"Your mission: Save the captured princess Lala from the Great Devils evil empire!!! You are the only one who can save Lala." By collecting every heartpiece in the room a treasure chest opens with a pearl inside. If you collect this pearl a door will open and you advance to the next level. This game contains 50 of these levels.

Game objectives

  • Emulator used: FCEU 0.98.23 (works also on other versions)
  • Completes game as fast as possible
  • Uses no passwords
  • Manipulates luck (enemy movement)
  • Abuses programming errors

Comments

Deign and Nitrodon told me that Zugzwang, who is/was making a speedrun at SDA, had posted a movie of the first three levels. He used a different strategy on level 3-2, and if TASed, his strategy was 7 frames faster than the currently published TAS. The improvement comes from using an egg to ride to the other side of the level instead of walking around it. I had obviously already tried this in previous versions, but the way I did it didn't work out.
Luckily, this new version isn't entirely due to this improvement... I also found another improvement myself! In level 2-5, there was a small wait before getting the heart in the lower left corner. This wait is now avoided by shooting the enemy nearby. I however had only 1 shot left to complete the rest of the level, so I lost a few at the end for manipulating enemy movement, but it was still 9 frames faster!
9 frames from my improvement, and 7 from Zugzwang's improvement makes 16 frames in total. However, due to unfortunate lag, that couldn't be avoided, I lost 2 frames in other levels. In the end, this movie is 14 frames faster than the previous version!

Easter egg

You only have to press a direction in Lolo every 8 frames for Lolo to move. This allows a lot of freedom to put in other input, without affecting the Lolo TAS. This particular movie file will not only complete Adventures of Lolo (U).nes, but it will also complete Defenders of the Crown (U).nes!
I picked Defenders of the Crown because I like the game, and there is no TAS for it was or will be made. I know the game if a poor TAS choice, but I think the few people who did play the game will enjoy it. For the others it might be a nice thing to know that this movie file also completes another game (without of course slowing down the Adventures of Lolo TAS in any way).
The Defenders of the Crown TAS is completed (for as far as I know) in the least turns possible. It isn't possible to complete it in this few turns in normal playing, due to the luck manipulation involved. The Defenders of the Crown TAS obviously isn't perfect, since Adventures of Lolo was obviously sometimes in the way (especially when I had shots there I couldn't fire yet). I am also not sure about the catapulting and if I really needed to shoot that much there (probably not). In any case, besides those small things, it's a very fast completion of the game, enjoy!
Also note that this isn't a dual TAS of anything and isn't supposed to look good together. The games are completely different, and this was only done to add a funny easter egg. Maybe it even shows that dual TASes of completely different games with different lengths are pointless :).

Thanks

I thank: - Zugzwang for the level 3-2 improvement - Deign for hexediting - The people who found improvements to previous versions of this TAS: Nitrodon, AnS, BagofMagicFood and Hanzou.
Enjoy!! (for those who are still watching new Adventures of Lolo submission)

NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Oh! I also corrected the ROM name.
  • You indicated Adventures of Lolo (U).nes
  • I updated it to Adventures of Lolo (U) [b1].nes

adelikat: Accepted as an improvement to the published movie.

adelikat: Processing.


