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Experienced player (634)
Joined: 8/28/2008
Posts: 443
Also, I'm working on a Mega Man 3 speedrun. I'll post the WIP for that when I finish the first level. :D
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
mega_man_3 wrote:
P.S. Are you still working on your MM5 speedrun?
Yes, I'm halfway redoing the Gravityman stage. I've been very busy the past few weeks, so I didn't work on it much, but I should have a bit more time for it the next few weeks. I'll post in the Mega Man 5 topic when I'm done with Gravityman.
Experienced player (634)
Joined: 8/28/2008
Posts: 443
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
mega_man_3 wrote:
Here's another WIP: http://dehacked.2y.net/microstorage.php/info/960278845/mega_man_3-megaman6WIP%282%29.fcm
It's looking very nice. Are you using subpixel RAMadresses to optimize the sliding? And a lag adress to minimize the lag? I think these are vital for getting the TAS to be absolutely perfect. Also, you should consider using FCEUX. The fcm file you posted syncs just fine when it's converted to fm2.
Player (46)
Joined: 9/25/2008
Posts: 48
excellent. you should really consider finishing this run mega_man_3
Experienced player (634)
Joined: 8/28/2008
Posts: 443
Baxter wrote:
mega_man_3 wrote:
Here's another WIP: http://dehacked.2y.net/microstorage.php/info/960278845/mega_man_3-megaman6WIP%282%29.fcm
It's looking very nice. Are you using subpixel RAMadresses to optimize the sliding? And a lag adress to minimize the lag? I think these are vital for getting the TAS to be absolutely perfect. Also, you should consider using FCEUX. The fcm file you posted syncs just fine when it's converted to fm2.
Well, I am using the subpixel address. I'm just really good at optimizing lag by doing the sliding and stopping technique. I hope you liked the new strategy I used for Flame Man's stage. :) I'm going on to Plant Man's stage now. I'll post a WIP when I'm done with that stage.
Experienced player (634)
Joined: 8/28/2008
Posts: 443
Shinryuu wrote:
mega_man_3 wrote:
I clicked the link to my WIP and this came up. Type: FM2, FCEU version 0.. Duration: 4M 17d 6h 9m 14s (2^2^6 frames) Rerecord count: Start point: Nowhere Controllers: Format: Comment: Room for rent! Apply: mega_man_3's skull. Download: Link Where did that bolded part come from? I think someone hacked in there!
Because you have tags you inputted there. I am not annoyed but I've ever never before seen any persons acting like you :D Are you from a different dimension, galaxy or planet?
Nope, sorry. Also, I haven't seen you around here in a while. Did you get to see my speedrun? :D
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
mega_man_3 wrote:
Here's another WIP: http://dehacked.2y.net/microstorage.php/info/960278845/mega_man_3-megaman6WIP%282%29.fcm
I watched it and I liked what I saw (please go ahead!), except for the Windman boss battle. I just don't like the random floor-scrubbing act / leftright act. I don't particularly enjoy people with ADHD.
Experienced player (634)
Joined: 8/28/2008
Posts: 443
Bisqwit wrote:
mega_man_3 wrote:
Here's another WIP: http://dehacked.2y.net/microstorage.php/info/960278845/mega_man_3-megaman6WIP%282%29.fcm
I watched it and I liked what I saw (please go ahead!), except for the Windman boss battle. I just don't like the random floor-scrubbing act / leftright act. I don't particularly enjoy people with ADHD.
I'm glad you enjoyed my movie! :D And about the floor sliding during the first boss, I had to do that to speed up charging my weapon. I'm still on Plant Man's stage (I'm on the last section). I'll post that WIP when I finish that level.
Experienced player (634)
Joined: 8/28/2008
Posts: 443
Here's my third WIP (I finished through Tomahawk Man's stage): http://dehacked.2y.net/microstorage.php/info/16057218/mega_man_3-megaman6WIP%283%29.fcm
Player (224)
Joined: 10/17/2005
Posts: 399
I can't believe how smooth your WIP looks, even with the crazy ADHD sliding. Keep on kicking it.
<adelikat> I've been quoted with worse
Joined: 8/27/2006
Posts: 883
Youtube or files someone ? please :)
Joined: 12/16/2006
Posts: 21
Location: Toronto, baby!
Youtubing it now...
DESTROY THE CORE
Bp_
Joined: 11/30/2005
Posts: 81
Location: Quebec
UNKNOWNFILE wrote:
Youtubing it now...
cool thx hope to see it soon :)
Joined: 12/16/2006
Posts: 21
Location: Toronto, baby!
Well, it's still processing, but here is the link for it.
DESTROY THE CORE
Experienced player (634)
Joined: 8/28/2008
Posts: 443
Here's another WIP: http://dehacked.2y.net/microstorage.php/info/403532905/mega_man_3-megaman6WIP%284%29.fcm I finally have the first eight stages completed! I really hope Shinryuu gets to see my run, too! I want to see what he thinks! :)
Skilled player (1653)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
How far ahead of the published run is this? Do you plan on finishing it?
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Experienced player (634)
Joined: 8/28/2008
Posts: 443
Yes, I do plan on finishing this. I'm at the beginning of Mr. X's Fortress Stage 3.
Skilled player (1653)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Err, how many frames ahead of the published run are you, at the point you are at?
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Experienced player (634)
Joined: 8/28/2008
Posts: 443
I just did the calculations and Shinryuu arrived at Mr. X Stage 3 1095 frames slower than I did.
Joined: 8/27/2006
Posts: 883
pretty nice i will watch this when its ready
Experienced player (634)
Joined: 8/28/2008
Posts: 443
Awesome! I really hope this makes it on youtube! I saw my WIP on there already and it looks great! I really want to see what my whole run looks like on there when I finish it!
Player (46)
Joined: 9/25/2008
Posts: 48
wip gogogogo
Experienced player (634)
Joined: 8/28/2008
Posts: 443
For some reason I feel like I have to redo the stage 2 boss fight (mostly because I'm having trouble tryinig to luck manipulate the flamethrowing enemies at the beginning of the next stage and I think randomness carries on to the next stage for fortress stages). Plus, it looks really laggy at some parts. I think I'll go ahead and post the WIP after stage 2.
Experienced player (634)
Joined: 8/28/2008
Posts: 443
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