Movie for SNES Chrono Trigger

#12580905275191917 - Chrono Trigger any% no corruption -> after first fight

ChronoTrigger-after_first_fight.bkm

Uploaded 2/9/2014 1:35 PM by keylie (19 files)

For Chrono Trigger (SNES)

In 05:08.75 (18556 frames), 1002 rerecords

15574 views, 1037 downloads


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#12586014547232352 - Chrono Trigger any% no corruption -> after forest

Chrono Trigger-after_forest.bkm

Uploaded 2/9/2014 7:06 PM by keylie (19 files)

For Chrono Trigger (SNES)

In 09:46.01 (35219 frames), 2139 rerecords

15559 views, 1130 downloads


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#12632009922195779 - Chrono Trigger any% no corruption -> after naguette

Chrono Trigger-after_nagette.bkm

Uploaded 2/11/2014 8:49 PM by keylie (19 files)

For Chrono Trigger (SNES)

In 11:26.71 (41271 frames), 2348 rerecords

15586 views, 1073 downloads


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#12808867085239684 - Chrono Trigger any% no corruption -> to 2300

Chrono Trigger-to_future.bkm

Uploaded 2/19/2014 7:59 PM by keylie (19 files)

For Chrono Trigger (SNES)

In 28:13.01 (101748 frames), 5415 rerecords

15516 views, 1072 downloads


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#12894480167278535 - Chrono Trigger any% no corruption -> End of Time

Chrono Trigger-EndOfTime.bkm

Uploaded 2/23/2014 4:31 PM by keylie (19 files)

For Chrono Trigger (SNES)

In 43:57.32 (158500 frames), 8216 rerecords

15558 views, 1103 downloads


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#12982827917773945 - Chrono Trigger any% no corruption -> after Heckran

Chrono Trigger-after_heckran.bkm

Uploaded 2/27/2014 4:00 PM by keylie (19 files)

For Chrono Trigger (SNES)

In 49:02.75 (176856 frames), 9157 rerecords

15447 views, 1097 downloads


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#13023680288670026 - Chrono Trigger any% no corruption -> after Zombor

Chrono Trigger-after_zombor.bkm

Uploaded 3/1/2014 12:09 PM by keylie (19 files)

For Chrono Trigger (SNES)

In 51:58.53 (187420 frames), 9677 rerecords

15422 views, 1080 downloads


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#13055592822430070 - Chrono Trigger any% no corruption -> before Masamune

Chrono Trigger (USA)-before_masamune.bkm

Uploaded 3/2/2014 10:39 PM by keylie (19 files)

For Chrono Trigger (SNES)

In 55:21.08 (199593 frames), 10591 rerecords

15436 views, 1366 downloads


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#13134574169328449 - Chrono Trigger any% no corruption -> after Nizbel

Chrono Trigger-after_nizbel.bkm

Uploaded 3/6/2014 12:01 PM by keylie (19 files)

For Chrono Trigger (SNES)

In 1:11:09.83 (256612 frames), 13494 rerecords

15399 views, 1040 downloads


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#13161454069968722 - Chrono Trigger any% no corruption -> after flea

Chrono Trigger-after_flea.bkm

Uploaded 3/7/2014 5:04 PM by keylie (19 files)

For Chrono Trigger (SNES)

In 1:25:28.07 (308191 frames), 14614 rerecords

15376 views, 1034 downloads


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#13226432307013465 - Chrono Trigger any% no corruption -> after Magus

Chrono Trigger-after_magus.bkm

Uploaded 3/10/2014 3:18 PM by keylie (19 files)

For Chrono Trigger (SNES)

In 1:43:13.98 (372251 frames), 17485 rerecords

15415 views, 1578 downloads


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#13451573033798666 - Chrono Trigger any% no corruption -> Tyranno (hypno strat)

Chrono Trigger (USA)_azala_hypno.bkm

Uploaded 3/20/2014 6:39 PM by keylie (19 files)

For Chrono Trigger (SNES)

In 1:56:24.58 (419765 frames), 20177 rerecords

15317 views, 1452 downloads


For the fight against Tyranno, I can either kill Azala or make him sleep. I tried here to optimise the second choice, and I will do the same with the first one. I hex-edited half of the run to grab a SpeedTab before Masamune, and spent hours to sync everything again, which has the consequence of saving and loosing random frames here and there (this game : ).

