Joined: 3/11/2008
Posts: 583
Location: USA
Xkeeper wrote:
Brought to you by Acmlm I wonder what kind of reaction this will get...
Crossposting as relevant.
Joined: 5/25/2009
Posts: 5
eternaljwh wrote:
Xkeeper wrote:
Brought to you by Acmlm I wonder what kind of reaction this will get...
Crossposting as relevant.
So nothing ever came of this? I'm curious that he never did end up posting the source for his work, or that no one contacted him about how he managed PS2 rerecording? That seems like a fairly major development but I haven't seen so much as a peep or comment on it since I first saw the videos 5 months ago. :(
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3576)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
I got a copy of acmlm's code and made a project for it: http://code.google.com/p/pcsx2-rr/ However, surprisingly, it has failed to stir up any interest :(
It's hard to look this good. My TAS projects
Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
I've recently tested PCSX2 with suikoden III(not my favorite thought) and I was getting a very decent FPS, so I will difinitly look around. ...Actualy, it would be nice to get something that is going to work/compatible on linux right now, before this is getting to complex.
Former player
Joined: 7/14/2006
Posts: 51
Location: Mexico
I have been trying some random games to see how it works. Devil May Cry 3 Special Edition: Suffers from a poor framerate on my computer, it's playable but this game really wants an autohold feature. I tried some jump canceled Helm Splitters and got a few without problems. Tales of Destiny Director's Cut: Loads and plays fine, but I get a black screen after the first cutscene on Stan's side. On Lion's side I don't see problems so far, even got a random battle on the world map(Majin-Ken!). Just some framerate issues, maybe I need a real video card. Guilty Gear Accent Core Plus: Shows the ArcSystem Works logo and won't advance any further. Guilty Gear Isuka: Similar to Accent Core, it gets stuck on the Sammy logo and freezes. Arcana Heart: Doesn't work. Melty Blood Act Cadenza: I really love 2D fighters. Doesn't work. I have been trying to convert regular PSV, CBS or MAX saves obtained from gamefaqs to the PS2 format the emulator requires, there's a guide here: http://www.ngemu.com/forums/pcsx2-forum/64482-gamefaq-saves-pcsx2-memorycards.html Some documentation for the TAS features would be appreciated, I found most of them by accident. :P Thank you.
adelikat
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Emulator Coder, Site Developer, Site Owner, Expert player (3576)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Tiger- wrote:
Devil May Cry 3 Special Edition: Suffers from a poor framerate on my computer
As a bug report, that is lol :D
Some documentation for the TAS features would be appreciated, I found most of them by accident. :P
Well, to document them requires somebody to figure this stuff out. Mind sharing the features you figured out? Also, game compatiblity is basically irrelevant here. There is a lot of work to be done with PCSX2 in that department but that is an issue for the PCSX2 team. Did you test the TAS features? If so, did your movies sync? These are the kinds of issues we need to deal with. IF we get rerecording solid we can easily port it to newer versions of PCSX2.
It's hard to look this good. My TAS projects
Former player
Joined: 7/14/2006
Posts: 51
Location: Mexico
Hotkeys: F1: Save State F2: Select Save State Slot (Goes through 0 to 9) F3: Load state Spacebar: Frame Advance P: Pause/Unpause F4: Changes Frame Limit Mode. The modes are: Normal Limit Skip VVSkip Now, for the movie. I did a short test run for DMC3 SE, using all the save slots, 2752 frames long. From power-on it desynchs on the Select game mode screen. If while running the movie I load a savestate that was made past the select game mode, it synches well until the Mission Start/Customize screen. Selecting a state at the very start of the Mission it desynchs on the first enemy, Dante starts the slash animation on frame 2223. Another state where i'm already slashing (frame 2191) synches really well until the first item pickup screen, I do a low altitude jump canceled Helm Splitter. Afterwards all the other states I have for the jump canceled Helm Splitter desynch on the Item pickup screen. With some random behavior on some of them. I'll test different Graphic/Sound configurations.
Former player
Joined: 7/14/2006
Posts: 51
Location: Mexico
I have managed to succesfully TAS the first mission of DMC3SE. Far from optimal because the "fastest" combo desynchs the movie (Ground combo -> Launcher -> Helm splitter -> jump canceled guns to reach the ground without any lag, or, Jump canceled Helm Splitters until you can't and then just jump cancel into guns), also i was forced to kill enemies in weird sequences. So far, it looks like reproducing from a savestate is avoiding desynchs. But the emulator really dislikes my jump cancel shenanigans, it inmediately desynchs on almost all the attempts, it specially hates 1 frame links. Also further testing indicates that it also hates Million Stabs, always desynchs, always. Yeah, yeah, I managed to miss some orbs from killed enemies. Dante is just too fast. :p For the movie to synch I just let the movie play for 1200 frames, then just load a savestate from the beggining (Frame 353) and it plays without problems. Very fun so far, I wonder how long I can go until it gets unplayable. Edit: I complete the first mission 11 seconds faster than the SDA run. Collect 443 less red orbs and am 293points less awesome than James 'Psychochild' Conway.
