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comicalflop wrote:
Edit: Here's some uses for the heart fruit: 1. It saves you a ton of eggs. If you pound the ground next to a fruit trapped in a bubble when you are invincible, the fruit will break open! 2. It makes your tongue much longer, helpful for getting enemies from a distance. 3. Lastly, if you pound the ground next to a shyguy while you are invincible, the shyguy will turn into fruit!
4.Your eggs have larger explosions. 5.You have infinite eggs. 6.It refills your health meter, in addition to giving you invincibility. 4 and 5, between them, can save time on the final boss. Also, it saves time if it makes it so that you don't need to go out of your way to pick up eggs later. Also, you should test to see if being invincible protects you from instant-death hazards such as the pistons in mecha castle.
Trying 127.0.0.1... telnet: connect to address 127.0.0.1: Connection refused telnet: Unable to connect to remote host
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I'm going to continue working on Yoshi's Story today. Manipulation problems in OoA have driven my away from it for a short whlie (I'll pick it back up tomorrow, or the day after) so this gives me a chance to make some more progress here...Sorry I suddenly stopped working on this, but at the time, SM64 (15:08 run) was occupying a lot of my time, and then OoA right after that.
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Yay! And for those curious, yes there is a record reset mupen now, no that does not mean I'll do 100%.
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good to hear, Swordless :) I have forgotten if reseting the game will allow the annoying cut scenes between pages to be skipped. It would be a massive time saver.
They're off to find the hero of the day...
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That it would. Lemme do a quickie test and report back. Edit: record reset successful You need to reset about near when the long cinematic starts.
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How much time does it actually save? And I'll need to hex my frames in now...
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I estimate about 15-20ish seconds per cinematic skipped, give or take. I'd have to be home and make an accurate test to check (reset on first possible frame and calculate time saved) to be absolutely sure. There are other games that would benefit greatly from skipping cut-scenes like this, but I'd like an official word from DeHackEd and/or Bisqwit about whether the mupen okaygo made is acceptable for submissions or not.
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Okay. If I'm on IRC later I'll ask them...Unitil then, I won't continue with the run in case the hex causes a desynch.
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1) if the hex fails (I don't know N64 hexing too much, but YS should do fine, not too much randomness in it), I assume you're not finished with page 3, so really all you have to do is redo page 2, which shouldn't be too hard since you already know what to do and when and Yoshi Story isn't the trickiest game in the world to TAS. 2) I'd switch back to OoA anyways if I was you for the time being until the mupen becomes official for the site. I get to cheat with MK64 because it will still be many months before I need to do my reset after Kalamari Desert, and I can still use the old mupen with impunity until a decision is made.
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Okay then. OoA it is.
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Topic Revival time! Lately I have taken a lot of interest in TASing this game and made several runs on stages collecting all melons. Whilst doing that, I found a few tricks that I did not see in any of the prior WIPs that could prove useful. Two of these useful tricks include jumping and licking for 1 frame on the frist frame possible over and over. This lets Yoshi jump get massive height and travels further distances. There is also a trick where you can Stop an egg from exploding by licking it just before it blows up. Anyway, I started an all Melon/Heart TAS with goals that I'm unsure of right now. I also worked on the any% run and was able to save 95 frames over SL's old wip in level 2-2, which can be seen here.
Kaylee
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Bobmario511 wrote:
Topic Revival time! Lately I have taken a lot of interest in TASing this game and made several runs on stages collecting all melons. Whilst doing that, I found a few tricks that I did not see in any of the prior WIPs that could prove useful. Two of these useful tricks include jumping and licking for 1 frame on the frist frame possible over and over. This lets Yoshi jump get massive height and travels further distances. There is also a trick where you can Stop an egg from exploding by licking it just before it blows up. Anyway, I started an all Melon/Heart TAS with goals that I'm unsure of right now. I also worked on the any% run and was able to save 95 frames over SL's old wip in level 2-2, which can be seen here.
Very nice... I hope you'll finish it. It would be nice though if all levels were completed... that way, it would be a true 100% run of the game.
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bump How does a 100% TAS of the shortest level from each world sound? By 100%, I mean all melon/heart of course. And by "how does x sound," I mean would people want to see it/would it be accepted as an actual submission?
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I would love to see a 100% run. Too bad it can't be done for all levels to my knowledge. Only being able to play select levels was such a bummer.
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I'd definitely watch it.
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Well it COULD be done...you'd just have to sit through the credits 3 extra times...
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One more 'yes please' for your pile. I assume I got this youtube page from this topic, but if I didn't, it has several Melon TAS's scattered through out his uploads. Edit; Oh yeah I did. From only 7 posts above too.
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I still vote any% over just a 100% run of a few levels.
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For the record, I would prefer a 100% of all the levels. I just used that "4 shortest levels" idea due to the credits situation (though I, personally, don't mind them). And does anyone know if an in-game reset lets you skip the credits?
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You can in game reset? I really did not know that...
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Just finished 1-2 last night, 286 frames faster than mine and Swordlesslink's attempt long ago. Found a couple more tricks along the way too. Edit: 31 more frames at the end saved, putting the total at 317.
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Comicalflop wrote:
Just finished 1-2 last night, 286 frames faster than mine and Swordlesslink's attempt long ago. Found a couple more tricks along the way too.
I'm happy to here this, Comicalflop! Sadly, I haven't been able to obtain the .m64 from this video like you asked me, sorry.
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Darn. Oh well, so far I've been able to deduce what he was doing. And if I can't see exactly what he does, I'll just come up with something faster (which is what I did here.) I may take another look at the ending and try to improve it some more, then get started on 2-2, which is going to be a breeze compared to 1-2 since it's mostly going in a straight line and there's so little stopping to collect stuff. But 3-1? Urf. THAT'S not gonna be fun.
Kyman wrote:
You can in game reset? I really did not know that...
To clarify... resetting before the "Yoshi's are HAPPY" cutscene saves the SRAM and you can proceed to the next level after you reset. That would save time. But, you need the reset version of mupen, which isn't allowed on the site since it resets the emulator, and not the ROM, which is the opposite of all other accepted reset-capable emulators.
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Woah, Nice work Comicalflop. Havent seen it, but given that youre working on it, it will be one hell of a watch.
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