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#13473109920628245 - Chrono Trigger any% no corruption -> Tyranno

Chrono Trigger_azala.bkm

Uploaded 3/21/2014 5:55 PM by keylie (19 files)

For Chrono Trigger (SNES)

In 1:58:49.15 (428454 frames), 20899 rerecords

15336 views, 1064 downloads


The hypno strat is in fact slower than the normal strat, by about 20 seconds.

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#13670011904558976 - Chrono Trigger any% no corruption -> Lavos shell skip

Chrono Trigger_shell_skip.bkm

Uploaded 3/30/2014 2:45 PM by keylie (19 files)

For Chrono Trigger (SNES)

In 2:14:51.27 (486276 frames), 24681 rerecords

15343 views, 1056 downloads


I managed to reproduce the Lavos shell skip. However, I didn't know which setup I need for the elixir glitch, which is faster to do before the skip :( So now, I need to determine everything for the elixir glitch and probably do the shell skip again. It's really not hexedit frendly because it's based on making the game lag to make the other characters behind.

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#13715645762272053 - Chrono Trigger elixir glitch (savestate with glitch)

glitch.lsmv

Uploaded 4/1/2014 4:04 PM by keylie (19 files)

For Chrono Trigger (SNES)

In 01:38.50 (5920 frames), 1 rerecords

15330 views, 953 downloads


Generated by lsnes-rr2-beta18
Savestate to try to analyse/disassemble the behaviour of the elixir glitch. This glitch consists on equiping the GreenDream (auto-revive) on one character and have the entire party wiped out. Occasionally, when the character with the GreenDream is revived, the menu will be messed up and you can launch items on enemies. Launching an elixir on Lavos is an insta-kill (HP overflow probably). The problem is to make the glitch happen. It is very rare and sensible to a lot of factors: battle start RNG (for enemy attacks, ATB start, criticals, etc.), equipments, timing of commands... :(
This savestate is just before the Inner Lavos fight, and the glitch will happen. You can see it working if Crono lies down for a few frames after being revived. I also provide some savestates where the glitch does not happen by changing something.

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#13715684510794266 - Chrono Trigger elixir glitch (savestate without glitch 1)

Noglitch.lsmv

Uploaded 4/1/2014 4:07 PM by keylie (19 files)

For Chrono Trigger (SNES)

In 00:36.32 (2183 frames), 0 rerecords

15267 views, 961 downloads



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#13715712519445572 - Chrono Trigger elixir glitch (savestate without glitch 2)

noglitcharmor.lsmv

Uploaded 4/1/2014 4:08 PM by keylie (19 files)

For Chrono Trigger (SNES)

In 02:46.97 (10035 frames), 21 rerecords

15261 views, 953 downloads



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#13715735465747366 - Chrono Trigger elixir glitch (savestate with gameover)

death.lsmv

Uploaded 4/1/2014 4:10 PM by keylie (19 files)

For Chrono Trigger (SNES)

In 02:20.66 (8454 frames), 16 rerecords

15309 views, 948 downloads



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#14091811520508617 - Chrono Trigger overlay

chronotriggeroverlay.lua

Uploaded 4/18/2014 2:39 PM by keylie (19 files)

For Chrono Trigger (SNES)

15839 views, 1225 downloads



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#38346896770857094 - SNES Chessmaster

scholar.lsmv

Uploaded 4/14/2017 10:41 PM by Masterjun (1 files)

For Chrono Trigger (SNES)

In 00:27.22 (1636 frames), 586 rerecords

8882 views, 759 downloads


Scholar

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#42880366401734883 - Chrono Trigger WIP

Chrono Trigger (USA) _WIP.bk2

Uploaded 11/5/2017 2:41 AM by ruadath (1 files)

For Chrono Trigger (SNES)

In 36:31.70 (131719 frames), 19014 rerecords

7355 views, 823 downloads


trying to improve current movie with new tech from RTA route; saved about 20 seconds in the first 36 minutes, though most of that is due to dialogue from shortening character names. Spent about 10 extra seconds picking an extra power tab, but I think I almost made that back in faster boss fights.

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