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Player (58)
Joined: 7/7/2008
Posts: 872
Location: Utah
Your gonna need 100% to beat the true ending anyways.
Post subject: Kirby 64 TAS
Joined: 5/22/2009
Posts: 4
Location: Under your couch
Do I need to make a full speedrun, or am I able to just beat a boss?
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3599)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Moving this to the correct forums: N64 Games
It's hard to look this good. My TAS projects
Joined: 1/27/2008
Posts: 236
Location: Somewhere
A full run, and I'm pretty sure that there is already a Kirby 64 thread up, so go there if you need help, want to TAS or want to blow up Litchtenstein with a mini-bomb the size of a pen. (^_^) *Psst.... take my suggestions. Especially the bomb one!*
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Active player (433)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Please do not create new threads as we like to keep things tight and neaty as possible around here. This means you should always look up for an existing thread and post there. In this case, here: http://tasvideos.org/forum/viewtopic.php?t=3891&highlight= Locked.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Editor, Experienced player (852)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
It's been 3 years and this TAS isn't still done. Any progress?
Skilled player (1308)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
People have been saying this game is too slow to be interesting, although I beg to differ. I believe Comicalflop was the last person to work on this, and then Forge started this and beat him by 3 seconds. I think this will be kinda neat to watch. Watch this and see what I mean: http://dehacked.2y.net/microstorage.php/info/167610220/Kirby64%20%28USA%29.m64 (Note: This is my first time with Mupen, so it may not be optimized.)
Editor, Experienced player (852)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Thanks for the WIP. I'll start a 100% run of this and hopefully finish it in the upcoming 15 years.
Joined: 8/27/2009
Posts: 159
Location: California
In regards to the test video up on youtube right now, Nahoc, will you be getting the cards on the picnic blankets in an actual 100% run?
Editor, Experienced player (852)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Antoids wrote:
In regards to the test video up on youtube right now, Nahoc, will you be getting the cards on the picnic blankets in an actual 100% run?
The video on Youtube is only a test to see the various speeds and movements. I think you're right, though; a 100% speed run should also aims to collect all the "?" cards. It would also be much more entertaining instead of just seeing Kirby hopping in the air for nothing. Good point. Also, Sonnikustar and me are co-authoring this for now.
Editor, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Hey, I just found a testrun WIP on nicovideo. Sorry to Sonikkustar and Nahoc that I didn't find this earlier. Part 1 Part 2 Part 3 Part 4 Part 5 Part 6 Part 7
Experienced player (873)
Joined: 4/11/2008
Posts: 157
Location: Anime land
As far as I know, this is the fastest run of 1-1. http://www.youtube.com/watch?v=ocpA269T1zc Survive uploaded this video. Also he uploaded in nicovideo except Part 1. He used new trick which wasn't use in nicovideo. The new trick can be used when kirby is jumping. But I don't know the detail of new trick...
Joined: 4/29/2005
Posts: 1212
I just gotta ask. Has a 100% run had any planning done to it lately? I remember the last time someone was trying to do it, I think they may have stopped due to difficulties.
Experienced player (873)
Joined: 4/11/2008
Posts: 157
Location: Anime land
Survive had finished a 100% run once and he started to TASing 100% run. It's much faster than other vids. http://www.youtube.com/watch?v=2F1aYPsNXaY
Joined: 4/29/2005
Posts: 1212
It kinda looked like he used a lot of wasted input against the boss, though. Unless that was all for manipulation.
Editor, Experienced player (852)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Well, sonicpacker and I are now working on a 100% TAS of this game. Here are our game objectives: • Defeat final boss • Collect all shards • Takes damage to save time We tested A LOT; fastest forms of movement, strats, etc. By using single-fire instead of double fire, we saved more than 3 seconds over survive's Youtube WIP. It turns out that single-fire is pretty much the fastest way to beat the mini-boss of world 1-1 too. We are actively working on it. We aren't aiming for any final time, as we are still at the very beginning of the run, but progress is made!
Editor, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Nahoc wrote:
• Collect all enemy cards
I don't recall the SDA run doing this. why are the enemy cards collected? How much time is wasted per card collected?
Homepage ☣ Retired
Active player (278)
Joined: 5/29/2004
Posts: 5712
Hmm, aren't there way more enemies than there are levels? So wouldn't you have to play through the shortest level a few dozen extra times to repeat the bonus game to get all the cards?
put yourself in my rocketpack if that poochie is one outrageous dude
Editor, Experienced player (852)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
You guys are both right. In my mind, a 100% run would aim to collect all the enemy cards, but, as Bag of Magic Food mentionned, we'd need to replay some levels to get them all. I think we'll just call this run a "All shards run" instead of a "100% run". Thanks for mentioning, guys.
XkyRauh
He/Him
Joined: 6/9/2005
Posts: 171
Location: Southern California
Bag of Magic Food wrote:
Hmm, aren't there way more enemies than there are levels? So wouldn't you have to play through the shortest level a few dozen extra times to repeat the bonus game to get all the cards?
Can you actually get all the cards from a single level? I seem to remember trying to replay a single level multiple times to get cards I was missing, and discovering that I could only get certain cards from certain levels--it needs to be tested!
Editor, Experienced player (852)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
XkyRauh wrote:
Bag of Magic Food wrote:
Hmm, aren't there way more enemies than there are levels? So wouldn't you have to play through the shortest level a few dozen extra times to repeat the bonus game to get all the cards?
Can you actually get all the cards from a single level? I seem to remember trying to replay a single level multiple times to get cards I was missing, and discovering that I could only get certain cards from certain levels--it needs to be tested!
I think that you need to kill an enemy to get that enemy's card at the end. If an enemy is not in a stage, you can't get its card in that stage.
Joined: 7/2/2007
Posts: 3960
Nahoc wrote:
XkyRauh wrote:
Bag of Magic Food wrote:
Hmm, aren't there way more enemies than there are levels? So wouldn't you have to play through the shortest level a few dozen extra times to repeat the bonus game to get all the cards?
Can you actually get all the cards from a single level? I seem to remember trying to replay a single level multiple times to get cards I was missing, and discovering that I could only get certain cards from certain levels--it needs to be tested!
I think that you need to kill an enemy to get that enemy's card at the end. If an enemy is not in a stage, you can't get its card in that stage.
I think that XkyRauh's question was whether or not you could get all the cards that are obtainable from a given level in a single pass, not whether or not you can get all of the cards in the game from a single level. I could be wrong though.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Active player (278)
Joined: 5/29/2004
Posts: 5712
That question would make even less sense, since you obviously get only one shot at the bonus game per time you complete a level.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 7/2/2007
Posts: 3960
Ah, well. I haven't actually played the game, so I guess I was missing vital context. :)
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Noxxa
They/Them
Moderator, Expert player (4141)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
If I recall correctly enemy cards don't count to the completion %, so it would still end up with 100% and could be called a 100% run.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
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