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#58158460419042196 - [Test Run] Castlevania Chronicles [JPN] by Aceearly1993

[Test Run] Castlevania Chronicles [JPN].bk2
In 26:01.84 (92606 frames), 3732677 rerecords
551 downloads
Uploaded 9/24/2019 3:58 AM by Acedoubleguy1993 (see all 2)
I revamped the Stage 5 and Stage 6 a little bit and made it possible to get around the different Doppelganger AI in JPN version, but the Giant Bat at Block 8-2 just won't give me a better position to get around it without slowing down, and Dracula didn't give me a better position like in the current submission.
I'd have to ask someone who could do the RAM adjust stuff in order to finish this project. There's actually nothingelse that could be done to the game, only the side effect of invisible wall glitch at the map transition screen post Block 6-3 (exclusive in JPN version) is left to be discovered but I don't think the glitch will be THAT useful.
Anyone can leave a reply in the thread and retrieve the file if you need to deal with the game on your own, want to improve from my project files or interested in creating Japanese version TAS as I might be not focusing on these anymore. It hurts that I'm not able to deal with RAM address adjust myself...

#57657183644724226 - Castlevania Chronicles PS1 (JPN) Botched Project

aceearlyp.bk2
In 17:45.35 (63168 frames), 3313535 rerecords
546 downloads
Uploaded 9/1/2019 2:10 PM by Acedoubleguy1993 (see all 2)
A project which I unfortunately have no choice but had to abandon it because the Doppelganger in Japanese version has different AI routine than in U.S./International version so the fastest damage land choice in the current submission is not possible in Japanese version.
Recorded via Bizhawk 2.3.2 and most key strategy points are replicated from current submission of the game except 1) I altered boss fights against Ice Magician and Medusa to apply Japanese version strategy and 2) the pre-boss/pre-stage load times which I have no idea how to get around the Bizhawk load time quirks. Up to the first combo landed on 6-3 boss Doppelganger.
Anyone can leave a reply in the thread and retrieve the file if you need to deal with the game on your own, want to improve from my project files or interested in creating Japanese version TAS.