Emulator

  • snes9x rerecording 1.43 v17
  • Use WIP1 Timming
  • Allow Left+Right / Up+Down

100% completion

This run collects all of CDs.

Uses death to save time

For bifurcation route and skip cutscene.
  • Tengu
  • Ground
  • King2

Takes damage to save time

For upgrade item "Counter attacker".

Abuses programming errors

  • Fast movement in a room where rain is falling
  • Entering into a wall from corner
  • Entering into a moving block
  • Entering into a belt conveyor
  • Shutter warp
  • Floating in the air
  • Air walk
  • Air T.Blade dash
  • Sliding under a ceiling
  • Skip mini boss
  • Instant kill Tengu Man
  • Instant kill Wily
  • Remote attack
  • Mess up screen

Luck manipulation

I did disassembly analysis, and I made item prediction Lua Script to optimize collection Bolts and Weapon energy. In this game, item drop pattern is divided into 6 types. But, first type's all of probability is zero. So I call this "Type 0" as a matter of convenience. Here is item drop table.
TypeLife smallLife bigWeapon smallWeapon bigBolt smallBolt big1up
000000000000000
120182018000001
230300808303001
308083030303001
418101810383003
510081008504002
These values are stored in 0xC0BA8D ~ 0xC0BABC. The numerical value which broke these values by 0x100 becomes actual probability. For example, big Bolt in type 4:
0x30 / 0x100 = 18.75%
Therefore, it comes out by the probability of 18.75%. Here is the script source code.

Improvements

Levelframesseconds
Intro721.2
Cold5208.67
Astro2013.35
Dynamo1813.02
Shop1120.2
Burner4437.38
Pirate5679.45
Cold23916.52
Tengu5088.47
Shop210.02
Intro22244.07
Astro23666.1
Dyanamo22494.15
Grand4467.43
Magic4878.12
Crystal00
King14587.63
King24547.57
Wily4597.65
Total6059100.98

Authors

  • sparky: The main player.
  • parrot14green: The author of previous 100 CDs run. Almost glitches were found by him. He formed the basis of Rockman & Forte TAS. He found many improvements this time also.
  • woabclf: He also found some improvements.

Baxter: Amazing run. Accepting.

Brandon: Publication underway.

TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14772
Location: 127.0.0.1
BigBoct
He/Him
Editor
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
Fantastic improvement. My only complaint was that the glitches resulted in an eye-hurting shade of cyan over the whole screen between Pirate Man and Burner Man. Easy yes vote.
Previous Name: boct1584
Joined: 6/20/2008
Posts: 150
Wow. This game got wrecked before, but now it's even more wreckeder. I might have to watch this again after I dig up the documentation on how half of these things are permitted to happen that victimize this game. edit: Oh no! No Tips & Tricks page for this madness? How can this be?!
Editor, Skilled player (1936)
Joined: 6/15/2005
Posts: 3239
This run is great as always. To sparky, parrot14green, and woabclf: Thank you very much for all the hard work. You all deserve a . sparky: Are you encoding the run? Since you have a nicovideo channel, it seems likely that you would want to encode it.
Priam wrote:
edit: Oh no! No Tips & Tricks page for this madness? How can this be?!
There are enough glitches in this game to fill 5 whole normal-sized pages. Documenting them all would be a monumental task. :)
Skilled player (1564)
Joined: 5/15/2010
Posts: 141
Location: Japan
Priam wrote:
edit: Oh no! No Tips & Tricks page for this madness? How can this be?!
I added brief interpretation.
FractalFusion wrote:
sparky: Are you encoding the run? Since you have a nicovideo channel, it seems likely that you would want to encode it.
Yes, I'm going to encode tonight.
Active player (295)
Joined: 3/2/2010
Posts: 154
Location: Taiwan
Good Improved in king1 and willy stage Great work , No found new glitch This record might be the final Records Yes , vote
Active player (250)
Joined: 3/12/2006
Posts: 155
Location: Taiwan
The weapon energy refill in fortress is incredible good. Nice shock guard usage in king1 and nice zip route after re-pirate fight. Shall we have the chance to see the item prediction Lua Script.It might help to others who will tas the game. Appreciate in advance. :p Final,thank your effort and hexedit again and again,I'm exactly enjoying the whole of the movie.Thumds up for the great run!
Joined: 12/31/2009
Posts: 174
This is a great run. Just like the previous runs, I couldn't look away in fear of missing something highly interesting. The luck manipulation is very well done and how much time you guys managed to save is unbelievable. Yes Vote!
Joined: 8/21/2011
Posts: 5
What's up everybody? Excellent work, will vote yes when I have enough posts. I have provided a temporary SD encode for those who need it before voting. http://www.mediafire.com/?mk7xttiow3h23on
Joined: 1/19/2010
Posts: 146
Rockman and Forte TAS' have always been one of the most entertaining and amazing to watch, and this one is even more amazing. Obvious yes vote from me. Good work guys.
GoddessMaria
She/Her
Experienced player, Reviewer (836)
Joined: 5/29/2009
Posts: 514
Location: Hell...
What a magnificent improvement and the major glitchfest was even more divine! My vote for this is Yes!
Current projects: failing at life
Joined: 4/3/2005
Posts: 575
Location: Spain
I didn't like at all the excessive and gratuitous use of wobbling and screen shaking that made this run painful to watch. I vote meh because it was well played, but I wouldn't watch it again.
No.
Editor, Skilled player (1401)
Joined: 3/31/2010
Posts: 2081
Good gracious, is it just me, or does the glitching get more severe every time? Anyway, great run, great improvement, and as insane as usual. Yes vote.
Active player (432)
Joined: 4/21/2004
Posts: 3516
Location: Stockholm, Sweden
I am in sort of in disbelief what I just watched because of how purely awesome it was. sparky, parrot14green, woabclf's SNES Rockman & Forte "100 CDs" in 38:07.68 equals to everything what tasing is all about; being fast as hell, jamming a huge donkey punch to the game's throat (= glitchfest) while being very entertaining. Very proud to vote yes and this game obviously requires a star. You must have fun tasing this game sparky. I know I would've smiled and laughed knowing what you did to this game :) As always, I am extremely curious what your next project is. Have a very good day my dear sir!
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Editor
Joined: 3/10/2010
Posts: 899
Location: Sweden
This game gets no respect. All those walls and platforms are just flat out ignored. A boss is caught napping and several minibosses are completely skipped.
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2224
Location: Georgia, USA
Incredible. Pretty much anything from the King stages is unrecognizable compared to before. It's also worth noting that this is now TEN minutes faster than the original run in this category! Two questions: * In the intro stage, could you use air walking or air Tengu dashing to jump off the second moving platform sooner? It seems you have to wait quite a while for it. * How in the world are you damaging the boss when your sprite is nowhere near the boss? (the King 2 air boss, Perfect King, and Wily 1 come to mind) Absolutely a Yes vote. Even though my head hurts from some screen shaking and glitchiness, it is well worth it.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Editor, Skilled player (1936)
Joined: 6/15/2005
Posts: 3239
For those who are interested, sparky has uploaded to nicovideo. Account: Part 1: http://www.nicovideo.jp/watch/sm16112295 Part 2: http://www.nicovideo.jp/watch/sm16112367 No account: Part 1: http://www.nicozon.net/watch/sm16112295 Part 2: http://www.nicozon.net/watch/sm16112367 In a few weeks, the comments will sure be interesting.
Exostum
He/They
Joined: 10/14/2009
Posts: 31
Location: France
Ho great work. Megaman doesn't have a run function, but in this movie he moves like a supervitamined sonic.... I will name it "Meganic" ou "Soman" ^^__^^ Yes vote.
May the moon and the sun of arkantothia protect you.
Active player (250)
Joined: 3/12/2006
Posts: 155
Location: Taiwan
mklip2001 wrote:
* How in the world are you damaging the boss when your sprite is nowhere near the boss? (the King 2 air boss, Perfect King, and Wily 1 come to mind)
1. First of all you have to stand on ground with strange pose(slide,walk,etc).So you need the graphic glitch to accomplete it. 2. System will record the disappeared weapon shot position when you keep strange pose on ground. 3. And then shot,you will see the weapon appear from disappear place. Also you can observe with memory address weapon1 x-axis position:7E0CC5 weapon1 y-axis position:7E0CC8 weapon2 x-axis position:7E0D05 weapon2 y-axis position:7E0D08 weapon3 x-axis position:7E0D45 weapon3 y-axis position:7E0D48 Hope the bad describe will help to you.
Editor, Experienced player, Reviewer (966)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
Walls? .... what walls?
PJ
He/Him
Joined: 2/1/2011
Posts: 181
Location: Western NY
Wow. I am speechless. This is an incredible TAS! Great work sparky, parrot14green, and woabclf! This is an obvious "yes" from me. Also, lol @ the King Airship fight.
NitroGenesis
He/Him
Editor, Experienced player (550)
Joined: 12/24/2009
Posts: 1873
Am going to encode in HD/SD/512kb/10bit thingie.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Skilled player (1402)
Joined: 10/27/2004
Posts: 1976
Location: Making an escape
All that graphical corruption going on... So distracting! Is that done intentionally, or is that a side effect of being as fast as possible?
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Joined: 3/25/2010
Posts: 34
This was incredibly impressive. In addition to demolishing the previous run, this whole TAS is kept extremely entertaining. It's just masterful. It's among my top 5 favorites on the entire site.
Brandon
He/Him
Editor, Player (189)
Joined: 11/21/2010
Posts: 913
Location: Tennessee
NitroGenesis wrote:
Am going to encode in HD/SD/512kb/10bit thingie.
Forget to blend and I'll take this in a second.
All the best, Brandon Evans