( NES, see all files )
65 downloads
Uploaded 11/20/2022 3:03 AM by fella8 (see all 26)
This is just a cute little game made for some homebrew competition that I randomly decided to TAS. You have to use the bubbles to navigate over the obstacles and get to the platform at the end of each level. It's not too interesting to watch though since you can start moving before the frog is even visible. I'm also pretty sure that time could be cut down by ending input sooner, but I didn't even consider that when I made it, probably because I'm too used to SMB TASing.
This game can be downloaded here: https://ldjam.com/events/ludum-dare/48/frog

#638045101234075517 - Summer (5/16/21)

Summer.fm2
In 03:01.20 (10890 frames), 13857 rerecords
98 downloads
Uploaded 11/20/2022 3:02 AM by fella8 (see all 26)
This run is decent in my opinion. I'm not very attached to it since I basically just used Asumeh's previous TAS as a guideline for how to beat all the levels, with a few of my own optimizations. It did teach me a lot about the game, however, with all the lesser-known glitches that are required. My run has since been improved by Asumeh and Zejoant by about 6.3 seconds.
This hack can be downloaded here: http://mana3535.com/mario/summer/index.html

#638045079815750672 - Balloon Mario Bros. (5/14/21)

Balloon_Mario_Bros.fm2
In 00:47.01 (2825 frames), 2957 rerecords
103 downloads
Uploaded 11/20/2022 2:26 AM by fella8 (see all 26)
I honestly forgot I ever made this TAS. I would not be surprised if it could be improved. 1-1 seems so suboptimal to me.
I unfortunately do not have a download link for this hack, as it was given to me in private.

#638045073641300506 - LeegiDX "warpless" (5/9/21)

LeegiDX_warpless.fm2
In 08:01.02 (28909 frames), 14911 rerecords
91 downloads
Uploaded 11/20/2022 2:16 AM by fella8 (see all 26)
This TAS is somewhat boring, since most of the levels are pretty straightforward, so I tried to use the fireballs to make it as entertaining as possible. The most interesting part is probably the Bowser kills, since he always spawns with 11 health, which means I had to strategize my fireball shots a bit more than normal.
Level-Specific Comments
1-2: I told someone that FFPG would probably be possible here, but I actually don't think it is. The platform would have to be only one block away from the wall.
1-3: The running-speed grab is surprisingly generous. Mario has 24 speed for multiple frames before grabbing the flower.

#638045058013580187 - FullMoon "all levels" (5/3/21)

FullMoon_all_levels.fm2
In 07:16.43 (26229 frames), 20698 rerecords
80 downloads
Uploaded 11/20/2022 1:50 AM by fella8 (see all 26)
This is probably the first TAS I made that I'm still proud of. It is very technical, especially in the secret levels, and everything is well optimized as far as I can tell.
Level-Specific Comments
1-3: This level takes advantage of the low-gravity state Mario starts each level in. Mario's gravity resets each time he jumps, so as long as we do not jump, he will stay in this "floating" state. When this is combined with springs, we can bounce exceptionally high.
1-9: The game would normally end here at the axe, but by opting to go through the pipe instead, we gain access to the secret levels.
1-A: If the flagpole is grabbed normally, Mario will get hit by a firebar and be forced to continue the level until reaching another axe and defeating Bowser. However, by pushing Mario to the very right side of the screen, he will wrap around to the left after falling off of the flag pole and move on to 1-B
1-B: A very obscure glitch is used here to raise a moving platform without Mario actually standing on it. I can't remember exactly how it works, but I believe it has to do with what frame the platform is loaded on after the previous platform drops off screen and despawns.
This hack can be downloaded here: https://www.romhacking.net/hacks/1583/

#638045037741701171 - Platina "true ending" (4/12/21)

Platina_true_ending_v2.fm2
In 04:29.62 (16204 frames), 33368 rerecords
94 downloads
Uploaded 11/20/2022 1:16 AM by fella8 (see all 26)
This is not a great TAS by any means, but arguably quite a big undertaking for my skill at the time. While working on this project, I learned how to use RAM watch, which helped me improve my skill immensely. I spent about a month working on TASes for this game, including "bad ending" and "bad ending, warpless" categories, all of which have since been improved by Asumeh. I probably won't upload the files for those, but there are videos on my YouTube still. I also used the same file for every iteration of each category, hence the ungodly amount of rerecords.
This hack can be downloaded here: https://www.romhacking.net/hacks/1586/

#638045026355564114 - Toadette's Christmas Adventure (3/13/21)

Toadette's_Christmas_Adventure.fm2
In 01:44.06 (6254 frames), 2281 rerecords
97 downloads
Uploaded 11/20/2022 12:57 AM by fella8 (see all 26)