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#45021043588541420 - NES Rad Racer II - FCEUX TASing script

TASe_XOR_RR2.lua
Game: Rad Racer II
6836 views, 819 downloads
Uploaded 2/9/2018 12:25 PM by FatRatKnight (3 files)
A script I used, including the TAS Editor helper in there, hence the filename. (Actually, I sort of didn't want to bother renaming the file)
There's not a lot to the script. Mostly keeping track of distance, speed, sub-speed, and the music. This script is also how I measure my distance loss, to more easily compare segments where speed dips below 255 MPH.
Really the music was being tracked because I wanted to dance to it more easily. With a car.

#45020984269089246 - NES Rad Racer II - TAS v2, one track

RRacer2_FRK_v2_OneTrack.fm2
In 02:55.41 (10542 frames), 3552 rerecords
Game: Rad Racer II (NES)
6843 views, 798 downloads
Uploaded 2/9/2018 12:22 PM by FatRatKnight (3 files)
C1 - 0'52"4 1'41"1 2'17"1 - Loss:11605
An improvement over my previous movie. Both in entertainment and in time.
However, it only really completes one course. I don't have any particular plans on finishing it.
One thing I did do in this one the prior one did not do is manipulate the sub-speed by that turbo boost thing at 255 MPH, so that I recover lost speed slightly more quickly. Also, general optimizations and all that. You know the drill.
A part of course 2 was also redone. Since it was lossless to begin with, the only possible theoretical improvements would be entertainment.

#45020884979586451 - NES Rad Racer II - Full completion

RRacer2_FRK_v1.fm2
In 19:39.07 (70861 frames), 2180 rerecords
Game: Rad Racer II (NES)
6858 views, 826 downloads
Uploaded 2/9/2018 12:15 PM by FatRatKnight (3 files)
C1 - 0'52"4 1'41"2 2'17"7 - Loss:13333
C2 - 0'38"5 1'21"4 2'04"2 - Loss: _ _0
C3 - 0'38"7 1'29"5 2'07"0 - Loss:29399
C4 - 0'39"8 1'27"3 2'20"8 - Loss: 4486
C5 - 0'47"1 1'27"8 2'19"2 - Loss: _ _0
C6 - 0'39"8 1'25"0 2'20"0 - Loss:39412
C7 - 0'43"0 1'36"6 2'22"7 - Loss:18549
C8 - 0'35"7 1'14"3 2'20"5 - Loss:17802
Beats the following submission: #1188: TheSwordUser's NES Rad Racer 2 in 19:50.12
The loss numbers should be explained. After the most optimal start I know how to do, if I remain at 255 MPH the entire time, then the loss is zero. For every frame I spend at less than 255 MPH, this increments my loss indicator by the difference. Theoretically, each 255 loss is equivalent to a frame of gameplay. I think it's essentially 30 Hz, so 7650 is one second.
A trick the old submission hasn't done is to move a bit before the power start. Until the "race start" sound actually finishes, you can't power up, so I take the time to creep forward slightly. It's worth something like 765 distance units (based purely on unreliable memory), or close to three frames of 255 MPH.