Survival Kids is a game about a boy or girl who gets trapped on an island and tries to survive and escape. There are multiple endings in the game. This TAS aims for the fastest ending, ED 1. It is 2139 frames (35.65 seconds) faster than the cancelled submission by Aqfaq due to new tricks, shortcuts and overall better precision.

General Info

  • Emulator used: a lot of VBA-rr versions, mainly VBA-rr v21, v22 and v23.4-interim(s)
  • Other tools used: TAS Movie Editor (it saved a lot of time!)
  • Aims for fastest input time
  • ED 1
  • Abuses programming errors in the game
  • Manipulates luck
  • Genre: Adventure

About this movie

At first, I was merely testing VBA-rr, but for some reason I happened to become improving my old attempt on this game. I was satisfied with the quality of the result, and decided to submit it here to fill up the submission queue. That's how this submission arrived here.

Comments

Weather, enemy spawns, way-blocking-tussock respawns and a few texts are random in the game, and they were all manipulated in the movie. Lags couldn't a big problem as long as I were moving, because the movement wouldn't be interrupted with lags. However, movements are a bit weird in this game. If you are neither making the screen to scroll, nor walking in a certain diagonal direction at any corner of the map, you'll have one extra frame of pause during the movement. That's why I walked in many zigzag paths in the movie.
There are two interesting tricks used in this movie. The first one is that you can skip a scripted event or map exit by restarting the game right before stepping onto the triggering tile. When the game restarts, you are already standing on the tile, so that you can continue walking to the next tile. It is worth mentioning that most of the time, you can't get out of bounds because there are many glitched obstacles (they are actually the very obstacles on your screen area, offset by 256 pixels or so) right along the map boundaries. And even if you can, you need get back inside the bounds via an exit to do anything useful, which usually costs you longer to walk around the glitched obstacles.
Note: VBA-rr seems able to emulate the out-of-bound areas correctly.
This restart trick was used twice in the movie, to skip a cutscene in front of the cabin and to get out of bounds of the map for a shortcut, which was supposed to be unlocked with the Axe equipement that would be available on the other end of this shortcut. The shortcut allowed me to skip the first cave, but I could not return to the beach through it because it wasn't unlocked, and there is no way to glitch onto it from that end.
The other interesting trick is to abuse the S.O.S.-sign-setting event to skip a bounder that was intended to be moved from the other side. This trick enabled a shortcut connecting the cabin and the beach, which I took for 3 times.

Other comments

Thanks to LSK and Aqfaq for their TASes of this game.

Mukki: Judging...
Mukki: Interesting improvements and good viewer response. Accepting for publication.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
This topic is for the purpose of discussing #2937: klmz's GBC Survival Kids "ED 1" in 05:37.50
LSK
Joined: 4/17/2006
Posts: 159
I'm impressed because you improved it enough over a glitchless run that you actually didn't need to consume any food or water.
Banned User
Joined: 8/30/2010
Posts: 500
Location: Argentina Bs. As.
Prosecing HD encode EDIT: also I will to process the SD encoding
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
Last time this game came on the queue, people were concerned that the run didn't look like it was superhuman playing. In other words, it looked like a real-time speedrun could do just about as well. The out-of-bounds glitch in this run changes that some, but the game is still pretty simple with this ending. I think this is good enough for publication, though. It's funny how on Day 2, the kid says he should explore the island, but then he goes right back to sleep. Some of my days have been like that...
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
Oh no! I accidentally voted no thinking this was another submission. Can ya remove it?
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Banned User
Joined: 8/30/2010
Posts: 500
Location: Argentina Bs. As.
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
Banned User
Joined: 8/30/2010
Posts: 500
Location: Argentina Bs. As.
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
Joined: 12/27/2006
Posts: 49
Out of curiosity, why did HP start dropping towards the end?
Editor, Emulator Coder, Expert player (2159)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
LSK wrote:
I'm impressed because you improved it enough over a glitchless run that you actually didn't need to consume any food or water.
That's the best thing about this TAS that made it different from normal playing.
trytoguess wrote:
Out of curiosity, why did HP start dropping towards the end?
It was because of thirsty.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Banned User
Joined: 8/30/2010
Posts: 500
Location: Argentina Bs. As.
Be used my encodings on the publication? DailyMotion YouTube HD Archive.org torrent Description publication Survival Kids is a game about a boy or girl who gets trapped on an island and tries to survive and escape. There are multiple endings in the game. This TAS aims for the fastest ending, ED 1. It is 2139 frames (35.65 seconds) faster than the cancelled submission by Aqfaq due to new tricks, shortcuts and overall better precision. ----- Not be if the publication will be so, but if you add, well, fine. But if they add something different, no matter I do not want to go through expert or anything, so, enjoy
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1696] GBC Survival Kids by klmz in 05:37.50
Memory
She/Her
Site Admin, Skilled player (1558)
Joined: 3/20/2014
Posts: 1767
Location: Dumpster
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero