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This run aims for the fastest completion time in 1p very hard mode. I used the characther yoshi, instead of the common choice , fox. I Tas'ed two test runs before this one and i got to the conclusion that yoshi beats the game in a faster time than fox.
stage 1 : link - Not much seen here i used DJC to get him quickly to the edge and finished with FAIR. Couldn't use less DJC's and i had to manipulate link's DI in the right direction or no direction at all.
stage 2 : yoshi - painfull one, but i got an excelent run, the yoshis fell in favorable position's for the DTILTS which is the only technique that is able to 1 hit Ko them without a star finish on very hard mode.
stage 3 : Fox - re did this from the beggining about 7 times and finally managed to manipulate him to do a left roll which saved me from having to use a grab and saved a few frames. As for the DJCs, beautifull combo and got perfectly timed with the spike in the end
stage 4 : Mario bros. - Maybe the best stage in the whole run, got both the brothers in the same position allowing me to combo them exactly at the same time and saved a lot of frames.
stage 5: Pikachu - had a problem with the start. pikachu would come to the left side of the stage no matter what i did, i had to wait for him to do a dash attack so i could start the DJC. Just after the first NAIR pikachu did a roll to the right which helped a lot and saved 1 DJC, the last FAIR had to be delayed 1 frame in order for pikachu to die quicker saving another 7 frames.
stage 6: DK - Much faster than the usual fox strategy. Beating DK with 2 eggs was very quick, fast falling and delaying the last B allowed DK to die while still inside the egg and that was enough to get the time counter from 4:55 to 4:56.
stage 7 :kirby team - Another perfect stage. Killing the first kirby with a spike made the "mario kirby" come to the left platform and allowing me to manipulate the other kirbys in the same position.
stage 8 : samus - the strategy used was the one i found to be fastest but no matter what i changed in the whole run i had to waste 1 frame before starting running or else she would shoot the energy ball, having to jump early to avoid it, parrying it or anything was slower than wasting 1 frame.
stage 9 : metal mario - same as DK. metal mario dies faster because of his super weight.
stage 10 :polygon team - painfull one, manipulation all the polygons in the same position is very hard. Managed to manipulate a snorlax from a pokeball to kill 4 polygons before they could reach the floor.
final stage - Master hand went just as planned without modifications from my test runs. Just used a diferent manipulation using yoshi's second jump to hit the floor instead of falling normally, both takes the same ammount of frames.
bonus stages: the bonus stages are something that made yoshi an "unfavorable characther" but the improvements in the run make up for the time lost here.

mmbossman: In general, fighting games usually do not make good TASes when speed is the primary goal. The problem usually stems from having to use one or two strategies repeated over and over in order to achieve the fastest time. While this may impress people who are knowledgeable about the game, it tends to be monotonous for the average viewer, which I think the voting for this movie, along with the resulting discussion, has demonstrated.
Most of the fighting games with runs currently published focus on showing off, while still aiming to be moderately fast. I believe that this game also fits that mold; it is preferable to show off much of what the game has to offer while sacrificing some time for the benefit of more entertainment. While I acknowledge the fact that this will be an unpopular decision with some people, I believe that this game works better as a TAS when it focuses on entertainment. Therefore, I am rejecting this submission in favor of this submission.

adelikat: Unrejecting this submission for consideration into the Vault tier.
Nahoc: Added YT module.
Nahoc: Judging...
Nahoc: Rejecting this movie since it is clearly un-optimal by today's standards. An already faster TAS by DennisBalow using Kirby has been posted on YouTube in 2009. A new and faster submission using (most likely Kirby) would probably be accepted for the vault tier. Until then, it is meaningless to publish this as it fails to beat known records.

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Active player (308)
Joined: 8/25/2006
Posts: 287
Yes vote from me. Awesome Masterhand battle. :) Snorlax was also a good moment.
Experienced player (612)
Joined: 4/24/2005
Posts: 612
This wasn't a bad run but it wasn't really a good one either. Sure, you smashed through this game as fast as possible and that's cool and all but this is a fighting game, a unique one at that (there's really not much you can do to not be repetitive but in all honesty, all fighting games will get repetitive). Seeing it beaten as fast as possible gets repetitive and boring and it's not even so much that, it's the way you finish them off (down the screen to their deaths). It's cool to see that every once in a while but for just about every fight? It gets lame. I don't know how TAS worthy this game is. If there was a run with a lot of messing around in a good, quick fashion as well as insane fighting then maybe but the question is, how might that be pulled off in Super Smash Bros. ? I'ma have to vote no on this one. It's a tough game to pull off a good run with but I clearly don't speak for everyone.
