• emulator used: fceu-0.98.16-luke
  • Kills no enemies or any hazardous objects
  • Aims for fastest time
  • Uses warps
  • Abuses programming errors
  • Heavy luck manipulation
This is a 11 seconds and 43 frames improvement over my previous submission. The improvement comes from an extra "III" that I've found, and a little better cards manipulation. The run is exactly the same until the circus stage, and it's my final submission for this game. I've tried doing a non-pacifist run, but I couldn't manipulate the cards any better in the first stage, so I decided to go with the pacifist rule, which is really impressive in this game (it separates a TAS from a speedrun even more than the manipulation, I think). Pulling a pacifist run in this game in real time would be damn hard. On the other side, the game is too easy on a normal play through.The pacifist difficulty gets especially apparent at the outside factory stage at the a part where there's a really difficult jump over a green worm box that requires the use of the preserved momentum glitch. There was only one possible way to pass through that point. A simple 1 frame or pixel wrong would've meant certain death.

Warps / Whack'a Mole

The warps were only usefull when they were used to skip pizza contests. It was surprisingly faster to just finish the level if it had no pizza contest at it's end. So, the run uses 2 warps only, the one at the circus and the one at the haunted mansion (both with wack'a mole stages). On the whack'a mole stages, I hit the moles too because they deduct 2 seconds from the time count, ending the level sooner :)

The bugs

The bug I exploit is to keep the extra horizontal speed of either the invincibility (capcom symbol!) or the black outfit powerups after they wear off. This is acomplished by not standing on the ground for longer than 1 frame (keep jumping, rabbit!).
Jumping or using magic as soon as the level starts is possible, even if the character is in mid-air.
After the movie ends, if the title screen passes, there should be a whack'a mole demo, but the game will crash (not sure why, but it must've been the way I played it, because other player's submissions didn't produce this effect. I suggest this to go in the AVI if the movie is published.

Manipulating the pizza battles

  • The types of pizzas change every 64 level frames (that is every level seconds). But the enemy may choose these pizzas in 2 different ways, which happens every 32 frames, explained later.
  • The hundreds and thousands of the score also affect the pizza cards set the enemy gets. I didn't check the ten thousands, but the tens doesn't affect it.
  • So, with the same score and clock, the enemy will get always the same pizza cards set.

How the enemy picks the cards

  • Each level second is divided into 2 parts of 32 frames. If the level finishes in the first one, he ALWAYS tries to get the 1st and 3rd column of his cards set. If the level finishes on the second set of 32 frames, then the enemy will ALWAYS try to get the 2nd and 4th column cards.
  • The enemy shows an animation of the hand passing through all his cards once, and then he starts the real card picking at the top row, first chosen column (1st or 2nd, depending on the 32 frame rule). This is a slow animation, so picking the top row cards is much faster.
  • When the enemy says "the area champion goes first" you have to press "A" to continue. This is how we can control which exact card he will get, by delaying the A button. Every 2 frames delay, he will pick the next card, and so on, untill repeating in 16 frames.
  • The only way to make him pick the card that is not in the chosen columns, is by making him pick a card that has already been picked in the chosen column. This way he will skip to the directly next card on the next column.
This produces some weird waits during levels, but it's for the greater good, believe me. With a pacifist run being over 4 minutes faster than previous submissions on a game that is mostly "walking to the right" anyone will notice that the secret is in the pizza battles.
As mentioned previously, this is my last submission of the game, and I firmly believe it's very close to the best this game has to offer to this site. Possible improvements may be a little better luck manipulation on the cards, but not much else can be done.

Truncated: Rejecting this movie because the choice of game is bad and it's not very interesting to watch. (This is not the first time a run of this game has been rejected for this reason, see #59: krieg747's NES Yo! Noid in 23:11.05.)

mmbossman: This submission has been given another chance at publication. If you feel it should be published, instead of returning to the grue, please post WHY in the thread. Similarly, if you do NOT think this movie should be published, post WHY.

mmbossman: A lot more people seem to like this than two years ago. Either our standards have fallen, or we are easier to entertain. In any case, I think this was a good run of a very blah game, but I don't see any reason to not accept it. So, accepting for publication.

ccfreak2k: Publishing.