TASVideoAgent
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This topic is for the purpose of discussing #1969: Baxter's NES Adventures of Lolo in 22:37.07
Active player (437)
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yes vote, cause i saw it before Baxter did =D
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
Twisted_Eye
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hahaha, it also defeats Defender of the Crown?! THIS I gotta see! Not that Lolo love isn't amazing as well, of course.
AnS
Emulator Coder, Experienced player (727)
Joined: 2/23/2006
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Whoa, who could expect an unassisted speedrun to provide better strategy for such polished TAS.
Former player
Joined: 10/6/2007
Posts: 330
Location: B.C Canada
14 frames is it? Unless this game is in the frame wars, I don't think it should be published. But seeing as how I don't know if it is or not, I'm not gonna vote. Just wanted to mention that.
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Pekopon wrote:
Unless this game is in the frame wars, I don't think it should be published. But seeing as how I don't know if it is or not, I'm not gonna vote.
Well, educate yourself then.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Former player
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Posts: 330
Location: B.C Canada
I don't get it. What am I looking at?
Experienced player (828)
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Pekopon wrote:
I don't get it. What am I looking at?
You also haven't been around long enough to remember the last lolo 1 submission, that had around 9 submission file updates while on the workbench.
Living Well Is The Best Revenge My Personal Page
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Oh my, that .jpg looks like Turok. >_< PNG is better at that, believe me.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced player (828)
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moozooh wrote:
Oh my, that .jpg looks like Turok. >_< PNG is better at that, believe me.
I think the graininess adds to the charm!
Living Well Is The Best Revenge My Personal Page
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NOW it looks like Turok. I haven't watched the Defenders of the Crown half of it yet, but thumbs up on the Lolo.
Kirby said so, so it must be true. ( >'.')>
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I only watched Defender of the Crown and that was quite funny by itself.
Voted NO for NO reason
Former player
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Not sure if this was already posted, but the rom used wasn't: Adventures of Lolo (U) [!] It's using: Adventures of Lolo (U) [b1] I think b1 means bad dump I may be wrong. Don't remember rules on TAS but isn't this considered a bad rom to use? Not trying to rain on your parade, I enjoyed the movie.
I think.....therefore I am not Barry Burton
Twisted_Eye
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The DotC TAS was amazing, my world has been thoroughly rocked With this in tow, feel free to improve Lolo all you like!
Tompa
Any
Editor, Expert player (2213)
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Even though this isn't accepted yet, I'm trying to encode this as my first encoding. I don't know how good it will be in the end but I just want a chance at least... :) Nice run btw, the music is making me insane after awhile though.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1131] NES Adventures of Lolo by Baxter in 22:37.07
Player (58)
Joined: 8/15/2008
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Location: Sacramento, CA
Thanks Baxter. Its funny no one PMd me or mentioned this at the SDA forum. I just happened to find this about a week ago by chance. I remember finding this solution and thinking "now I'm sure this is faster than the TAS". After I timed it I was stupified that it was approx a 1/2 second longer. Obviously my timing wasnt very accurate plus I noticed from your vid I pause too long at the top of the island. As for being surprised this came from a non TASer, thanks, but it really makes sense. Personally I think more about a game away from it than playing it, so it doesnt really matter that its in "real time". I think thats true of many TASers Finally, its too bad you didn't wait for my speedrun before updating yours. I still have at least one more improvement :)
Skilled player (1409)
Joined: 5/31/2004
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Well, if you know a possible improvement to this run, feel free to tell it.
Player (58)
Joined: 8/15/2008
Posts: 34
Location: Sacramento, CA
Well I'm a bit torn. Not because I don't want to tell you, but because I was hoping these solutions would give me incentive to finish my run quicker. I'll give the you the concrete one. As for the questionable ones I'll consider. 9-3 dont dance around with Lolo but wait half out into madussa's path. As the sleeper comes up the middle it "commits" itself the moment it turns left. You can use this to start moving up and right before it reaches you straight on. Saves maybe a step.
Skilled player (1409)
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Well, you should actually TAS it in order to know for sure if it saves time. I've TASed that level many times, and I'm don't think 9-3 can be improved. Please make a movie (fcm) and time how many frames it takes you to complete, and compare it to my movie. I don't believe that level at my TAS can be improved. If you just made the suggestion from looking at the level, or playing it yourself in realtime, then don't bother making an fcm... then I know for sure it's not an improvement. Edit: Ok, I'll explain the level a bit. The waiting for the entire level is due to the second leaper turning right when reaching the rocks (when lolo stands in the sand). I can move through the sand a lot earlier, but then the leaper turns left, goes through the arrow tile and kills me. I continue walking through the sand the first place possible so that the leaper turns right and doesn't kill me. So yes, I could reach the sand probably faster (also note the extra tile I walk at the top right)... but there is a wait needed for the second leaper's movement anyway... so your suggestion is not an improvement (or I completely missed something, and feel free to make an fcm and prove me wrong if that is the case).
Player (58)
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Posts: 34
Location: Sacramento, CA
Hmm maybe I started on the wrong foot here? I dont know how to TAS or how to make an fcm recording to compare frame counts. I do count steps. As you well know all the enemies in the game travel the same speed as lolo, so I use this often to gage how long I pause in reference to lolo steps. This is a snapshot from my FCE ultra (yes i've played in real time) This is your TAS As you can see your sleeper has taken one extra step while we are at the same point. Hence youve taken a step longer. Also, perhaps this is the reason why the sleeper NEVER follows me up the middle. Maybe because I'm further right sooner? He stays across the bottom and goes up the far right. I also dont need to take your timing step. (which of course I realized it was a timing step) So it looks like a two step improvement.
