Main Information
  • FCEU0.98.25
  • Aims for fastest time
  • Uses death as shortcut
  • Manipulates luck
  • Abuses programming errors in the game

Improvment

  • Uses Frame advanced
  • Kill enemy more quickly
  • Looks Memory Address
  • Back Attack(It means attacking enemy with back)
  • A glitch which can kill enemy with only one attack.The key to this glitch is that hit enmey by bottle(and so on) before bottle disappear.

Memory Address

  • 045F:HP of A
  • 0460:HP of B
  • 0403:count of A
  • 0404:count of B
  • 00B7:x-positon of player
  • 00CB:y-positon of player
  • 0334:x-sub-positon of player
  • 032A:y-sub-positon of player
  • 00B9:x-positon of A
  • 00CD:y-positon of A
  • 00BA:x-positon of B
  • 00CE:y-positon of B
  • 007D:state of player
  • 007F:state of A
  • 0080:state of B

NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Oh! I also corrected the ROM name.
  • You indicated Double Dragon 3 - The Sacred Stones (U).nes
  • I updated it to Double Dragon III - The Sacred Stones (U) [!].nes

Truncated: Well, everybody seems to like this improvement. Accepting

mmbossman: Truncated seems to have had problems with a misclick. Reverting from canceled to accepted.

adelikat: And processing!

TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14776
Location: 127.0.0.1
This topic is for the purpose of discussing #2026: Xipo's NES Double Dragon 3 in 10:10.23
Joined: 12/29/2006
Posts: 119
Location: Japan, Anjo
Good Job. detail see IRC channel on #nesvides. Xipo's comments.
DiffCalc .NET Frameworks 3.5 required.
Sir_VG
He/Him
Player (39)
Joined: 10/9/2004
Posts: 1911
Location: Floating Tower
It's faster and just as clean. BTW, how much time do you save suiciding the character in Egypt over using the menu?
Taking over the world, one game at a time. Currently TASing: Nothing
Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
It looks much more optimized. There were some weird moves that were suspect in latest movies that aren't in this one. Voting yes. P.S. It would be nice that you write how much faster is this movie compared to precedent one in your submission text.
Joined: 4/3/2005
Posts: 575
Location: Spain
Phil wrote:
It looks much more optimized. There were some weird moves that were suspect in latest movies that aren't in this one. Voting yes. P.S. It would be nice that you write how much faster is this movie compared to precedent one in your submission text.
Seems to be about 28.15 seconds of improvement.
No.
nesrocks
He/Him
Player (240)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Sure watch for me. The movie looks excellent. There was 1 moment or 2 where I wondered if you couldn't hit the enemy instead of dodging, but overall, a fun watch. yes vote
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Good run, I vote yes.
Has never colored a dinosaur.
Joined: 11/20/2004
Posts: 236
Location: United States
As I sit here enjoying my grilled ham-and-cheese-on-wheat sandwich, I watch as Billy and Chin destroy everyone they come across. I see naturally-occurring glitches such as the spawn point in Italy. I awe as Chin wall-kicks his way to shaving seconds off the current existing time. And I enjoy this movie just as much as I enjoy my lunch. xipo, you have earned my respect. And my Yes vote. :3
I'm not that hard to find... if you know where to look. -=( http://jolikmc.tumblr.com )=-
Joined: 10/16/2006
Posts: 174
Phil wrote:
P.S. It would be nice that you write how much faster is this movie compared to precedent one in your submission text.
Agreed. Not only does it make it easier for us to spot the differences so that we can judge it, but when it gets accepted, those referencing the saved times can note how you did so. Anyways, I've kept up with all the Double Dragon 3 runs because I'm one of the few fans who thinks it's the best in the series (and not the second one!) I must say, it was a good run. It seemed more fluid, and I liked that you used Billy a little bit more than you did in your last run. Definite yes from me.
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
Joseph Collins wrote:
xipo, you have earned my respect. And my Yes vote. :3
You mean he didn't have it already? I really liked this run, yay spawn glitch.
nesrocks
He/Him
Player (240)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Spawn glitch? the enemies do spawn there, it's no glitch. And he already did that super wall kick jump with chin on the previous run (so did I in my speedrun). Great movie nonetheless.
Post subject: Re: #2026: xipo's NES Double Dragon 3 in 10:10.23
Editor, Emulator Coder, Expert player (2101)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
NesVideoAgent wrote:
A glitch which can kill enemy with only one attack.The key to this glitch is that hit enmey by bottle(and so on) before bottle disappear.
This reminds me of the "killer holywater/dagger glitch" in Castlevania 2 Glitchvania 2.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Experienced player (622)
Joined: 7/7/2007
Posts: 28
Location: China
Great glitch! You must spend much on this game. Big YES!
The reminiscence of childhod. I love this game.
Skilled player (1399)
Joined: 5/31/2004
Posts: 1821
Looked very optimized! Yes vote!
Experienced player (821)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Nice run, and moderately intertaining. Yes vote. One note though: You wobble way too much in this run. A few times is ok, but it becomes annoying after that. Please don't take this as anything but constructive criticism; I really did like your movie.
Living Well Is The Best Revenge My Personal Page
Skilled player (1468)
Joined: 12/30/2007
Posts: 485
Location: Hubei,China
Nice. the effect of hitting Impressed my view. I'll give you a yes for the great improvement.
Do the work.
Editor, Expert player (2457)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Ahh! This is a really enjoyable run! Thank you, xipo!
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14776
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1156] NES Double Dragon III: The Sacred Stones "1 player" by Xipo in 10:10.23
Joined: 5/31/2013
Posts: 2
Location: Rybnik, Poland
Hey, video is awesome, but I want to inform you... this can be done faster with this rom: Double Dragon III - The Rosetta Stone (J) [p1].nes MOD EDIT: ROM Link Removed It contains HUGE glitch, where while pressing start + punch it moves your character into next arena.
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Beridok wrote:
Hey, video is awesome, but I want to inform you... this can be done faster with this rom: Double Dragon III - The Rosetta Stone (J) [p1].nes
The problem with that is that [p1] means it's NOT a valid [!] dump. And it can not be used on the site. [p] - Pirate
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Joined: 5/31/2013
Posts: 2
Location: Rybnik, Poland
hegyak wrote:
Beridok wrote:
Hey, video is awesome, but I want to inform you... this can be done faster with this rom: Double Dragon III - The Rosetta Stone (J) [p1].nes
The problem with that is that [p1] means it's NOT a valid [!] dump. And it can not be used on the site. [p] - Pirate
Didn't know. I'll try to find another version with this glitch. I remember to play it on console. EDIT: Any link to site that explains other meanings? I see stuff like "b1" "o1" "t1" EDIT2: Only that p1 version contains glitch [and doesn't contain "copyright infos" on begining.
Joined: 10/31/2006
Posts: 134
               ..................
...............: STANDARD CODES ::...............
:                                               :\
:   [a?] Alternate       [p?] Pirate            :\
:   [b?] Bad Dump        [t?] Trained           :\
:   [f?] Fixed           [T-] OldTranslation    :\
:   [o?] Overdump        [T+] NewerTranslation  :\
:   [h?] Hack            (-) Unknown Year       :\
:   [!p] Pending Dump    [!] Verified Good Dump :\
:  (M#) Multilanguage (# of Languages)          :\
: (###) Checksum       (??k) ROM Size           :\
:                      (Unl) Unlicensed		:\
:...............................................:\
 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

