Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
... I don't see a recent m64.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I couldn't watch Blooby's .m64, and do you see me making curt AVI demands? Nope. The demand (and people whining about deysnchs) for OoT is always high, so assume that an AVI will be made regardless.
Homepage ☣ Retired
Joined: 4/1/2008
Posts: 149
Well I did make some quick encodes for the child segment are up if you want to see a preview of this amazingness, but there arent any wips of the adult part of the run and once the run is finished im thinking about making a publishable quality avi + youtube segments if bloobiebla wants. In case anyone cant find the child segment encodes... My 95mb low quality avi My 370mb high quality avi
Comicalflop wrote:
I don't recommend HISSing at parties though, people will think you're a snake.
XIF
Joined: 2/7/2006
Posts: 58
Comicalflop wrote:
I couldn't watch Blooby's .m64, and do you see me making curt AVI demands? Nope. The demand (and people whining about deysnchs) for OoT is always high, so assume that an AVI will be made regardless.
Should I grovel more?
<3 time attacks
Joined: 7/26/2006
Posts: 1215
XIF wrote:
Should I grovel more?
I think he just means that asking doesn't serve any purpose because we encoders are aware of demand. Raiscan said he would do the publishable one, chaosv1 might do another huge one that's super sharp, and I'll do a high res one that might not be so sharp but won't be so huge either. None of us can/will go any faster or slower due to requests :)
Player (79)
Joined: 7/7/2008
Posts: 873
Location: Utah
I just hope this run isn't too disappointing like the last one
Joined: 7/16/2006
Posts: 635
Captain Forehead wrote:
I just hope this run isn't too disappointing like the last one
From what the child portion looks like, we can be certain it won't be.
XIF
Joined: 2/7/2006
Posts: 58
bkDJ wrote:
XIF wrote:
Should I grovel more?
I think he just means that asking doesn't serve any purpose because we encoders are aware of demand. Raiscan said he would do the publishable one, chaosv1 might do another huge one that's super sharp, and I'll do a high res one that might not be so sharp but won't be so huge either. None of us can/will go any faster or slower due to requests :)
Basically I'm heading up the Redundancy Department of Redundancy? My bad... I feel ya. Bloobiebla: are you using an actual joy stick for the analog movements or something else? Always wondered what the preferred method for TASing n64 games was.
<3 time attacks
Joined: 2/13/2007
Posts: 448
Location: Calgary, Alberta
Sigh, here we go...
Renting this space for rent. Trying to fix image on this site. Please cut slack. As of April 6th, 2012: After a long absence, here we go again?
Player (156)
Joined: 4/7/2008
Posts: 217
XIF wrote:
Bloobiebla: are you using an actual joy stick for the analog movements or something else? Always wondered what the preferred method for TASing n64 games was.
I use the TAS input plugin for directions, and i use a classic n64 controller for the buttons, since it can get annoying to click all the buttons on the plugin. The controller also helps test things that need testing. With that said, the controller analogue isn't used for inputs
Experienced player (608)
Joined: 10/23/2004
Posts: 706
chaosv1 wrote:
In case anyone cant find the child segment encodes... My 95mb low quality avi My 370mb high quality avi
I'd like to know why Bloobiebla holds onto that cuckoo for so long on his way up to Zora's domain. I didn't think you needed it to get through the waterfall, and it looked like it slowed him down the whole way (except the initial fence skip).
Current Project: - Mario Kart 64
Joined: 3/29/2006
Posts: 273
Location: Sweden
Weatherton wrote:
chaosv1 wrote:
In case anyone cant find the child segment encodes... My 95mb low quality avi My 370mb high quality avi
I'd like to know why Bloobiebla holds onto that cuckoo for so long on his way up to Zora's domain. I didn't think you needed it to get through the waterfall, and it looked like it slowed him down the whole way (except the initial fence skip).
You do need it to get past the waterfall. Either that or play the song, which is slower.
Active player (355)
Joined: 1/16/2008
Posts: 358
Location: The Netherlands
YautjaElder wrote:
You do need it to get past the waterfall. Either that or play the song, which is slower.
crazy suggestion from a zelda noob: invoke a chicken raid/rain, run normal speed to and get dmg-boosted through the waterfall?
