C13
Joined: 3/10/2011
Posts: 21
Great footage of 2 nasty frames gone down the drainage. Can't wait for MOAR. :U
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Joined: 6/13/2006
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Location: Massachussetts, USA
Noob Irdoh wrote:
besides I've never seen a movie accepted any faster than that anyway.
Have you been on the site before 2011? That's essentially how all popular runs were done; it would be accepted and published the day it was submitted, then less than 24 hours later improvements would be found and everyone was left standing around awkwardly.
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Skazzy3
He/They
Joined: 12/3/2011
Posts: 45
sony closed his account again. edit: YES NEW PAGE!
Joined: 12/30/2009
Posts: 49
Does anyone understand why he keeps doing that? Does he have a mylist on NND that still has all his old stuff?
Joined: 11/26/2010
Posts: 454
Location: New York, US
Is anyone planning a 120 Star improvement or possibly a 70 Star Run?
My name is Forensics.
Joined: 7/26/2006
Posts: 1215
lxx4xNx6xxl wrote:
Is anyone planning a 120 Star improvement [...]
On nicodou, the "120 star production committee" (according to google translate) is working on one and they just posted a 25-star WIP. All of it is amazing but the BoB KtQ-race, 8-red-coins, and 5-secrets stars blew me away.
Joined: 11/26/2010
Posts: 454
Location: New York, US
Thanks for posting that, I really appreciate it!!!!! That was incredible I can't wait till its completed!!!!!!! Do you know how long ago they made that video?
My name is Forensics.
Joined: 6/26/2011
Posts: 167
It would appear it was uploaded to Nico yesterday. So still might be a bit before it's finished. Lots of praise to the people making it, though. A lot of those new routes are both amazing and hilarious, especially BLJ Flying. ^.~ I can't wait for it to be finished!
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Joined: 12/6/2008
Posts: 1193
For people like me who don't want to register: http://nicoplayer.blog60.fc2.com/?id=1325170922&w=650&h=502
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
that was spectacular :)
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
That was really great. I can't wait for more.
Player (62)
Joined: 10/18/2011
Posts: 47
Even by TAS standards, that Bob-Omb Battlefield stuff was... ... Abnormal.
Active player (426)
Joined: 9/21/2009
Posts: 1047
Location: California
Joined: 7/26/2006
Posts: 1215
Oh jeez. BitDW 8-red-coin improvement of 1.57s over the one in the recent 120-star WIP... With account: http://www.nicovideo.jp/watch/1325584940 Without account: http://nicoplayer.blog60.fc2.com/?id=1325584940&w=650&h=502
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
bkDJ wrote:
Oh jeez. BitDW 8-red-coin improvement of 1.57s over the one in the recent 120-star WIP... With account: http://www.nicovideo.jp/watch/1325584940 Without account: http://nicoplayer.blog60.fc2.com/?id=1325584940&w=650&h=502
God, they need to stop finding improvements, otherwise the TAS will never be finished! I also talked with Mickey and he told me he improved BoB 100 coins. Stay tuned...
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
holy shit, they BLJ’d the whole thing! XD amazing :) did the kick into the pipe lose time? if not that’s a nice new thing never used before O_o edit: watching again it seems like it loses time, so it was just a style thing that will be removed?
Joined: 10/30/2011
Posts: 146
Location: Auckland, New Zealand
I've wondered about that also
Joined: 6/26/2011
Posts: 167
Nahoc wrote:
God, they need to stop finding improvements, otherwise the TAS will never be finished!
If it means that each improvement is more awesome, then I wholeheartedly approve of them redoing stages to make the finished piece of work a masterpiece.
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
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Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
ALAKTORN wrote:
holy shit, they BLJ’d the whole thing! XD amazing :) did the kick into the pipe lose time? if not that’s a nice new thing never used before O_o edit: watching again it seems like it loses time, so it was just a style thing that will be removed?
Yes, it loses time.
Joined: 6/12/2008
Posts: 84
Am I the only one surprised this hadn't been thought of before (BitDW red coins)? Btw, very nice wip of the 120. Seems well optimized
Active player (302)
Joined: 9/2/2006
Posts: 504
Am I the only one surprised this hadn't been thought of before (BitDW red coins)?
Lol my thoughts exactly. It seems pretty obvious when you think about it. I guess SM64 is pretty hex-friendly so all new improvements found can be implemented without redoing everything?
Joined: 7/26/2006
Posts: 1215
Wyster wrote:
Am I the only one surprised this hadn't been thought of before (BitDW red coins)?
Lol my thoughts exactly. It seems pretty obvious when you think about it. I guess SM64 is pretty hex-friendly so all new improvements found can be implemented without redoing everything?
I remember reading that the RNG is not reset on level entry, so things involving randomness (e.g. enemy positions) will have to be redone if something is hexed... I hope I'm misremembering though.
Joined: 6/26/2011
Posts: 167
Based on my experience reading about the SM64 submissions, the game actually does appear to be hex-friendly. The submission file change in the latest any% run, editing out a couple frames in BitFS, didn't actually seem to impact BitS whatsoever.
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Active player (426)
Joined: 9/21/2009
Posts: 1047
Location: California
Enemy position and coin manipulation is affected when you hex something (and other things like the rolling rocks in HMC). That's why the 0 Star is easy to hex and the 120 isn't. If you have 118 stars and find an improvement on star number 2...let's just say you no longer have 118 stars.
Experienced player (623)
Joined: 11/30/2008
Posts: 650
Location: a little city in the middle of nowhere
sonicpacker wrote:
If you have 118 stars and find an improvement on star number 2...let's just say you no longer have 118 stars.
SM64 is still very hex friendly. It fits a lot of the criteria. Encountering the RNG is a problem for any game with an RNG, and most games have an RNG. However, most games have additional complications as well. I have only encountered one game that is more hex friendly than SM64.
Measure once. Cut twice.