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#34392666668230575 - Rayman Origins 4p 2-2

RO_2-2_done.dtm
In 3:07:29.133 (703392 frames), 25219 rerecords
Game: Rayman Origins ( Wii, see all files )
1046 downloads
Uploaded 10/18/2016 8:46 PM by keylie (see all 126)

#34254131344966840 - Rayman Origins 4p 2-1

RO_2-1_done_v2.dtm
In 2:24:54.683 (627304 frames), 21674 rerecords
Game: Rayman Origins ( Wii, see all files )
1095 downloads
Uploaded 10/12/2016 3:02 PM by keylie (see all 126)

#33983425970778502 - Rayman Origins 4p 1-6

RO_1-6_done.dtm
In 1:40:47.683 (482996 frames), 17802 rerecords
Game: Rayman Origins ( Wii, see all files )
1042 downloads
Uploaded 9/30/2016 10:27 AM by keylie (see all 126)

#33983396851754330 - Rayman Origins 4p 1-5

RO_1-5_done_v2.dtm
In 09:49.067 (441271 frames), 16043 rerecords
Game: Rayman Origins ( Wii, see all files )
1003 downloads
Uploaded 9/30/2016 10:25 AM by keylie (see all 126)

#33830443821847543 - Rayman Origins 4p 1-4

RO_1-4_done.dtm
In 08:18.533 (361513 frames), 12782 rerecords
Game: Rayman Origins ( Wii, see all files )
942 downloads
Uploaded 9/23/2016 1:06 PM by keylie (see all 126)

#33673940787947016 - Rayman Origins 4p 1-3

RO_1-3_done.dtm
In 06:36.433 (276404 frames), 10388 rerecords
Game: Rayman Origins ( Wii, see all files )
998 downloads
Uploaded 9/16/2016 11:56 AM by keylie (see all 126)

#33582669709633626 - Rayman Origins 4p 1-2

RO_1-2_done_real.dtm
In 1:59:18.483 (189744 frames), 6744 rerecords
Game: Rayman Origins ( Wii, see all files )
956 downloads
Uploaded 9/12/2016 9:17 AM by keylie (see all 126)

#33478445213000020 - Rayman Origins 4p 1-1

RO_1-1_done.dtm
In 1:01:22.700 (54899 frames), 2391 rerecords
Game: Rayman Origins ( Wii, see all files )
1026 downloads
Uploaded 9/7/2016 4:38 PM by keylie (see all 126)

#31784617158843553 - Final Fantasy VI (J) - checksum lua script

ff6_lsnes_checksum.lua
1279 downloads
Uploaded 6/23/2016 9:52 AM by keylie (see all 126)
Script to make easier the manipulation of the checksum. You must set the save slot and the last address written in the lua script. Then the two numbers printed on screen (computed and stored checksums) must match when you perform the reset.

#31589376833395813 - Final Fantasy VI (J) - event pointer lua

ff6_lsnes_printglitch_jap.lua
1297 downloads
Uploaded 6/14/2016 2:51 PM by keylie (see all 126)
Prints the value of $630 that will be used as the returned event pointer
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