Submission #8612: REALmilkbread's NES Super Mario Bros. "EATSSY" in 04:42.22

(Link to video)
Nintendo Entertainment System
Super Mario Bros.
EATSSY
FCEUX 2.6.5
16961
60.0988138974405
6848
PowerOn
Super Mario Bros. (World).nes
Submitted by REALmilkbread on 9/19/2023 12:46:33 AM
Submission Comments
I saved a bit of time both warp zones as well as in the first in third rooms of 8-4. Hopefully a decent enough run.

DrD2k9: Claiming for judging.
DrD2k9: Movie syncs on FCEUX 2.6.6 (when the Game Genie code is activated). Updating movie with a version properly truncated to the frame where Mario hits the axe, so that the submission shows the correct time.
DrD2k9: This was a somewhat interesting case to look into. Unfortunately, I can find very little on this specific Game Genie code other than a few sites that state that it allows Mario to "walk through things." This effect was also noted here.
Given the minimal information available about this specific code, I can only assume it's not one commonly known/used. In fact, the AISSON code (mentioned here) is a much more well known code for clipping through walls/objects. While these two codes modify different instructions of the ROM, these modifications are only a few instructions apart (which is why they likely have similar effects). FWIW, this run's input does not sync when using AISSON instead of EATSSY, and runs made for AISSON don't seem to sync when using EATSSY; so the codes seem to differ enough to make the two not directly equivalent.
Side note: some use the code AIISON vs. AISSON (these create identical changes to the ROM and are thus the same code).
That stated; given that both codes have the same basic effect on the game, I don't really see much value in having both separate runs as full publications on the site. It may be possible for a run using a wall-clipping Game Genie code to be accepted for publication at some point in the future; and if that happens, it will likely be one using a more well-known code like AISSON (that also happens to yield a faster run).
In our User Files, we currently have numerous runs that were made while using the AISSON code (some in conjunction with other codes); including at least one that uses only AISSON and is still faster than this submission. Therefore, Playground seems to be the ideal landing spot for this submission.
Last Edited by DrD2k9 on 10/6/2023 10:12 PM
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