Ok, here you go. Sorry for submitting multiple times...This is the last one barring any unforseen route changes. This is 20 frames faster than the published movie, and 13 frames faster than my last submission. All 13 frames were gained on Dracula.
Enjoy

adelikat: Looks like improvements aren't on the way, so accepting & processing.

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wow. Well I have a feeling there'll be another improvement coming from cf or you again but sure, have a yes vote (it took longer for me to get the smv, open the emulator and rom, and select the file than it did to watch)
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somehow i doubt it =/
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That was almost too quick. :P Voting yes for concept. Someone knows the explanation of why the character is graphically poor for a GBA game?
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They had to reduce the quality of the visuals for improved sound quality, or something like that.
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The music in this game sounds 8-bit.
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Voting yes, I suspect Comicalflop is working on an improvement as we speak...
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ShadowWraith wrote:
They had to reduce the quality of the visuals for improved sound quality, or something like that.
IIRC, they had to use brighter colors and silhouettes because Circle of the Moon was looking too bleak/dark on the GBA screen. Remember that there wasn't any backlight back then. Result came out to be atrocious, though.
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ShadowWraith wrote:
They had to reduce the quality of the visuals for improved sound quality, or something like that.
the GBA processes sound and graphics independantly. You can't get better sound from making smaller sprites, or vice versa, and the quality of one or the other doesn't even effect framerate in a game with just scrolling backgrounds and few enemies on screen at once.
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My personal suspicion is that the music is purposefully 8-bit to sound like the old NES games. Thing is, the tunes suck anyway, 8-bit or 16-bit or 4096-bit. At least it lives up to its name.
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Yes vote. Also, I claim for encoding. But I will wait a few days in case more improvements show up.
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OMG... Really Fast! lol!
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Best soundtrack on a Castlevania game by far. Also, nice run :)
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I'm sorry Deign... there's only one thing I can say about this... ABOUT BLOODY TIME IT'S UNDER 24 SECONDS! ;) Mr. Kelly R. Flewin
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AKA wrote:
I suspect Comicalflop is working on an improvement as we speak...
Unlikely, the only thing I could think of that would save time Deign already thought of independently at the same time, that being the 13 frames saved at Dracula Fight. I have a blessed free week of TASing coming up that I would rather dedicate to MM, but you never know what I will find if I go snooping into this run.
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Post subject: Movie published
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1056] GBA Castlevania: Harmony of Dissonance "Maxim mode" by Deign in 00:23.97
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bkDJ wrote:
ShadowWraith wrote:
They had to reduce the quality of the visuals for improved sound quality, or something like that.
the GBA processes sound and graphics independantly. You can't get better sound from making smaller sprites, or vice versa, and the quality of one or the other doesn't even effect framerate in a game with just scrolling backgrounds and few enemies on screen at once.
Play Columns Crown and say that again. Good sound on the GBA is really, really dificult to do. Some games tend to use outrageous amounts of CPU time just for music, since (afaik) music needs to be mixed in software, as there is no (or badly) built-in hardware for the purpose. Unfortunately, some games (like Circle of the Moon) resorted to the Game Boy's sound channels for that purpose... The SPC7000/SNES, on the other hand, had completely seperate sound and general processors, so the quality of one had no impact on the other (unless there was some serious sound quality going on, beyond what most games would ever do)
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Upload to YouTube and Nico Nico Douga. Let's enjoy. YouTube version(Low quality) Nico Nico Douga version(High Quality)
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Great! Now can someone make a no-glitch version of the Maxim run now?
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N. Harmonik wrote:
Great! Now can someone make a no-glitch version of the Maxim run now?
zggzdydp was working on a test run last time I heard from him. The route really needs to be worked out first. He sent me a pic that showed both maps with a possible route going through, but we found a glitch that could in theory change the whole route and force a rethink of the goals of the run. "adelikat: Looks like improvements aren't on the way, so accepting & processing." What, did you not hear the part where I said I had a free week where I could look for improvements? Since you missed it, it's right above NVA's post that says it's published.
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Comicalflop wrote:
I have a blessed free week of TASing coming up that I would rather dedicate to MM, but you never know what I will find if I go snooping into this run.
I hope you can see where I might have gotten this idea.
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Comicalflop wrote:
I have a blessed free week of TASing coming up that I would rather dedicate to MM, but you never know what I will find if I go snooping into this run.
Isn't it funny how it totally changes when you bold different parts of the quote?
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I think a lot more people rather see you finish MM. That's the point here.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
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Comicalflop wrote:
I have a blessed free week of TASing coming up that I would rather dedicate to MM, but you never know what I will find if I go snooping into this run.
Comicalflop's right, it is funny! :D LOL That picture is awesome! (<-- whip)
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