About the game

Orders from ground control are in and Daffy must leave for Mars immediately. His mission: stop Marvin the Martian and his army from destroying Earth! To do this, Daffy is equipped with three lives, a jet pack and an unlimited ray gun. Within four stages, Daffy will face robots, Marvin's dog K-9, Instant Martians and an odd assortment of cosmic creatures.

About the run

  • Takes damage to save time
  • Uses warps
  • Heavy glitch abuse
  • Genre: Action
  • Genre: Platform
Used emulator: VisualBoyAdvance v21-interim
This game was on my gameboy collection catridge along with many other gameboy games. My plan in the long run was to TAS most of the games I knew from that catridge and this is why I'm so addicted with gameboy games. I made a testrun in 2008 and uploaded it to Youtube, but nothing much else happened. mmbossman contacted me later about this testrun and eventually we began working on a new version. I found a whole ton of new glitches at that time, shaving more and more time from the route but the project was stuck when we didn't know how to manipulate luck in a certain room. Time went by and I found later on that you can manipulate luck by pausing the game, though there wasn't any progress on the run anymore. Scepheo contacted me about my WIP and wanted to assist me. The project still didn't gain much more progress, but he made some useful technical discoveries.
But today things have changed. I randomly played this game out of boredom and tried the Out-of-bounds glitch in stage 2. From the testings I made on the GB version, I expected the game to crash but it didn't on the SGB version. And within hours a whole new and faster route was found and the TAS was finally done, within 1 day! Yes, I had so much fun doing this and I couldn't stop. I like these kinds of projects where you aren't stuck at a certain place and where you know what to do. :D

Tricks

Movement

Shooting slows you down by 1 speed unit but it was still done at places where it didn't waste time.

Wacky cart in stage 1

When you land on the cart in the very first room and start hovering in mid-air, you can gain a lot of speed (96 speed units). If you reach the end of the room with this speed, you gain access to the 'superstages', a set of levels the programmers left in as a challenge for advanced players. You are given many lives and points (for HP refills and weapon changes). In this TAS, I slow down before the screen transition to enter room 2 instead of the superstages. I keep my speed status throughout the entire battle with K-9 (dog) to exit the room faster later on.

Out-of-bounds glitch

When you enter a new room, your sprite is often located slighlty offscreen but will be ejected into the screen on the next frame. You can stay offscreen by holding "down", but you can't directly go out of bounds. In order to go out of bounds, you need to exit the previous room with a jump and in the state of shooting. If done correctly, you can go out of bounds once you are falling downwards in the next room (while holding "down").
You need to wrap around the screen until you can reach glitched exit tiles. If you touch them, a black screen appears with the title "SUPER STAGE". You can skip this screen by moving right, before touching the tile. But it may send you to a different destination (like it was the case with the route in this TAS - I couldn't skip the SUPER STAGE screen in the first stage).
The destination of these glitched exits is often the next room. In the regular stages, the game will often freeze upon getting the SUPER STAGE screen. It froze on stage 1 when I did my testings on the GB version but it didn't when I tried the SGB version!

The "down" arrow key

It acts very strange sometimes. When holding this button, all of Daffy's momentum is stopped until you let go of it. This is also what enables the OoB glitch.

HP glitch

When moving to the left with 16 speed (maximum speed when walking), press "right" and "B" the next frame and your health points will increase by about 64 units.

Route

Stage 1, room 1

I use the cart to move faster. Shooting the enemies didn't waste any time.

Stage 1, room 2

Mini-boss battle! Shooting is faster than landing. I kept my superspeed status to exit the room faster. I couldn't place the dog more into the middle of the room as his movements can't be manipulated.

Stage 1, room 3

Stage 1, room 4

I'm using the OoB glitch here. It is the first place in this stage where it can be used to reach the glitch exit.

Glitched flying stage

Scepheo found a way to exit this room faster. Thanks! ;)

Glitched boss 2

There are two routes here. Both are basicly the same, but going to the left triggers another SUPER STAGE screen so I'm going right. This exit is very glitchy and may cause opcode errors but I got past it easily.

Glitched flying stage

Glitched superstage 4, room I don't know, boss, wtf

I'm glitching through many rooms here... Kinda funny! Then I land in a room of superstage 4 with a glitched boss that acts weird. He keeps falling from the top of the screen and doesn't get damaged by jumping. He acts as a gate to the next room...

Glitched boss 4

If it weren't for the solid floor in this room, I could have glitched further without delay. In order to defeat this boss, you need to kill the two things that pop up on each side of the screen occasionally. They are killed in 3 rounds...

Glitched boss 5

The 5th boss, Marvin, is a joke boss since in the regular game, you can't die in his boss room and he gets killed by one jump. There's no floor in this room though since it is glitched. All you have to do is kill Marvin in this room and survive 20 seconds until the Staff credits play, but it takes me 2 deaths. I have many lives left so I could have ended input early. But I thought that part would look sloppy if I had done this and it would have extended the encode. So I chose to end the input once you can see the first frame of the Staff credits.

