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Player (206)
Joined: 5/29/2004
Posts: 5712
Oh no, I've abandoned too many games! They're coming back to haunt me!
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 3/16/2006
Posts: 289
There's graphical problems with this game? I'm extremely familiar with it and I only saw a couple of cosmetic ones, nothing that would make playing the game hard (unlike others....)
I am just a silhouette, a silhouette of a memory of a solitary night .. nothing more.
Player (206)
Joined: 5/29/2004
Posts: 5712
Sure, but I hate showing people an inaccurate reproduction of the game picture. I want people to see every feature of the real game.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 3/16/2006
Posts: 289
Ah, I see (said the blind man as he peed into the wind. It's all ciming back to me now...). Still, I do agree with Maza. The final might even be a star worthy thing!
I am just a silhouette, a silhouette of a memory of a solitary night .. nothing more.
Player (206)
Joined: 5/29/2004
Posts: 5712
More worthwhile than Pocket Bomberman?
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 3/16/2006
Posts: 289
Hmmm...never seen it so I can't say....
I am just a silhouette, a silhouette of a memory of a solitary night .. nothing more.
Player (206)
Joined: 5/29/2004
Posts: 5712
Oh, I found a get-in-the-wall trick in Pocket Bomberman which might be funny to see exploited, but it could take some more planning to use efficiently. On the other hand, that game is short and fast.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 12/11/2006
Posts: 21
Location: Leipzig - Germany
I Know it is a little bit late but Woooow!!! I've never seen such an interesting TAS. I hope you will complete this nice TAS.
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
Exactly! So what if the game has few minor graphical emulationbugs when the quality of the TAS is this good. I say dig up that old work of yours, Bag of Magic Food, and continue it!
Which run should I encode next? :)
Joined: 3/16/2006
Posts: 289
Pleeeeeaaaasseeee!
I am just a silhouette, a silhouette of a memory of a solitary night .. nothing more.
Player (35)
Joined: 12/18/2005
Posts: 250
Not sure if a year old *bump* will really convince him otherwise, but it definitely looked entertaining. You've got us to support you if you do decide to finish it.
我々を待ち受けなさい。
Joined: 12/11/2006
Posts: 21
Location: Leipzig - Germany
Ummm... i am not so good at tasing, more in real playing at console. :P But there are some infos and movies in the www. here for example: http://www.youtube.com/watch?v=2VgXRu412EM http://www.youtube.com/watch?v=iQq5b6MR0fY
Experienced player (829)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Since the last time any serious look at the emulation of this game was at least a year ago, I was curious if any of the newer plugins that have come along can fix the boss battle that caused BoMF to drop this run? I watched it again recently, was re-entertained, and figured I'd at least ask in hopes of seeing a completed run someday.
Living Well Is The Best Revenge My Personal Page
Player (206)
Joined: 5/29/2004
Posts: 5712
Oh, there was a problem with emulating it? I just didn't feel like playing it anymore at that point.
put yourself in my rocketpack if that poochie is one outrageous dude
Experienced player (829)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
From what I remember the spider boss in the ice world wouldn't emulate properly. I may have misremembered why you dropped it though;)
Living Well Is The Best Revenge My Personal Page
Joined: 4/1/2008
Posts: 149
I actually was going to post a request for this game a few days ago, but then stumbled upon this thread. The WIP is amazing and is on one of my favorite childhood games. If theres any chance of you finishing it, plz do
Comicalflop wrote:
I don't recommend HISSing at parties though, people will think you're a snake.
MezzoDragon
He/Him
Joined: 5/27/2007
Posts: 120
Bomberman 64 is an awesome game. Making a TAS from it will make the game far more exciting as you do not have to pause or waste time with miscalculations. I hope someone makes a speed run of this game soon. If just to add another N64 TAS onto this site.
Joined: 3/16/2006
Posts: 289
I'm with them. I really, really liked the little WIP and would like to see a full run too.
I am just a silhouette, a silhouette of a memory of a solitary night .. nothing more.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3576)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Thirded
It's hard to look this good. My TAS projects
Joined: 3/16/2006
Posts: 289
Uh, you're actually fourthing by my counting....
I am just a silhouette, a silhouette of a memory of a solitary night .. nothing more.
Editor, Experienced player (735)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Technically everyone has been wetting their pants waiting for this, so now that the game can be 100% emulated accurately with glide napalm I wonder why still no one has tried completing this. It's not even the most difficult N64 game to TAS out there... *shrug*.
Homepage ☣ Retired
Player (206)
Joined: 5/29/2004
Posts: 5712
Glide Napalm? I thought I already tried Glide Napalm...
put yourself in my rocketpack if that poochie is one outrageous dude
Editor, Experienced player (735)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Glide 64 Napalm plugin. It emulates bomberman perfectly, from what I have seen. Try it.
Homepage ☣ Retired
Player (206)
Joined: 5/29/2004
Posts: 5712
put yourself in my rocketpack if that poochie is one outrageous dude
Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
Bag of Magic Food wrote:
http://glide64.emuxhaven.net/gallery/thumb.php?gallery=./Bomberman%2064%20-%20The%20Second%20Attack&image=ss11.jpg
Fixed. (Really, I fixed it. I removed the width=150 and height=150, allowing people to actually see something)
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