Movie for SNES Super Metroid

#5750263849610264 - Super Metroid 100% WIP

SuperMetroid100%.bkm

Uploaded 4/7/2013 10:42 PM by Cpadolf (8 files)

For Super Metroid (SNES)

In 07:55.16 (28557 frames), 5158 rerecords

33309 views, 1264 downloads


WIP of Super Metoroid 100% up till Green Brisntar elevator.

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#5772680999974837 - Super Metroid 100% WIP 2

SuperMetroid100%.bkm

Uploaded 4/8/2013 10:56 PM by Cpadolf (8 files)

For Super Metroid (SNES)

In 11:20.26 (40883 frames), 9974 rerecords

33145 views, 1520 downloads


WIP of Super Metoroid 100% up till Norfair elevator.

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#5812818658604601 - Super Metroid 100% WIP 3

SuperMetroid100%.bkm

Uploaded 4/10/2013 6:19 PM by Cpadolf (8 files)

For Super Metroid (SNES)

In 13:46.27 (49658 frames), 16153 rerecords

33098 views, 1225 downloads


WIP of Super Metroid 100% part way through Norfair.

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#5837794867382036 - Super Metroid 100% WIP 4

SuperMetroid100%.bkm

Uploaded 4/11/2013 9:19 PM by Cpadolf (8 files)

For Super Metroid (SNES)

In 15:00.28 (54106 frames), 22499 rerecords

33149 views, 1232 downloads


WIP of Super Metroid 100% up till after wavebeam.

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#13214447004475931 - Super metroid total control test

sm_eac_test.smv

Uploaded 3/10/2014 2:21 AM by amaurea (1 files)

For Super Metroid (SNES)

In 00:01.06 (64 frames), 6 rerecords

32909 views, 1504 downloads


This is the fruit of the last two day's labours. It uses the charged space-time beam to jump to the super missile count in RAM, and uses that to jump to OAM. The OAM in this game is very fickle, but I managed to get it to jump into the middle of the gamepad auto-read registers, where I built up a total control loop, letting me execute arbitrary code at a rate of 4 bytes per 6 frames. As a test-case I set the game mode to 26 and returned control to the game, resulting in the ending sequence.
This movie is based on the 100% TAS. I had to truncate the part where I walk to the green pirate room in crateria in order to start a new movie with the correct number of controllers. The resulting movie is therefore very short, and the interesting stuff happens in a fraction of a second. It is best watched frame by frame - ideally while tracing in a debugging emulator.
This was done in snes9x 1.43-rr. It should be ported to a more capable emulator.

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#13223514936611327 - Super Metroid Glitch% WIP

SuperMetroidGlitch%.bkm

Uploaded 3/10/2014 12:09 PM by Cpadolf (8 files)

For Super Metroid (SNES)

In 14:17.43 (51531 frames), 15647 rerecords

31820 views, 1251 downloads


WIP of Super Metroid up till GT code on Bizhawk 1.6.

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#13257642911275989 - Super Metroid Glitch% WIP 2

SuperMetroidGlitch%.bkm

Uploaded 3/12/2014 1:02 AM by Cpadolf (8 files)

For Super Metroid (SNES)

In 14:16.98 (51504 frames), 18863 rerecords

31867 views, 1232 downloads


Updated WIP for the glitched run with a couple of improvements.

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#13387363667197976 - Super Metroid Glitch% WIP 3

SuperMetroidGlitch%.bkm

Uploaded 3/17/2014 9:15 PM by Cpadolf (8 files)

For Super Metroid (SNES)

In 13:46.09 (49647 frames), 36336 rerecords

31675 views, 1227 downloads


New WIP up to GT using another route. ~30 seconds faster.

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#13408753125262478 - Super Metroid Glitch% WIP 4

SuperMetroidGlitch%.bkm

Uploaded 3/18/2014 8:22 PM by Cpadolf (8 files)

For Super Metroid (SNES)

In 14:51.76 (53594 frames), 39023 rerecords

31678 views, 1213 downloads


Final WIP, reaches the point where the ending should be triggered.

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#13431199147284094 - Super Metroid "Glitched" with modfied rerecord count

Super Metroid Glitch%.lsmv

Uploaded 3/19/2014 8:37 PM by Ilari (1 files)

For Super Metroid (SNES)

In 14:52.81 (53657 frames), 40365 rerecords

32954 views, 1121 downloads


Super Metroid "Glitched" by Cpadolf, Amurea and Total, with rerecord count changed to 40365.