Joined: 7/25/2007
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LagDotCom wrote:
System Error wrote:
without any care for entertainment whatsoever
This is TASvideos, where entertainment is important.
I may have not been completely clear on that. I meant no care for entertainment apart from speed.
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A lot of runs derive their entertainment from the speed at which the game is beaten, so speed and entertainment aren't always two separate entities. Most action games fit into this mold ("LOL wow! Look how fast he beat it! How entertaining!" etc). However, genres like sports games or fighting games seem to gain more entertainment from "play-around" type runs, as evidenced by the fact that we don't have any fighting games published that has a primary goal of time to completion. Whether that changes is obviously up for debate, but it's my opinion that entertainment in runs of fighting games is much more important than speed.
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Joined: 7/2/2007
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Does SSB have a tournament mode like Melee and Brawl do? If so, I think a good way to TAS the game would be to do a tournament with all the different characters and just do a playaround that way.
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Joined: 7/26/2006
Posts: 1215
I was excited at first. and then after about 5 yoshis died, I felt pretty meh throughout the rest of it. I will abstain from voting. @Derakon: nope, SSB had no tournament mode. EDIT: enjoy a rushed encode, 320x240.
Joined: 2/1/2008
Posts: 347
If we have a speed and entertainment oriented runs, the speed oriented run should be made with the target practice and platform thing completed instead of failing both... If that was declared as a neccessary rule, I would be perfectly fine with it. Repetitive as it may end up, it would be a quick completion. Besides, the records in those two stages add to the competition of squeezing every second out of that area. I would be a huge fan of a playaround for this game though, even if it ends up being the only published category for this game. If this or any other speed oriented run gets published, there had better be a playaround coming soon. I voted meh, by the way, in hope of a speed oriented run with ALL of the stages complete. (or a playaround, which would be even better)
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Joined: 7/1/2008
Posts: 272
i agree with everything System Error said, save for the two versions. some of the maneuvers pulled off in this run were pretty entertaining. killing Giant DK and Metal Mario in 2 hits, for example. speed can be entertaining. i also don't like to think of Smash as a fighter in the same sense as Street Fighter and Mortal Kombat. but that's a community issue i won't go into any further. i was mildly entertained by the run. the examples above were pretty nice, in addition to other stages. but there were some things that looked improvable. the one hit during the Yoshi Team fight that didn't kill was pretty ugly. and actually completing BtT and BtP would help. i'm going to vote a very positive meh.
Joined: 3/11/2008
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Announcer: "Incredible!" ...But I don't think it's THAT good. Manipulating a quick pacifist is possible against MM normally, though maybe not on Very Hard (it's been a while since I played), this might be interesting. (iirc, you get him to jump over you to the left- off the edge) Not completing bonus stages = bad. So, meh, which would've been yes if you'd finished bonus stages.
Joined: 7/25/2007
Posts: 109
Here is another thing I want to point out, now that I have thought about it some more: Diddy Kong Racing. That game is even more repetitive than this one at times, and it is nearly two hours long! Each track has to be repeated three times, except for the last set, which only get repeated twice. Compare that to the six minutes of this game. That was a good run, yes, but it is quite comparable to this one in a sense. Take the Super Mario Kart run into consideration, a racing game like DKR. The first version was published before the Diddy Kong Racing one was even released, and it was much more entertaining than DKR. And yet DKR was published too, despite it lacking the entertainment options of SMK. This is a similar scenario. SSB64 does not have as many entertainment options, but it is still good in its own right. Completing the bonus stages in a speedy version is something to consider as a requirement, even though the "pure speed" and the bonus game goals conflict with one another. I personally lean slightly towards them being seperated - that way, one version has the goal of killing the character the fastest, whereas the other one aims for fastest completion. But hey, it does add some entertainment.
Joined: 11/15/2004
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This wasn't as bad as some comments had led me to expect. It certainly didn't show off any astonishing combos, huge smashes or awesome fighting. It aimed to be fast, and it was. I liked Samus' death. It didn't really last long enough to become boring, nor was it especially entertaining. I probably should have voted Meh, but it met its goal of being fast, so I voted Yes without really considering the Meh option.
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Joined: 7/16/2006
Posts: 635
It wasn't THAT repetitive. Link and Fox died in about the same way (although the luck-manipulated roll on Fox was very noticable), but Mario Bros had that nice dual combo, Pikachu had the double spike, and Samus got comboed off the acid, which was pretty neat. The teams were about the same, but there's not much else you can do with them, and the manipulation for Snorlax was a bit of a surprise. Giant DK and Metal Mario were hilarious, and Master Hand was just awesome. And check out the score--over 2,000,000. Anyways, that's why I voted yes. That being said, I'd still prefer it if the Bonus stages were completed, but w/e, it's not of huge importance to me.