Screenshot

I usually don't care about the screenshot, but this time I'd like to suggest these two:

Closing

Thanks to mmbossman, Scepheo, and others! Have fun!

Nach: This is one of those movies where one doesn't have a clue what's going on during most of it. It's done well, and well received. Accepting.


TASVideoAgent
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This topic is for the purpose of discussing #2825: MUGG's SGB Daffy Duck: The Marvin Missions in 01:58.07
Skilled player (1326)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
This is the most fucked up run I have ever seen in my life. And thats why I loved it. Yes Vote. Suggested Screenshot:
GabCM
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Joined: 5/5/2009
Posts: 901
Location: QC, Canada
I will encode this in HD + SD.
Kaylee
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Editor, Active player (434)
Joined: 9/29/2008
Posts: 706
Location: Canada
what the...wait what...what just...yes...
mklip2001
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Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
Umm... wow. The funny thing is, the first thing I noticed is that the game had a look and sound very similar to Looney Tunes and also Batman: Return of the Joker. Then I noticed the game was a Sunsoft game, and that made sense. However, that was the LAST thing that made sense from this run. It was quite entertaining for all its glitchy goodness. Yes vote. Oh, and before anyone else mentions it, this is NOT at all the same game as the SNES Daffy Duck: The Marvin Missions. Therefore, there shouldn't be any obsoletion issues.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Joined: 7/31/2007
Posts: 32
Location: Central Florida
The game... does not... bend like that! Yes vote for this very short glitchfest.
GabCM
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Joined: 5/5/2009
Posts: 901
Location: QC, Canada
Voting yes because my head exploded. Oh, and by the way... SD encode Archive page Video file (MKV, 7.6 MB) HD encode YouTube Dailymotion
Joined: 7/2/2007
Posts: 3960
What the crap? Nice work!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 5/13/2009
Posts: 141
Your sub-blotch optimisation is impeccable. Yes.
Joined: 4/29/2006
Posts: 70
What is this I don't even... Yes.
Twisted_Eye
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Joined: 10/17/2005
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Location: Seattle, WA
That sure as hell WAS a Super Stage! Very awesome glitching!
Player (146)
Joined: 7/16/2009
Posts: 686
Do I need to even say it? Hell yeah. Funny thing is, this game is way more glitchy than this route shows. Nice find also that the 4th glitched boss acts as a door.
Warepire
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Location: A little to the left of nowhere (Sweden)
Erm... Come again? I have no idea what just happened... I'm in a state of total WTF. Excellent work. Yes vote.
Joined: 5/2/2009
Posts: 656
oh wow. voting yes due to daffy into the twilight zone
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ
Skilled player (1098)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Ok, so that's glitchy TAS of 2010 decided. I particularly liked the last boss. It looked like the game was screaming in agony. Voting yes.
Editor
Joined: 3/10/2010
Posts: 899
Location: Sweden
I am not sure if it is the glitched run of the year. But definitely of the week.
Player (42)
Joined: 12/27/2008
Posts: 873
Location: Germany
Yes vote, I think one of the game's programmers has just been fired.
fruitbane
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Joined: 3/28/2005
Posts: 216
I find myself wholly unable to vote on this. Totally glitched pwning of the game? Certainly! Entertaining? Uh... Actually, no. I can tell so little about that's going on that it's actually kind of a letdown. Since this is clearly a winner of a TAS I won't let my personal lack of entertainment cloud the voting, so I'll abstain. It is certainly a piece of accomplished TASing, that's for sure.
NitroGenesis
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Joined: 12/24/2009
Posts: 1873
fruitbane wrote:
I find myself wholly unable to vote on this. Totally glitched pwning of the game? Certainly! Entertaining? Uh... Actually, no. I can tell so little about that's going on that it's actually kind of a letdown. Since this is clearly a winner of a TAS I won't let my personal lack of entertainment cloud the voting, so I'll abstain. It is certainly a piece of accomplished TASing, that's for sure.
Same here. It was pretty dull. It will be published, so this vote of No won't really do anything. It was really to me just a bunch of screenshots from a corrupted rom. Really boring, nothing you could do about it. I DON'T HATE U THO
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
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Joined: 7/11/2010
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This could really badly do with annotations.
Onyx3173
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Joined: 5/30/2010
Posts: 76
Location: Oregon, USA
LazyKenny wrote:
The game... does not... bend like that!
It does now! Apparently... (Yes vote)
I am a figment of my imagination.
Joined: 5/14/2007
Posts: 525
Location: Pisces-Cetus filament
This surprising short movie shows shocking glitches, seems optimized and is entertaining, so I think that it should be published.
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
Joined: 4/12/2008
Posts: 19
Location: Austria
Finally a submitted speedrun for this game. :) Clear yes vote. If you excuse me, I'm going to ram my head through a window.
Contra Force deserves a TAS. D':
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1619] SGB Daffy Duck: The Marvin Missions by MUGG in 01:58.07
Joined: 7/8/2009
Posts: 43
Location: Catalonia
as glitched as zelda 2, or maybe more? impressive! thx for this "run"