TASVideoAgent
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This topic is for the purpose of discussing #1409: nesrocks's NES Yo! Noid in 19:29.27
AnS
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Joined: 2/23/2006
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Uh, the game is interesting to play, not to watch. After first few minutes I was gonna vote Meh (good skills, bad entertaining value), but after 2nd flight level (where you play music with your vehicle!) I'm voting Yes. Good job, man.
nesrocks
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Don't worry, that's perfectly understandable. If you're not too familiar with the game, there's not much to be seen on this run. The real highlights are: - getting really close to enemies (touch ANY enemy once and you will die and restart the level) - the vertical scrolling purple building stage - the extra speed that comes from the hopping bug on later levels. Glad you liked the jumps synced with the music. :)
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Joined: 12/22/2006
Posts: 193
Location: Flowood, MS
Well-played, but it's not horribly exciting.
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Eerie how the world bobs up and down in level 1 but the water level stays exactly the same (lazy programmers). I'm not a big fan of pacifist runs, but this was good enough to keep my attention :) Yes vote.
Player (82)
Joined: 9/16/2006
Posts: 63
I liked it. Fantastic manipulation and while there isn't much apart from "Move to the right while jumping" the same could be said for many other games. Was entertaining enough to keep me watching and I can't stress how awesome those Pizza Battles were. Yes vote.
End of Line
nesrocks
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Thanks, Trask! There's only one pizza battle which required 3 turns to win, and that was unavoidable, unless someone can find an extra "III" before that point. The rest of the battles are done in 2 turns :) I've put the video on youtube, with proper disclaimers and information. It may help the judges and voters. http://www.youtube.com/watch?v=CuT9gQnv1Ho
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Joined: 12/23/2004
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The simple fact that whatever you did broke the game during the titlescreen demo (as well as your rythmic beeping in the last stage(s)) make me vote yes. What a spectacular crash. Too bad it didn't also cause havoc with the sound.
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Joined: 4/17/2004
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Slow game, and nothing much happens. Substituting bosses with the pizza eating "game" is the worst... Purple idiot in bunny costume: I will eat... 2 pizzas! Red idiot in bunny costume: But I will eat... 3 pizzas! Purple idiot in bunny costume: Drat. I should have picked a higher arbitrary number. :( I vote no.
nesrocks
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Truncated wrote:
Slow game, and nothing much happens. Substituting bosses with the pizza eating "game" is the worst... Purple idiot in bunny costume: I will eat... 2 pizzas! Red idiot in bunny costume: But I will eat... 3 pizzas! Purple idiot in bunny costume: Drat. I should have picked a higher arbitrary number. :( I vote no.
lol I agree the pizza fights are really dumb: - hey pick a number from 1 to 6 - hummm 5! - damn I was thinking 4, you won. But the thing about the pizza battles is finding the items during the levels. that is the items "II", "III", pepper and red pepper. Some pizza battles are impossible to win without proper items. And most of these items are hidden (you need to hit the air at the exact place to reveal it). This is one of those games where, if you haven't played it to some extent, you won't apreciate the TAS. Anyway, I wouldn't really mind if it got rejected, like I said, this isn't a TAS for everyone.
adelikat
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As someone who is unfamiliar with the game, I agree that it doesn't have much to offer to someone like me. I agree with the decision to do this run pacifist, though it is a marginal tradeoff. It does separate this run more from a console performance, and it does make some situation more entertaining. But it makes the game longer and makes some places look less elegant with unavoidable delays or backtracking to avoid enemies. It looks well optimized too. FODA did a magnificent job here but but overall, I don't think it makes a good contribution to the site. I will vote no.
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Joined: 10/16/2006
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Voted yes, because I liked it. I'd like a non-pacifist run better, though. I saw past videos of that and enjoyed it. Still, the simplicity of this game really catches my interest.
AnS
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FODA wrote:
- hey pick a number from 1 to 6 - hummm 5! - damn I was thinking 4, you won.
Haha, so why this battle system is considered stupid while all other card-rpgs seem to be somewhat popular? (judging by number of such RPG titles on GBA) Do presets only matter? The Japanese version of the game is called "Kamen no Ninja - Hanamaru", and instead of pizza contests there are quite reasonable battle sequences - depending on selected card and magic scrolls (collected at platformer levels) the character can cast lighting, throw shuriken and so on. While at first glance Kamen no Ninja differs from Yo!Noid a lot (the gfx, music and plot make it look like another game), there's the same engine as in Yo!Noid, so gameplay is absolutely the same.
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Joined: 8/1/2004
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Well that was super boring. It wasn't bad, though. Meh vote from me.
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it has its moments, it could be polished a lot. Meh here.
Joined: 11/16/2006
Posts: 66
I think you did a good job but I couldn't even finish watching the video cuz I got bored with it.
nesrocks
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chupapi wrote:
it has its moments, it could be polished a lot. Meh here.
not really. can you point out what you think was sloppy?
Joined: 5/29/2006
Posts: 138
voted yes - this game is not an easy one. Fun to see it destroyed - even better since it's pacifist.
nesrocks
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The decision to reject is alright, I don't agree with comparing it to 4 minutes slower submissions, but ok.
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Perhaps if you ran the japanese version people would be more interested because it's got more violence...
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FODA: I was thinking of the comment "Too bad the game was badly chosen." - i know this movie is much better played technically.
nesrocks
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Yeah but the logic seemed to be "since it looked badly chosen then, it must've been badly chosen now too", when I think I managed to give the game much better viewing quality than that submission. But judging this movie appart from other submissions, I've already agreed that it doesn't hit a major audience. It's mostly people who like the game, which may not be the point of this site.
Former player
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FODA wrote:
chupapi wrote:
it has its moments, it could be polished a lot. Meh here.
not really. can you point out what you think was sloppy?
i could mention the second flying scene (around frame 65600), you decided to play it almost always attached to the highest point of the sky, and that doesn't look good at all. is just my opinion, don't take it personally.
nesrocks
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When you watched the movie did you have the sound turned ON?
Post subject: Returned to "new" status
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As you can see, this movie has been returned from the grue for another shot at publication. Please post what you think about the movie, and why it should be published, or why it should remain rejected. Poll votes will not be considered, only responses in the thread. This submission will remain on the workbench for one month to gather further opinions, then a second judging decision will be made.
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