Submission #2933: NitroGenesis's NES Astérix in 06:04.05

Nintendo Entertainment System
(Submitted: Asterix)
baseline
FCEUX 2.1.4a
18205
50.0069789081886
8504
Unknown
Asterix (E) [!].unf
Submitted by NitroGenesis on 12/11/2010 2:34:36 PM
Submission Comments
Asterix in 06:04.05 by nitrogenesis
Julius Caeser has snatched Obelix and is about to feed him to lions! But before anyone can barely even blink, Asterix comes, kicks Julius' ass, and Obelix is saved. This is a 509 frame improvement over TimmyAkmed's last movie, which means it is an estimated 10-second improvement.
  • Used FCEUX 2.1.4a
  • Plays on Hard
  • Takes damage to save time
  • Manipulates Luck
Okay, I started this run when I saw Timmeh's run. It was a reasonable game choice. However it was done poorly. (not too poor for a first submission, but unacceptable nonetheless) So I started a little run of it. I never intended to finish it, but when the improvements got bigger, I decided to continue.
The main things you would need to look out for in this game are lag, and invincibility potions and/or stars. Lag is strange in this game. Jump from the wrong place, oops, added 7 more lag frames. Jump from another place, no lag at all. Weird, huh? I never really did figure out why this happened.
Now about the invincibility things. Grabbing a potion makes you invincible, but it has a little animation of Asterix getting high when you grab it and so is avoided whenever possible. Meanwhile, the stars. These make you invincible and don't have any animation. Giant time-savers can be made using these stars, so I grab them lots.
Another quirk about this game is that it's possible to jump at the walls on top of the screen. This can be done in 3-2 and 3-3 of the pyramid levels. In 3-2 most of the level is skipped, but in 3-3 the entire level is skipped. They are both a matter of timing.

Big improvements

  • Taking damage to save time! Yeah, this may be unfair, but it means I don't have to slow down all the time to avoid an enemy.
  • Some optimization and shortcuts.
  • The fight against Julius was done faster because I found a way to hit him earlier then usual.
  • Less PAF!-ing enemies and more manipulation.
  • Controlling Asterix's speed better
  • and last but not least, less breaking blocks.

Thanks to:

Randil, for his testrun of the first two levels, demonstrating more optimal play.
TimmyAkmed, for his run.
DarkKobold, for looking into my run and analyzing it.
and not really anybody else. The run wasn't really noticed by anyone.
Suggested Screenshot: [dead link removed]
Enjoy and comment with questions, too! I'll try to answer them all!
:)

Flygon: Corrected the YT module aspect. Grunt fixed it.

DarkKobold Good feedback, and a well done movie. I really enjoyed the ceiling parts, and skipping some of the 'auto-scroller' trains. The few minor known improvements aren't enough to stop this from being publish-worthy.
Also, the music for the "invincibility" is one of the worst in video game history. Just try and get it out of your head.

Flygon: I aint a publisher, so this isn't a publication message.
Replaced mmarks YouTube module with one that doesn't cut off the ending.

GabCM: Flygon's giving me the stuff needed for publication.
Last Edited by adelikat on 9/21/2023 1:09 AM
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