Skilled player (1409)
Joined: 5/31/2004
Posts: 1821
zugzwang wrote:
the sleeper NEVER follows me up the middle
Ah, well... this explains a lot, since this is the actual improvement. The first explanation and even the pics in this post didn't really point this out. I knew I could have gotten faster there, and I could have sworn I had already tested what you suggested, and sofar that lower leaper always went up the middle. So I thought you were only suggesting how to get to the top faster, but I already knew that was possible. The essential part of the level was waiting for that second leaper, and going by your first post, I thought you didn't know this. This is why I was kinda annoyed by the fact that you had already claimed to know an improvement while it actually didn't seem like an improvement at all. Now that you mentioned that this influences the second leapers movement, I tested it and you are indeed correct! This should save about 19 frames roughly. I'm still puzzled as to why I never noticed it before though, as I'm somewhat certain I tested this before. So nice find, and good job on finding it! I won't be doing the improvement anytime soon though, as more might be found. Good luck with your speedrun too.
Player (58)
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I decided to give you everything Ive got :) A total of five improvements: http://www.youtube.com/watch?v=Wj2idT37LfM 3-1: There are two faster ways to the chest than the current TAS 103 steps and 101 steps. of course the trick is getting the skeleton to follow you without pause. I happened to find it on the 101 step solution so I didnt have to bother looking at the other. I think I use the shot better ;) current TAS 105 steps to chest this is 102 1/4 -2 3/4 steps 3-2: HA! well at least I can say I found this one for certain on my own! The steps are saved because I dont have to go around the skeleton and I dont wait for the egg to float were you need it. Current TAS 61 steps to chest this 58 -3 steps 8-4: An intesting surprise, I loved this TAS solution but while trying to optimize the begining found this. Instead of going right twice(in upper left quadrant) I do it only once on the second pass and get the heart. Current TAS 117 steps to chest this is 116 -1 steps 8-5: THIS is my baby. considering how much time Ive spent on this level I am so pleased to have found this solution. There is a clip at the end that shows my original effort. What I found is a very good way to syncronize the knife men without losing time. Ultimately I realized I was spending longer timing my trips down on the rest of the level than it was worth. Consider you dont push either of the men down, negate them use your fastest solution you'll gain 12 steps. However in my solution without pushing them down I was using like 7-8 in timing. Granted it was faster than regular just seemed improve able. (not mention extremely difficult realtime) So It occured to me if i DO push one down maybe I wont need the have the timig issues. PRESTO I give away 5 steps and end up getting 7 theoretically. Well actually, because my result is an almost 4 step improvement! Current TAS is 177+ steps to chest this is 173+ -3 3/4 steps 9-3: You've seen this improvement in the previous posts. Unfortunately I dont think it will make it into my speed run :( I'm sick of restarting after I die here. I put my alternate solution as the final clip. Funny enough its the same steps as the current TAS Not exactly sure of steps but deduced it was -2 -2 steps Approx -12 1/2 steps A second note to 8-5: I'm certain the TAS can be improved beyond mine at least 1 step. Its likely that the solution doesn't involve syncronizing the medussas. Oh, and sorry about the video quality. Its what I got. CHEERS! Zugzwang Edits are in RED. I added so that you know what I was looking at in comparison
Skilled player (1409)
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Wow, these improvements are great! Especially since you found them in real time, and because quite a lot of people already looked at improvements for this game many times. The improvement on 3-1 is awesome. The different placement of the bridge is very nice and inventive. I was always bothered by 3-2... I always disliked that level since there didn't seem to be a very intuitive way to complete it. Your new route is still someone intuitive, but a nice improvement :) 8-4 was an interesting surprise indeed. Nice work on this... I think I remember hanzou saying he was surprised at me improving this level some time in the past, since there is no enemy interaction in this level. 8-5 is probably one of the hardest levels to perfect. I also spent quite some time on it, as well as BoMF. At the first versions, the enemies didn't move parallel, so it's not like I only focussed on getting them to line up... but there are many possibilities at this level. I'm very impressed you improved it in realtime :o 9-3, as already mentioned, I'm surprised this was missed somehow, nice find though :) Five improvements is a LOT, especially for this game. I'm glad a next submission of this TAS won't just have a single level improved! I'll try to find if I can get some improvement of my own in there as well, but that will probably be very hard. All of these Lolo improvements surely are taking this TAS closer and closer to perfection... but it might also cause a feeling that this will never be perfect... It is particularly peculiar, since this can be considered by far the easiest Lolo game. Anyway, great job Zugzwang!
Player (58)
Joined: 8/15/2008
Posts: 34
Location: Sacramento, CA
Thanks Baxter its nice to know you appreciate my effort. Oops, so I was looking for a level that you could probably improve and I found another myself! 6-1: I dont have time to post a vid, but perhaps you can find it yourself. It is less intuative than your solution is now, so im sure thats why it hadn't been found earlier. You dont get the lower middle heart first. Current TAS is 95 steps to the chest, this is 94 Anyway 1-3: I looked for a long time for a way to get the skeleton to go back down once he reached the top left corner to no avail. There is a vid on you tube where a guy made it go back down. Unfortunatelyit looks like it requires the upper heart to be taken first. This is a bummer because I believe there is about 14 steps of waiting in this level. 3-5: I found a completely different solution that happens to have the exact same number of steps grrr. 5-4: I use a sight variation just for fun with a bridge in the lower left corner. Should be the same unless theres a difference at a frame level. 7-3: Question, with perfect accuracy is it possbly to: get left heart go up middle get right heart shoot upper right fire guy shoot block madussa shoot upper left fire guy AND get chest before upper right hatches I know I cant do it realtime but its frame close 8-5: you shoud improve just buy using your stratagy for first 30 steps (which I cant do) but dont push the left emerald down at all. Then use my strat for the rest. Remember the timing is much easier the second half. 10-1: This is one level I didnt try to improve. The way I go is again a variation but the same number of steps. The solution is so good it would seem..... I think 8-5 is the best canidate.