TASes: [URL=http://tasvideos.org/Movies-298up-Obs.html]Mr. Nutz (SNES), Young Merlin 100% (SNES), Animaniacs 100% (SNES)[/URL]
Active player (499)
Joined: 1/12/2007
Posts: 682
I think it's possible to get past the waterfall without the cucco or the song, but by the time Bloob realised this, he was well into the adult section.
Player (156)
Joined: 4/7/2008
Posts: 217
Swordless Link wrote:
I think it's possible to get past the waterfall without the cucco or the song, but by the time Bloob realised this, he was well into the adult section.
Yeah, superflip
Joined: 8/15/2008
Posts: 13
Location: homee
Very nice prewiew of the run. I'm looking forward to it's release. And I wondered: Shouldn't it be no pause delay in this TAS? I thought this problem had been solved in the TASes of Swordless Link and Bloobiebla thank to the new mupen. Or will the pause delay be edited out a the end of the run.
N/A?
Player (156)
Joined: 4/7/2008
Posts: 217
Arthur42Wonko wrote:
Very nice prewiew of the run. I'm looking forward to it's release. And I wondered: Shouldn't it be no pause delay in this TAS? I thought this problem had been solved in the TASes of Swordless Link and Bloobiebla thank to the new mupen. Or will the pause delay be edited out a the end of the run.
They will be attempted to get hexed out, but there's only a small chance it will work. Also, hexing of certain areas of the child section are hopefully going to be hexed, but there's no guarantee for that to work either :[
Joined: 10/1/2007
Posts: 52
Ah, who cares if it doesn't work. I sure as hell won't. It will still be just as entertaining.
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
The pause delay has been fixed in the new unreleased version of Mupen. Sadly it doesn't have a soft reset, but it will probably be available when its eventually released. From initial experience, hexing out the delay was not successful as it screwed up the ruppee manipulation in the training area, and I can imagine most other areas in the game desyncing as well.
Joined: 8/23/2007
Posts: 29
ICheatAtGolf wrote:
Ah, who cares if it doesn't work. I sure as hell won't. It will still be just as entertaining.
word
Joined: 6/9/2006
Posts: 614
Location: Mettmann
snorlax wrote:
Please don't make anymore WIPs. Just post it unannounced on the workbench.
i like More and more wips :D gogogo
Joined: 9/4/2008
Posts: 6
I've noticed two things and am curious. Why isn't the Temple of Time Door Skip being used for TAS videos when as an adult... 1. You can cast the Sun's song in the Temple of Time and escape to the beginning of the Temple of Time - circumventing the wall 2. You could teleport to Desert Colossus, die, save, and reload at the Temple of Time - circumventing the wall I've read the past several pages but didn't see an answer to this.
Joined: 7/16/2006
Posts: 635
If you're referring to the current run up, it's horribly outdated. For future runs, a superslide OoB takes 1 heart off Link's health, for a quick death with proper health management, and the DoT skip will be used. Of course, a version of Mupen with recorded resets would allow a simple savewarp. For Bloobieblah's run, he may consider the skip a major skip. Though I'm not entirely sure whether he uses it or not.
Experienced player (828)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
AKA wrote:
okaygo wrote:
How goes progression with the current runs.
Expect to see the completed run in August/September
August has passed, and September is here. Is this on indefinite hold until Mupen Plus, or is progress still being made?
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Mitjitsu
He/Him
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Joined: 4/24/2006
Posts: 2997
mmbossman wrote:
AKA wrote:
okaygo wrote:
How goes progression with the current runs.
Expect to see the completed run in August/September
August has passed, and September is here. Is this on indefinite hold until Mupen Plus, or is progress still being made?
We've mostly had to redo everything because shorter pauses have caused desyncs. It's caused massive headaces in terms of redoing the ruppee collecting and the peehat is refusing to cooperate, but it has been some what a blessing in disguise because there were some minor time savers we were able to implement. Not having the soft reset will definitley put completion on hold for the time being.