Super Metroid - Any% TAS v3 in 0:22 by Saturn
Sync Settings
- WIP 1 Timing: ON
- Left+Right/Up+Down: ON
- Volume Envelope Height Reading: OFF
- Fake Mute desync workaround: ON
- Sync samples with sound CPU: OFF
Attributes of this run
- classic any% mode (without game-breaking glitches or codes)
- aims for fastest ingame time (due to universal recognition, regardless of emulator)
- takes damage to save time
- manipulates luck
- abuses minor non game-breaking glitches
- Genre: Platformer
- Total Frames: 141317
About the Game
Super Metroid is a classic platformer with many advanced techniques and a very fine, subpixel-based move engine. The story is about a bounty hunter called Samus who has the goal to explore a foreign planet called Zebes to find and destroy Mother Brain, the evil leader of the galaxy who is breeding a mighty species called Metroids to abuse them for her own benefits. During the journey you will find alot of items such as new ammo, energy tanks, special upgrades that speed you up or allow to pass certain areas you would normally not be able to, and making your character strong enough to be ready for the upcoming showdown against Mother Brain.
Despite being over 17 years old by now, it is considered as one of the best games ever made, and is still played by many people on a regular basis. Due to the many different move techniques, a high variety through the new upgrades, and alot of route possibilities, this game is a very common target for many types of speedruns and playthroughs.
This is my 3rd version of the classic any% run for Super Metroid, aiming for fastest ingame time without the use of gamebreaking glitches or
cheat codes. With a once again reworked route and improved techs and boss strategies I developed in many places of the run, the completion time is finally down to 0:22:38, breaking the 0:23 mark that was long time considered to be the TAS limit for a gamebreaking-free run.
Enjoy!
feos: Added HD encode link (check the new encoding method!)
adelikat: Accepting for publication as a restoration of the in-game any branch. The publisher of the submission will probably not have the ability to edit the obsoletion chain, but I will make sure it claims the in-game obsoletion from the currently published movie.