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#30904919119106655 - Super Metroid 13% Charge/Speed Test

Super Metroid 13% Charge-Speed Test.lsmv

Uploaded 5/14/2016 7:03 PM by total (1 files)

For Super Metroid (SNES)

In 50:41.60 (182797 frames), 43663 rerecords

26708 views, 910 downloads


Route test TAS for the 13% Charge/Speed category

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#32781061295266799 - Super Metroid B2-TW

B2-TW[v1.0] uh.smv

Uploaded 8/7/2016 6:52 AM by Hoandjzj (9 files)

For Super Metroid (SNES)

In 02:27.45 (8862 frames), 2100 rerecords

26728 views, 1100 downloads


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#33405208194311571 - Super Metroid Ice returns Epysbane 0.9 any%

Ice returns_Epysbane_0.9 uh.smv

Uploaded 9/4/2016 9:29 AM by Hoandjzj (9 files)

For Super Metroid (SNES)

In 10:26.46 (37650 frames), 8580 rerecords

26560 views, 1002 downloads


Author's description: You'll be done with the hack after reaching a certain room and then back-tracking to the ship, the room in question may not be immediately obvious but aim for 100% item collection and you're sure to pass it!

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#35741991994010300 - Super Metroid Contention 100%

SMContentionFixd uh.smv

Uploaded 12/18/2016 3:11 PM by Hoandjzj (9 files)

For Super Metroid (SNES)

In 08:03.78 (29075 frames), 3209 rerecords

25490 views, 1070 downloads


Used: snes9x-1.51-rerecording-v7-win32

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#35979654863185787 - Super Metroid So Little Garden 100%

SO LITTLE GARDEN.smv

Uploaded 12/29/2016 8:04 AM by Hoandjzj (9 files)

For Super Metroid (SNES)

In 17:34.86 (63396 frames), 10311 rerecords

25418 views, 1144 downloads


Used: snes9x-1.51-rerecording-v7-win32

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#36096798304781412 - Super Metroid Conflict any%

SMConflict_v1.0010102.smv

Uploaded 1/3/2017 2:41 PM by Hoandjzj (9 files)

For Super Metroid (SNES)

In 03:01.46 (10906 frames), 1561 rerecords

25399 views, 1083 downloads


Used: snes9x-1.51-rerecording-v7-win32

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#36208532992045040 - Super Metroid any% wip

sniqanywip.lsmv

Uploaded 1/8/2017 3:27 PM by Sniq (1 files)

For Super Metroid (SNES)

In 15:15.77 (55037 frames), 56525 rerecords

24515 views, 815 downloads


From the beginning to red brinstar 2nd visit. Uses a new route.

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#37851263100062324 - Super Metroid Cliffhanger any%

CliffhangerOriginalHeadered.smv

Uploaded 3/23/2017 2:59 PM by Hoandjzj (9 files)

For Super Metroid (SNES)

In 47:20.87 (170733 frames), 37885 rerecords

24494 views, 1089 downloads


Download (342.24 KB) Info

#38718817282369305 - Super Metroid Golden Dawn 100%

Super Metroid - Golden Dawn v2.66.smv

Uploaded 5/1/2017 4:41 PM by Hoandjzj (9 files)

For Super Metroid (SNES)

In 1:16:15.99 (275012 frames), 33252 rerecords

24173 views, 1203 downloads


My first attempt! :)

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#40702924990967495 - Super Metroid Mission Rescue any%

MMR - normal.smv

Uploaded 7/30/2017 1:12 AM by Hoandjzj (9 files)

For Super Metroid (SNES)

In 1:49:41.89 (395564 frames), 57527 rerecords

23415 views, 1202 downloads


By me and Aran Jaeger :) This is the Normal version 2.3 Used: snes9x-1.51-rerecording-v7-win32

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#46438633729949414 - Super Metroid Y-Faster 100%

Yfaster v1.0 [uh].smv

Uploaded 4/14/2018 8:37 AM by Hoandjzj (9 files)

For Super Metroid (SNES)

In 24:34.08 (88591 frames), 14295 rerecords

20449 views, 1048 downloads


used: snes9x-1.51-rerecording-v7-win32

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#55526434458158132 - Super Metroid map display script (lsnes)

Super_Hitbox_2_lsnes_ubersmallest_fixed.lua

Uploaded 5/28/2019 3:09 PM by feos (2 files)

For Super Metroid (SNES)

14841 views, 605 downloads


Download (26.28 KB) Info

#55928342467251616 -

sniq_sm_100p_222788.bk2

Uploaded 6/15/2019 5:33 PM by feos (2 files)

For Super Metroid (SNES)

In 1:01:47.04 (222789 frames), 0 rerecords

14543 views, 600 downloads



Download (74.97 KB) Info

#74639956486534090 - Super Metroid Project Base Ver. 0.8 100%

Super Metroid Project Base Ver. 0.8.bk2

Uploaded 10/5/2021 9:57 AM by RaXx (1 files)

For Super Metroid (SNES)

In 41:23.27 (149242 frames), 39057 rerecords

3535 views, 88 downloads



Download (100.06 KB) Info