Joined: 2/26/2007
Posts: 1360
Location: Minnesota
This should not be published in any way, shape, or form.
    The movie was repetitive. No entertainment value what so ever. If the movie was aiming for fastest time, why did a red yoshi have to be hit two times? Massive FAILURE messages burn my eyes.
To sloppy to be put onto TASVideo's high-quality N64 video list, and too dull to be taken seriously as "entertaining." Use more combos, and not aim for only speed, and you may be able to make a good (and publishable) SSB movie. [/opinionated rant]
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
XIF
Joined: 2/7/2006
Posts: 58
I found this entertaining, although I think it could be done better stylistically I vote yes mainly because of the surprise factor. the egg strategy was funny, and double spike was awesome. Samus and Master Hand were just... cool.
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Joined: 5/2/2006
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I liked it, if it were any longer I would think about a meh vote, but as it is I think Ill go with yes.
Has never colored a dinosaur.
Post subject: big post, system error should leave forever
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System Error wrote:
the same can be said about many other TASes, can it not? There are a number of TASes which abuse fast but repetitive strategies that are already on the site. Besides, this game is long overdue for a published TAS. It is time to put our opinions of repetitiveness aside and finally do what should have been done a long time ago.
System Error wrote:
Super Smash Bros., on the other hand, does not have a character like Shang Tsung, and therefore has to work with characters who are more one-dimensional. One, that aims for the fastest time possible, without any care for entertainment whatsoever (i.e. using repetitive strategies if necessary) I am sure that this compromise of having both types of movies on the site will satisfy the needs of all but the most stubborn of members.
Before I say anything, you should really read this before you vote again, since you're violating a lot of those. You are making a lot of terrible arguments here. The worst ones are in bold. We don't have an obligation to publish any run, regardless of its popularity. We shouldn't ever put aside our entertainment values for the sake of publishing a movie. We should never ever submit a run that completely ignores viewer entertainment for the sake of speed. The fact that you're willing to concede all of these makes me wonder if you really get the whole point of this site. Furthermore, I would just like to point out that in the past, SSB has had playarounds, pure speed, speed:point ratio, and speed:entertainment ratio runs submitted. All have been found lacking for the simple fact that while SSB is a great game to play, you can not complete it quickly without it being very repetitive and annoying/interestingly enough without drawing it out too far. I don't get why people can't simply accept that there will always be a huge obstacle for this game as a speedrun because, as stated, the game is so one-dimensional compared to other fighting games that you can not do anything quirky and interesting with the mechanics as is. I can appreciate people enjoying this movie. However, for the sake of judgment later on, it would be of great service that people explained what it was that that liked/disliked so that there was a more rational debate. It does no one any good to just say 'this was good so Yes' or 'this wasnt that great but Yes anyways.'
bkDJ wrote:
I was excited at first. and then after about 5 yoshis died, I felt pretty meh throughout the rest of it. I will abstain from voting.
This makes no sense. What's the point in even watching a submission/posting your opinion in the thread without also affirming a valuation by vote? I know that the votes really don't mean anything in the long run, but you're doing everyone a disservice by not voting. It would seem like I'm just trying to gather up No votes here, which is partially the case, but it also stands to logic that if a run makes you feel meh, you should vote Meh so that your opinion can be factored in numerically. It at least detracts from the confidence of the Yes to No ratio.
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I was entertained, but not terribly more entertained than by the other ones I've seen. It's impressively played -- a "wr" according to the submission file :) There are a couple of unique moments like Snorlax, the double ko of the Mario Bros, fast metal man, etc, as other people have posted. This game lends itself to many goals, and seemingly many authors who are interested in running it. It's certainly not always the most impressive game to TAS but does have quite an audience... Good job Blaze, hope to see more from you.
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Joined: 5/17/2007
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Good job, voted yes
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If you want a more thorough one like I usually do PRO: Difficult goals accomplished with unreasonable ease: No damage Clear, V. Hard, 1 life- one or more of this results in the "INCREDIBLE" at the end. The Mario Bros and DK stages are high points, due to other strats being necessary. CONS: Somewhat repetitive action. Difficult to avoid, as author points out that there is only one way to OHKO the Team enemies, and there are for each character in this game 5 aerials, 9 ground moves, a running attack, 2 throws (plus pummel), and 3 specials, except Kirby- and eating enemies for their B special is slow and rarely worthwhile. (SSBB is only slightly better: 1 more special, 2 more throws, with some odd pluses like Marth/roy's alterable combo, Link/Samus/Young link's hookshot/grapplebeam...) Does Not Complete all Bonus Stages- the FAILUREs are as downing as the INCREDIBLE is upping.
