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#638218288086271824 - RAM Map: [NES] R.C. Pro-Am II

R.C. Pro-Am II (U) [!].wch
Game: R.C. Pro-Am II ( NES, see all files )
82 downloads
Uploaded 6/8/2023 1:46 PM by eien86 (see all 94)
Based on my own and other's research

#637989917533509499 - [NES] R.C. Pro-AM 2 - 33/36 Races Finished

R.C. Pro-Am II 2_frkWIP_Bizhawk_resynced_r34.bk2
In 27:25.71 (98905 frames), 475 rerecords
Game: R.C. Pro-Am II ( NES, see all files )
97 downloads
Uploaded 9/17/2022 6:09 AM by eien86 (see all 94)
4 Races to go!

#637986633594509733 - [NES] R.C. Pro-AM 2 - 29/36 Races Finished

R.C. Pro-Am II 2_frkWIP_Bizhawk_resynced_r30.bk2
In 23:55.77 (86288 frames), 310 rerecords
Game: R.C. Pro-Am II ( NES, see all files )
94 downloads
Uploaded 9/13/2022 10:55 AM by eien86 (see all 94)
24 initial races from FatRatKnight 5 from yours truly 7 more to go

#637983038712274532 - [NES] R.C. Pro-AM 2 - 24 Tracks - FatRatKnight WIP Resynced to Bizhawk

R.C. Pro-Am II 2_frkWIP_Bizhawk_resynced.bk2
In 20:50.94 (75180 frames), 43 rerecords
Game: R.C. Pro-Am II ( NES, see all files )
1 comment, 98 downloads
Uploaded 9/9/2022 7:04 AM by eien86 (see all 94)

#47117049451414724 - NES R.C. Pro-Am 2 - 24 tracks

RCProAm2_24Tracks.fm2
In 20:45.67 (74863 frames), 14962 rerecords
Game: R.C. Pro-Am II ( NES, see all files )
1 comment, 769 downloads
Uploaded 5/14/2018 9:53 PM by FatRatKnight (see all 245)
Skipped a few money pick-ups, but I still have $190 to spare when I get Mega Engine. There doesn't seem to be that many slow choices to skip now.
I have no idea why there are two invisible nitros in track 24. I happened to be viewing the CPU's nitro count when I saw it climb to 1 when I thought I picked up all the nitros. Sure enough, when I drive over that spot, I get a nitro. The location is after the sequential pair of zippers, the first ones you come across after starting the race, the ones right before the first time you fly past the crossover. As you hug the far wall, the same side as the zippers you will pick up two mystery nitros, the second one being near that dirt patch ahead.
If a CPU car drives over rough terrain, and no one is around to see it, does it slow?

#46504918498613359 - NES R.C. Pro-Am 2 - 16 tracks, again.

RCProAm2_t16_BitFaster.fm2
In 14:02.55 (50637 frames), 8521 rerecords
Game: R.C. Pro-Am II ( NES, see all files )
1359 downloads
Uploaded 4/17/2018 8:16 AM by FatRatKnight (see all 245)
Well, manipulation worked. Apparently the RNG was already set up correctly. At least enough for my script to find some possibilities when I left my last upload.
50540 cash after race 15. Enough to ditch a few money bags I picked up and still get Mega. 46140 cash after race 14, the difference between Black and Silver would mean an earlier Mega. 42090 cash after race 13. Skip Red and Skinny's, get Black, and we might have Mega then!
It does feel right to get Red for r2, Silver for r4, Skinny's for r5, and Mega for r16. Black for r3 and Mega for r14 is apparently possible, but then it's Black+Standard vs. Silver+Skinny's for r5 to r13, among other differences.
... Yeesh, the lag. It's the reason I went into that side spot for the extra life in race 13. Not taking it meant lag. It might be that taking every money bag I did avoids lag, so who knows?

#46316724679111682 - NES R.C. Pro-Am 2 - Get 2nd car by race 5

RCProAm2_t5_HeavyManip.fm2
In 04:28.29 (16124 frames), 3119 rerecords
Game: R.C. Pro-Am II ( NES, see all files )
798 downloads
Uploaded 4/8/2018 8:51 PM by FatRatKnight (see all 245)
This is what race 5 looks like when you manipulate a few letters to be exactly what you need. All those times where that yellow car frustrated you in the first game, watching this yellow car speed ahead is probably making you remember those times.
Four Score used because I needed player 4. Player 4 needed because of luck manipulation. Said luck was looking at player 4's letters collected for two of race 4's packs. By the arrangement I had for race 4, my script claimed there was only 2 possible timers out of 256 that could have worked. It's possible selecting a different player could work, but being player 4 maximizes chance of things working out in race 4.
Race 6 might be next to impossible to manipulate. There are six letter packs, two of them linked to each other on the same manipulation. Since these two are the same, they must be I, as that's the only one I can collect two of. The other four must be R O A M, as none of the remaining letters can pick player 4, and the other cars all have cheated their letter P by now.
Next to impossible doesn't actually mean impossible, there's some theoretical code path that will make it work. It's just a matter of finding a practical code path.

#46245166692451240 - R.C. Pro-Am 2 - letter RNG

RC Pro-Am 2 (U)-06letterRNG.fm2
In 00:19.35 (1163 frames), 1 rerecords
Game: R.C. Pro-Am II ( NES, see all files )
1872 downloads
Uploaded 4/5/2018 3:31 PM by ktwo (see all 29)