Joined: 2/9/2006
Posts: 124
Antoids wrote:
Honestly, is it really necessary to have an avatar where the option exists? How dare someone use functions built into the forum but obviously not meant to be used?
My, aren't you a pleasant conversationalist? :)
Joined: 8/27/2009
Posts: 159
Location: California
Derakon wrote:
Antoids: it's not the existence of an avatar, but the fact that when the post was originally made, the avatar was somewhere on the order of 600x600 pixels. It's since been downsized, rendering this conversation a bit hard to follow.
Oh, I see. Carry on and ignore the sarcasm, then.
Editor, Experienced player (852)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Sorry for the avatar. I didn't mean to put one so big. I apologize.
Joined: 3/17/2009
Posts: 496
Runnerguy have finally completed segment 7 of this game for his non-TAS run now :D link: http://www.youtube.com/watch?v=FRWZuxQymH4 I am really looking forward too some updates on the TAS of this game
ZFG
Joined: 8/14/2009
Posts: 25
Almost odd mushroom as child no explosives. If its possible it could save about 50 seconds in the TAS from skipping the pocket egg and pocket cucco. Any ideas?
Player (116)
Joined: 5/13/2009
Posts: 700
Location: suffern, ny
yes, but if those are side quests, then aren't those skipped? so i'm sure how much help it would be
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
ZFG
Joined: 8/14/2009
Posts: 25
In the any% run we get the trade quest items to use rba to skip all dungeons. This would skip getting the pocket egg and waiting for it to hatch. It will skip black gauntlets, but you can get some bombs from rocks in kokiri (so minus 1 pressure jump). Also, for anyone worried about cojiro, odd mushroom turns into cojiro after saving so that won't be a problem.
Player (116)
Joined: 5/13/2009
Posts: 700
Location: suffern, ny
oh I get it now.
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
Joined: 3/17/2009
Posts: 496
So I did some math on the routes based on available runs and videos from youtube. The most recent being: http://www.youtube.com/watch?v=_NzL6NEvB7c This test showed that for the silverscale route (without TAS-optimizing) taking the owl is about 4 seconds faster than travelling down Zoras River. Firstly this means that for the Goldscale-route travelling down Zoras river would definatly be faster than taking the owl because you can plant the bean before speaking to king Zora. The exact numbers after talking to King Zora are as follows: 1:38 for leaving to Zoras river, travelling down, entering marketplace 2:00 for diving to Lake Hylia, grabbing the owl, and entering marketplace With both routes getting about the same amount of rupies. This will save some time for the Goldscale route compared to the Silverscale route which according to the video above goes faster with grabbing the owl. Maybe with TAS-optimization of the silverscale route it is possible to shave enough seconds off of the Zoras River tactic so that it becomes faster than grabbing the owl? Any thoughts?
Skilled player (1307)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
This is a good step in the right direction. But it still seems a little unclear. Maybe with optimizations could Zoras River be faster than the Owl. I'm not sure though, but i'm putting my luck on the Owl. With actual proff now, I would go with that path.
Joined: 3/17/2009
Posts: 496
After watching it a few times I really do think it's very possible to shave at least 4 seconds off of the Silverscale Zoras River route with TAS-optimization. The owl-route has a long cutscene which can't be improved and is also kinda boring imo.
Experienced player (599)
Joined: 2/8/2009
Posts: 656
ok, I am not joking at all but I can save like 30-40 seconds of that test. there's so much I could do in a TAS, so it probably is even more than that. discussion wheter owl or river is quickest is pointless. it is always river, no matter what! river also gives you 26 rupees you can use to buy the hylian shield. I might do a pretty optimized TAS of every route soon, if I feel like doing so
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
MrGrunz wrote:
ok, I am not joking at all but I can save like 30-40 seconds of that test.
No kidding. We did an optimized descent from ZR to HM some time ago and it's 20-30 seconds faster.
Joined: 3/17/2009
Posts: 496
MrGrunz wrote:
ok, I am not joking at all but I can save like 30-40 seconds of that test. there's so much I could do in a TAS, so it probably is even more than that. discussion wheter owl or river is quickest is pointless. it is always river, no matter what! river also gives you 26 rupees you can use to buy the hylian shield. I might do a pretty optimized TAS of every route soon, if I feel like doing so
This is great news! I can't wait. Hope u feel like doing it :P
Experienced player (599)
Joined: 2/8/2009
Posts: 656
I've discovered a new technique, that has a lot of potential to be really useful in future TASes: http://www.youtube.com/watch?v=v5KspxkFPNU It's a new way to slide with the full speed of 18 (27), which is the same as supersliding. This trick has a few advantages over supersliding but also a lot disadvantages. advantages: - Only requieres a source of damage to set up (everything works: bombs, chus, enemies etc.) - doesn't need a grabable item, so it saves a bomb at some places, where you actually wanted to do a superslide with a bomb and an enemy - allows you to do "superslide" at places, where we haven't been able to superslide before. As we get bombs pretty lately in the any% and all temple runs, there are a few places, where this trick saves a lot of time like the haunted wasteland on the way to the spirit temple as child linl - you have the ability to change your angle while sliding disadvantages: - you have to roll a good amount of frames later into the source of damage than you would do when you wanted to superslide, so you get the speed more lately - whenever you turn around a bit you loose a well amount of speed. you start with superslide speed, which is 18 and every turn makes you loose a speed of 2. as the infinite superslide after supersliding has speed 10, the infinite superslide is quicker after 5 times turning around - you are only able to change your angle a bit to either left or right while only loosing a speed of 2, so you're really limited at turning around - makes an annoying sound while doing it (as we aim for time, this shouldn't actually be listed as a disadvantage) this trick will help at a few places in the child section of the any% run and also in the beginning of the all temples run. here is, how it works: - roll into a source of damage like you would do when you want to mega flip - hold forward at the end of the roll - search for the first frame you can let go of the shield button, so link still blocks the damage - let go of Z and R at the same time and press Z 3 frames afterwards - now keep pressing Z every 3rd frame to keep the speed - Z targetting an enemy cancels the slide, so doing this with targetable enemies turns out to be really hard. I actually haven't been able to do this with enemies like leevers yet to make this technique really useful, we have to figure out 2 things: - changing the angle by more than just 20 degree without loosing much speed - not cancelling the slide when z-targetting enemies wow, way too much stuff, I've just written. I hope you understand everything I wrote and will help me to make this new technique even more useful ;)
Joined: 9/22/2009
Posts: 18
Thus far, how much time have you guys shaved off the last release?