                .................
................: SPECIAL CODES ::...............
:                                               :\
: .-----Gameboy-----.  .----Super Nintendo----. :\
: [  [C] Color      ]  [ (BS) BS ROMs         ] :\
: [  [S] Super      ]  [ (ST) Sufami Turbo    ] :\
: [ [BF] Bung Fix   ]  [ (NP) Nintendo Power  ] :\
: `-----------------'  `----------------------' :\
:                      .--------Atari---------. :\
: .-----Genesis-----.  [ (PAL) Euro Version   ] :\
: [ (1) Japan       ]  `----------------------' :\
: [ (4) USA         ]  .---------GBA----------. :\
: [ (5) NTSC Only   ]  [ [hI??] Intro hacks   ] :\
: [ [R-] Countries  ]  [ [f_?] EEPROMV124 fix ] :\
: [ (8) PAL Only    ]  `----------------------' :\
: [ (B) non USA     ]  .--------Coleco--------. :\
: [ [c] Checksum    ]  [ (Adam) ADAM Version  ] :\
: [ [x] Bad Checksum]  `----------------------' :\
: `-----------------'                           :\
:                      .--------NES/FC--------. :\
: .--NeoGeo Pocket--.  [ (PC10) PlayChoice 10 ] :\
: [ [M] Mono Only   ]  [   (VS) Versus        ] :\
: `-----------------'  [ [hFFE] FFE Copier fmt] :\
:                      `----------------------' :\
:...............................................:\
 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

