(heavy Russian accent) In Soviet Russia, games crashes YOU
In America, YOU crash game
Ever since Alekseï Pajitnov created the famous puzzle game in 1984, it has become one of the most challenging games ever. For starters, the speed of the falling pieces DOUBLES at level 29 (one space down per frame, instead of one space down every two frames). But thanks to improved techniques, people have finally overcome this so-called "kill screen" and have reached the actual kill screen, i.e. when the game crashes over the strain of reaching such a high level (for more references about records and the first recorded crash, see
I wanted to TAS this crash, and soon realized it can happen sooner than first hypothetized (level 155, lime factory), i.e. level 154, squid, when finishing the level with a single line. I tried every possibility for level 153 and no crash.
As far as game mechanics go, WHEN you drop your piece influence which one is the second one next (after the one previewed). This was hell to manipulate since I wanted as many Tetrises (4 lines at once) as possible to avoid too many delays.
Selected frame: any of the bugged colors; many charcoal?
Last frame pressed: 122990
feos: I really have to judge this!!!
feos: Thanks to Dimon12321 and adelikat for the reviews! Indeed this movie is slower than #8254: m_riss's NES Tetris "Fastest Crash%" in 32:46.76 that was rejected for optimization problems, and this movie has the same problems and more. Rejecting.