Experienced player (599)
Joined: 2/8/2009
Posts: 656
which release? bloobiebla's all temples TAS or guano's any% run?
Skilled player (1307)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
I think hes talking about Guano's any% run.
Experienced player (599)
Joined: 2/8/2009
Posts: 656
hmm, probably 1 hour and 40 minutes something around that
Skilled player (1307)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
1 hour & 40 mins?! That means you just got sub 1 hour! Now i'm interested in this progress. ;)
Joined: 12/6/2008
Posts: 1193
Nothing of the run is done yet. But yes, it will be sub 1h.
Joined: 3/17/2009
Posts: 496
MrGrunz wrote:
I've discovered a new technique, that has a lot of potential to be really useful in future TASes: http://www.youtube.com/watch?v=v5KspxkFPNU It's a new way to slide with the full speed of 18 (27), which is the same as supersliding. This trick has a few advantages over supersliding but also a lot disadvantages. advantages: - Only requieres a source of damage to set up (everything works: bombs, chus, enemies etc.) - doesn't need a grabable item, so it saves a bomb at some places, where you actually wanted to do a superslide with a bomb and an enemy - allows you to do "superslide" at places, where we haven't been able to superslide before. As we get bombs pretty lately in the any% and all temple runs, there are a few places, where this trick saves a lot of time like the haunted wasteland on the way to the spirit temple as child linl - you have the ability to change your angle while sliding disadvantages: - you have to roll a good amount of frames later into the source of damage than you would do when you wanted to superslide, so you get the speed more lately - whenever you turn around a bit you loose a well amount of speed. you start with superslide speed, which is 18 and every turn makes you loose a speed of 2. as the infinite superslide after supersliding has speed 10, the infinite superslide is quicker after 5 times turning around - you are only able to change your angle a bit to either left or right while only loosing a speed of 2, so you're really limited at turning around - makes an annoying sound while doing it (as we aim for time, this shouldn't actually be listed as a disadvantage) this trick will help at a few places in the child section of the any% run and also in the beginning of the all temples run. here is, how it works: - roll into a source of damage like you would do when you want to mega flip - hold forward at the end of the roll - search for the first frame you can let go of the shield button, so link still blocks the damage - let go of Z and R at the same time and press Z 3 frames afterwards - now keep pressing Z every 3rd frame to keep the speed - Z targetting an enemy cancels the slide, so doing this with targetable enemies turns out to be really hard. I actually haven't been able to do this with enemies like leevers yet to make this technique really useful, we have to figure out 2 things: - changing the angle by more than just 20 degree without loosing much speed - not cancelling the slide when z-targetting enemies wow, way too much stuff, I've just written. I hope you understand everything I wrote and will help me to make this new technique even more useful ;)
Very nice find! Does this change the route for the any% at all? My quick guess is that this trick would save a few more secs for the goldscaleroute than for the silverscaleroute. Again... I am amazed MrGrunz! Huge find!
Joined: 9/22/2009
Posts: 18
Slowking wrote:
Nothing of the run is done yet. But yes, it will be sub 1h.
Wow, I didn't expect that kind of progress.
Joined: 3/17/2009
Posts: 496
wuschelbeutel1 wrote:
Slowking wrote:
Nothing of the run is done yet. But yes, it will be sub 1h.
Wow, I didn't expect that kind of progress.
all temples and most items are skipped thx to the door of time skip & RBA
Experienced player (599)
Joined: 2/8/2009
Posts: 656
here's a new nice trick for the spirit temple: http://www.youtube.com/watch?v=vjbh9Upbc2s the point of this trick is to clear the spirit temple as quickly as possible without using the bean. the reason why not using the bean might be quicker is because using the mirror shield early ledge and planting the bean takes a while. getting the bean also takes a nice amount of time, because we could actually skip most of zora's river by using the lost woods warp. this means, that we only go to zora's river to get the bean. so we have to compare: spirit temple without bean and new trick vs. spirit temple with bean + planting bean + getting bean