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#638567315518273591 - Wii Party Match-Up TAS - first draft (dtm)

MatchUp10560f.dtm
In 02:56.13 (10568 frames), 0 rerecords
Game: Wii Party ( Wii, see all files )
12 downloads
Uploaded 10 days ago by InputEvelution (see all 7)
This uses the NTSC-K version of the game, more specifically with a .rvz extension (rather than a .iso extension). My attempt to recreate the settings used in BizHawk Dolphin Core: - Slot A: Nothing - GameCube Controllers: None - Wii Remote 1: Emulated Wii Remote (with Extension "None" and Attach MotionPlus unchecked) - Enable Custom RTC checked, with 1/1/2000 12:01:10 AM as the value - Fallback Region: NTSC-K - Language: Korean - Aspect Ratio: 16:9 - Enable Progressive Scan unchecked (in Graphics Settings -> Advanced)

#638565988309250236 - Wii Party Match-Up TAS second draft

SUPK01RTC70.bk2
In 02:52.35 (10341 frames), 404 rerecords
Game: Wii Party ( Wii, see all files )
1 download
Uploaded 12 days ago by InputEvelution (see all 7)
Now faster than the Wipeoutjack7 TAS by about 23 frames when properly adjusted for comparisons.

#638561133860455748 - Wii Party Match-Up TAS - first draft (bk2)

SUPK01RTC70.bk2
In 02:56.00 (10560 frames), 282 rerecords
Game: Wii Party ( Wii, see all files )
8 downloads
Uploaded 17 days ago by InputEvelution (see all 7)
This TAS is done on the Korean version of Wii Party, more specifically with a .rvz extension (rather than a .iso extension). Settings that differ from the defaults in BizHawk Dolphin Core: - Slot A: None - SI Device 0: None - Enable Custom RTC: True - Custom RTC Value: 1/1/2000 12:01:10 AM - Fallback Region: NTSC-K - WiiMote 1 - MotionPlus Attached: False - WiiMote 1 - Extension: None - Language: Korean - Country: Korea - Widescreen: True - Progressive Scan: False

#638142572740277184 - xTASz's Wii Party "Board Game Island" By xTASz

Wii Party TAS Timing.dtm
In 16:25.47 (59128 frames), 233 rerecords
Game: Wii Party ( Wii, see all files )
78 downloads
Uploaded 3/12/2023 10:34 PM by xTASz (see all 4)
I made this when I was thinking about Playing this game again.

#67868654066057773 - Friend Connection - 1:50.19 (8f improvement)

FriendConnection6416.dtm
In 01:55.13 (42893 frames), 93 rerecords
Game: Wii Party ( Wii, see all files )
234 downloads
Uploaded 12/4/2020 11:12 AM by InputEvelution (see all 7)
Reaches the compatibility score at frame 6416 - an improvement over the Pair Games WIP currently published on YouTube by 8 frames (mainly by changing the date/time, which it turns out is used for seeding the RNG.)
1 of the saved frames comes from pressing A+B on the title screen earlier, the others come from better RNG on the title screen and what not - depending on what the game chooses to generate, the loading times can vary quite a few frames.
It's very possible this can be improved further from a better date/time starting point, and also that this won't appear in the submitted Pair Games TAS since there's still the more RNG-heavy gamemodes after this to worry about. Might as well upload it here nonetheless.

#58955242420377685 - Wii Party - Clover Hunt Challenge Mode

wiiparty cloverhunt.dtm
In 04:38.32 (52055 frames), 99 rerecords
Game: Wii Party ( Wii, see all files )
336 downloads
Uploaded 10/30/2019 1:10 AM by prouzi (see all 1)
So, I did a thing.
The mini-game was completed at the beginning to unlock the challenge mode.
Yeah.
Sidenote: You really don't need many rr's for this mode. You really need some rr's and frame advance.