Ok, here you go. Sorry for submitting multiple times...This is the last one barring any unforseen route changes. This is 20 frames faster than the published movie, and 13 frames faster than my last submission. All 13 frames were gained on Dracula.
Enjoy
adelikat: Looks like improvements aren't on the way, so accepting & processing.
wow. Well I have a feeling there'll be another improvement coming from cf or you again but sure, have a yes vote
(it took longer for me to get the smv, open the emulator and rom, and select the file than it did to watch)
I'm sciencing as fast as I can !
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<adelikat> once more balls enter the picture, everything gets a lot more entertraining
<adelikat> mmmmm yummy penises
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
IIRC, they had to use brighter colors and silhouettes because Circle of the Moon was looking too bleak/dark on the GBA screen. Remember that there wasn't any backlight back then. Result came out to be atrocious, though.
the GBA processes sound and graphics independantly. You can't get better sound from making smaller sprites, or vice versa, and the quality of one or the other doesn't even effect framerate in a game with just scrolling backgrounds and few enemies on screen at once.
My personal suspicion is that the music is purposefully 8-bit to sound like the old NES games. Thing is, the tunes suck anyway, 8-bit or 16-bit or 4096-bit.
At least it lives up to its name.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Unlikely, the only thing I could think of that would save time Deign already thought of independently at the same time, that being the 13 frames saved at Dracula Fight.
I have a blessed free week of TASing coming up that I would rather dedicate to MM, but you never know what I will find if I go snooping into this run.
Play Columns Crown and say that again.
Good sound on the GBA is really, really dificult to do. Some games tend to use outrageous amounts of CPU time just for music, since (afaik) music needs to be mixed in software, as there is no (or badly) built-in hardware for the purpose. Unfortunately, some games (like Circle of the Moon) resorted to the Game Boy's sound channels for that purpose...
The SPC7000/SNES, on the other hand, had completely seperate sound and general processors, so the quality of one had no impact on the other (unless there was some serious sound quality going on, beyond what most games would ever do)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
N. Harmonik wrote:
Great! Now can someone make a no-glitch version of the Maxim run now?
zggzdydp was working on a test run last time I heard from him. The route really needs to be worked out first. He sent me a pic that showed both maps with a possible route going through, but we found a glitch that could in theory change the whole route and force a rethink of the goals of the run.
"adelikat: Looks like improvements aren't on the way, so accepting & processing."
What, did you not hear the part where I said I had a free week where I could look for improvements? Since you missed it, it's right above NVA's post that says it's published.