                .................
................: COUNTRY CODES ::...............
:                                               :\
:   (1) Japan & Korea      (4) USA & BrazilNTSC :\
:   (A) Australia          (J) Japan            :\
:   (B) non USA (Genesis)  (K) Korea            :\
:   (C) China             (NL) Netherlands      :\
:   (E) Europe            (PD) Public Domain    :\
:   (F) France             (S) Spain            :\
:  (FC) French Canadian   (Sw) Sweden           :\
:  (FN) Finland            (U) USA              :\
:   (G) Germany           (UK) England          :\
:  (GR) Greece           (Unk) Unknown Country  :\
:  (HK) Hong Kong          (I) Italy		:\
:  (D)  Dutch            (Unl) Unlicensed       :\
:...............................................:\
 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

             .......................
.............: STANDARD CODE NOTES ::............
:                                               :\
: [a] This is simply an alternate version of a  :\
:     ROM. Many games have been re-released to  :\
:     fix bugs or even to eliminate Game Genie  :\
:     codes (Yes, Nintendo hates that device).  :\
:             -------------------               :\
: [b] A bad dump often occurs with an older     :\
:     game or a faulty dumper (bad connection). :\
:     Another common source of [b] ROMs is a    :\
:     corrupted upload to a release FTP.        :\
:             -------------------               :\
: [f] A fixed game has been altered in some way :\
:     so that it will run better on a copier    :\
:     or emulator.                              :\
:             -------------------               :\
: [h] Something in this ROM is not quite as it  :\
:     should be. Often a hacked ROM simply has  :\
:     a changed header or has been enabled to   :\
:     run in different regions. Other times it  :\
:     could be a release group intro, or just   :\
:     some kind of cheating or funny hack.      :\
:             -------------------               :\
: [o] An overdumped ROM image has more data     :\
:     than is actually in the cart. The extra   :\
:     information means nothing and is removed  :\
:     from the true image.                      :\
:             -------------------               :\
: [t] A trainer is special code which executes  :\
:     before the game is begun. It allows you   :\
:     to access cheats from a menu.             :\
:             -------------------               :\
: [!] Verified good dump. Thank God for these!  :\
:...............................................:\
 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

             ......................
.............: SPECIAL CODE NOTES ::.............
:                                               :\
: **** SNES ****                                :\
: (BS) These Japanese ROMs were distributed     :\
:      through a satellite system in Japan      :\
:      known as the Broadcast Satellaview.      :\
:      They were transmitted along with a TV    :\
:      show which was connected to the game in  :\
:      some way. These games were only playable :\
:      during the show, and thus stop after an  :\
:      hour, and many were timed so that only   :\
:      certain time periods were playable.      :\
:             -------------------               :\
: (ST) The Sufami Turbo device allowed two      :\
:      GameBoy sized carts to be plugged into   :\
:      the SNES. Certain carts combined into    :\
:      new games much like the Sonic & Knuckles :\
:      lock-on technology by Sega.              :\
:             -------------------               :\
: (NP) Nintendo Power has been known to release :\
:      games only available to its subscribers. :\
:      Most of these ROMs are Japanese, as this :\
:      practice occured mainly in Japan.        :\
:             -------------------               :\
:                                               :\
: **** Genesis ****                             :\
:  (1) Carts with this code will run on both    :\
:      Japanese and Korean machines.            :\
:             -------------------               :\
:  (4) While this code is technically the same  :\
:      as a (U) code, it is a newer header      :\
:      format and represents that the cart will :\
:      run on USA and Brazil NTSC machines.     :\
:             -------------------               :\
:  (B) This country code indicates that the     :\
:      cart will run on any non US machine.     :\
:             -------------------               :\
:  [c] This code represents a cart with known   :\
:      faulty checksum routines.                :\
:             -------------------               :\
:                                               :\
: **** GameBoy ****                             :\
: [BF] Bung released a programmable cartridge   :\
:      compatable with the GameBoy which could  :\
:      hold any data you wished to play.        :\
:      However, many games do not function on   :\
:      Bung v1.0 carts and have to be 'fixed.'  :\
:             -------------------               :\
:                                               :\
: **** Nintendo ****                            :\
: PC10 The PlayChoice 10 was an arcade unit     :\
:      which played exact copies of NES games   :\
:      in an arcade cabinet. The machines had a :\
:      choice of 10 games to choose from and    :\
:      ran for about 3 minutes on 25 cents.     :\
:             -------------------               :\
:                                               :\
:   VS The Versus system ran on similar hard-   :\
:      ware to the PC10 machines, but simply    :\
:      allowed you to play against each other.  :\
:...............................................:\
 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

                   ...........
...................: Credits ::..................
:                                               :\
: Document written by Psych0phobiA / q^-o|o-^p  :\
:                                               :\
: All codes developed by Cowering for the       :\
: Goodxxxx series ROM file renaming utilities.  :\
:                                               :\
: Visit #rareroms on UnitedUsers in IRC!        :\ 
:...............................................:\
 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\