Joined: 6/14/2004
Posts: 646
I don't suppose someone could give Zone of the Enders 2 a try? PS2 emulation on my computer is pretty much impossible, framerate wise. When I did attempt to run it, I had about 40% speed up until you first get to control Jehuty, at which point it reaches less than 1fps, but it was all displaying properly.
I like my "thank you"s in monetary form.
adelikat
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Emulator Coder, Site Developer, Site Owner, Expert player (3576)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Great investigating Tiger! The results though aren't very encouraging. THere are basically 3 reasons for desync: bad movie code, problems with savestate code, and lack of emulator determinacy. 3 is the worst but your tests hint at that possibility :( For your tests make sure ALL speed hacks are turned off. Also, turn off any multicore settings. Maybe that will improve things.
It's hard to look this good. My TAS projects
arflech
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Joined: 5/3/2008
Posts: 1120
How powerful does a PC need to be to run PCSX2-RR?
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Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
I've been able to run it on a 1.6GHz Dual Core, 2gb RAM, 8600M GS based laptop. So, basically, if you have a PC that is made within the last 2 years, you'll get at least 30fps.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
I'm able to run DoDonPachi DaiOuJou at 60 fps with a few speed optimizations enabled on my ancient single-core Athlon 64 3400+. It seems it really depends on a game.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Former player
Joined: 5/4/2005
Posts: 502
Location: Onett, Eagleland
You don't really need a powerful PC to run a game frame by frame anyways :P.
I think.....therefore I am not Barry Burton
Joined: 10/3/2004
Posts: 138
It'd be interesting to see PS2 rerecording used to test optimal scores on the earlier Guitar Hero games (since you would then have control over squeezing at the frame level, as well as the ability to eke the maximum amount of star power from a star sustain).
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
I'd love to see PS2 rerecording. :) If only because TASVideos seems to be "stuck" on the older consoles, whereas regular speedruns have no such restrictions. We're falling behind, guys!
Player (80)
Joined: 7/7/2008
Posts: 873
Location: Utah
Heh, I'd rather see Rock Band than Guitar Hero. But both would do just fine.
Joined: 1/3/2006
Posts: 334
See this http://www.youtube.com/watch?v=BplIrU1Sdtc Once saw them live. Dudes rock!
Joined: 10/3/2004
Posts: 138
Captain Forehead wrote:
Heh, I'd rather see Rock Band than Guitar Hero. But both would do just fine.
Agreed, especially since it's the same game engine (remember, I did say earlier Guitar Hero games, not III+). It'd especially be interesting to see it done with trackspeed hacks (although then they would not likely be accepted here unless it could be absolutely verified to be unhacked other than the trackspeed). My 0.1x autoplay trackspeed hacks have been fairly popular on YouTube (my GH2 Jordan 0.1x vid has over 110k views, which isn't too shabby). Phallosvogel: You think that's impressive? Check this out: http://www.youtube.com/watch?v=AdBcQZsnlg4 That was the 5th time he'd ever done it too. Mind-boggling.
Joined: 11/16/2009
Posts: 20
I would love to see any of the Ratchet and Clank games get TASed, if and when PS2 emulators are up to snuff. That will obviously be a while, though.
Former player
Joined: 7/14/2006
Posts: 51
Location: Mexico
Any recent news on this emulator? Forgot I had uploaded this a long time ago: http://www.dailymotion.com/video/xb33wa_devil-may-cry-3-special-edition-tes_videogames The fastest way to dispatch low level enemies is abusing jump canceled Helm Splitters like at the beggining of the movie, but it desynchs a lot. Best of luck.
Joined: 3/18/2006
Posts: 971
Location: Great Britain
ffx desynchronized on the first input
Warepire
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Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
I hope re-recording and syncing gets fixed soon, I want to make a play-around of Tekken 5 and TASes of No One Lives Forever, Bully and the GTA series.
Former player
Joined: 5/4/2005
Posts: 502
Location: Onett, Eagleland
Tiger- wrote:
Any recent news on this emulator? Forgot I had uploaded this a long time ago: http://www.dailymotion.com/video/xb33wa_devil-may-cry-3-special-edition-tes_videogames The fastest way to dispatch low level enemies is abusing jump canceled Helm Splitters like at the beggining of the movie, but it desynchs a lot. Best of luck.
Have you tried DMC 1? It'd be just as interesting :).
I think.....therefore I am not Barry Burton
nfq
Player (94)
Joined: 5/10/2005
Posts: 1204
a new pcsx2 version (0.9.8) was released about a week ago. it works pretty good. people who don't like the option of having plugins will like it, but i would have liked the option to have zerogs graphics, so it would have been possible to capture avi.