Mitjitsu
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I'm not going to go into depth with this submission other than saying I liked Comicalflop's version better. I don't see the game getting published since there is some people who are hell bent on not seeing the game published.
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Games not suitable for TASing should not get published. Easy as that.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Post subject: Re: big post, system error should leave forever
Joined: 7/25/2007
Posts: 109
The Zurreco said this shit: ¦ Before I say anything, you should really read this before you vote again, since you're violating a lot of those. 5 and 7 is a lot? Maybe 8, but I was only stating the opinions of others and not my own. And I read that list as well, now that it has been pointed out to me. The disclaimer in particular. :) The Zurreco said this shit: ¦ The fact that you're willing to concede all of these makes me wonder if you really get the whole point of this site. I was one to defend the Super Mario All-Stars SMB3 playaround, when many other people disliked it. So yes, I do get the point of the site, and the point of Tool Assisted Superplays. ;) I am not really sure how we would get SSB:64 TASing really going, since many people, as AKA put it, are "hell bent" on not seeing it published. But I do know that actually getting it going in the first place would be a huge help. So what if it is a "violation" of what some guy said is a popular excuse for a publication of a run? Sometimes we need to bend the rules a little to get by, and other times we need to change them altogether. Change is good. (P.S. Your statements are not actually shit. It is just a "customized" method of quoting.)
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Just watched it, voting meh. It has a couple interesting moments (the Samus KO in particular), but about 90% of the run's time was best described by the first two bonus stages. There's one thing I don't understand, and let's take it under the scope here.
AKA wrote:
I don't see the game getting published since there is some people who are hell bent on not seeing the game published.
In fact, you're wrong on many levels. The game has tremendous entertainment potential. I don't feel the need to explain it to you because I believe you know this be the case, but still, take a look at the link Raiscan has posted on the first page. Yet, almost every single submission here aimed for faster/more repetitive KOs or other kinds of fuck-arounds instead of being a full-fledged superplay that would show various moves and interesting ways to complete the stages, rather than mashing the same attack several times in a row and considering THAT entertaining. What I don't understand is how people manage to overlook this fundamentally simple thing, especially when every single fighting TAS on the site tries to abide by this guideline. Every Single. This flies completely above my head, and it's no wonder many people don't consider this run entertaining. Because it doesn't show a quarter of what the game is capable of, gameplay-wise. And it will be the reason it will (most likely) get rejected, and not the speculation that those in charge don't like the game.
System Error wrote:
Someone here, I forgot who, once mentioned that Super Metroid runs all basically use the same route, except with slightly different tricks or more optimized movement (usually barely noticeable), which makes them repetitive as an overall whole. Yet, people still go crazy over and improvement there.
"Let's take some ignoramus's words and use them here as an argument, that HAS to work." Should probably put more attention to the veteran's words:
Bob Whoops wrote:
The only reason this movie is semi-enjoyable is because everyone played SSB and it was an awesome game. The run itself, whether or not it is optimized, was not very entertaining to me.
…Because he nailed the issue here spot-on.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Mitjitsu
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System Error wrote:
. So yes, I do get the point of the site, and the point of Tool Assisted Superplays. ;)
TAS is a term that has been used long before this site was created and certainly doesn't abreviate to Superplays. It's just a term that was invented to screw with newbies minds. EDIT: It stands for Tool ASsisted, yes we enjoy messing around with peoples heads.
Joined: 7/25/2007
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The moozooh said this shit: ¦ "Let's take some ignoramus's words and use them here as an argument, that HAS to work." I think it was a veteran who said that. I think. Like I said, I forgot who said it, but since it's late where I am, I can't be assed to check right now. One thing to keep in mind as well - just because someone has experience does not necessarily mean they will be sensible. And I think I sense a hint of elitism in your words. That is one of the more dangerous aspects of experience (especially over the internet): they tend to hate change. But like I said, sometimes, a change can be beneficial. Adjusting can be painful at first, but after the transistion period is over, things will be better than they were. Everyone has their own opinion on things, too, and as mentioned, there were unique points in the movie that made it worth watching in some people's eyes. The AKA said this shit: ¦ TAS is a term that has been used long before this site was created and certainly doesn't abreviate to Superplays. It's just a term that was invented to screw with newbies minds. EDIT: It stands for Tool ASsisted, yes we enjoy messing around with peoples heads. Ah. I was just confused because of the logo in the top-left of the forums. Good to know what it really means...I guess. >_>
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