This is the updated run of the 96-exit in 01:14:37.63 which is an improvement of 6:52 minutes over the previous movie. The improvement comes from new glitches and better optimization.

Game objectives

  • Emulator used: Snes9x 1.43 v17
  • Aims for fastest time
  • Takes damage to save time
  • Abuses programming errors
  • Manipulates luck
  • Does not eat any chucks

Comments

This run was started on Jan 15 '12, and was finished on Jan 28 '13. It's the result of one year's hard work. We hope you enjoy the run. We'd like to give huge thanks to Mister and PangaeaPanga who both showed an interest and have input in the run at points. The new tricks included in this run are detailed on the Game Resources page. They are:
  • -1 Trick
  • Rise Cancel
  • Perpetual Air Catch
  • 1/1 Swimming
  • Double Yoshi
  • Cancel-Eat
  • Item Swap
  • Null Sprites
  • Stunned Sprites
  • Corner Clipping
  • Duplicating into a Dragon Coin

Chuck-Eat Glitch

This glitch is a (relatively) new trick whereby eating a chuck results in a weird sprite in reserve depending on certain circumstances. The most useful of these is a goal sphere. For an explanation please see any% comments.
The reason we didn't use the glitch in this run is:
  • It's ridiculously difficult to route-plan such a run because we'd have to time very many strats and we don't want to exhaust our motivation from that
  • Very few SMW TASers think the glitch should be in the run, whose opinions are very important to us
  • A fair portion of the community thought it would be a bad idea
  • It's probably about as boring as watching paint dry.

Stage by stage comments

Some levels have two exits. Which exit was played is marked after the level name. a means normal exit, b means secret exit.
LevelComments
Yoshi's Island 2
Yoshi's Island 3
Yoshi's Island 4
#1 Iggy's Castle
Donut Plains 1 b
Donut Secret 1 b
Donut Plains 1 a
Donut Plains 2 b
Green Switch Palace
Donut Plains 2 a
Donut Ghost House a
Donut Plains 3
Donut Plains 4We manipulated the ID of the blue shell to get Mario to catch it after he spins. Also we got a boost from the hammer brother platform
#2 Morton's Castle
Vanilla Dome 1 aPlacing a yoshicoin so close to a block was a big mistake :P
Vanilla Dome 2 b
Red Switch Palace
Vanilla Dome 2 aTotally playing this level the intended way
Vanilla Ghost HouseCornerclips save the day
Vanilla Dome 3If you are on a Yoshi as it disappears the game will create the invincible Yoshi you are then sitting on
Vanilla Dome 4
#3 Lemmy's Castle
Cheese Bridge Area aA regular Yoshi Wing exit!
Cookie Mountain
Cheese Bridge Area b
Soda Lake
Star World 3 aIt's funny that simply running to the right is not the fastest way for the normal exit ;)
Star World 3 bSimple, isn't it?
Star World 4 aMario kept duplicating more than one block, aiming this is not easy :(
Star World 4 bSometimes, score is relevant
Star World 5 a
Star World 1 bNot having those crazy colours saved 4 frames, but I think we should have done them...
Star World 2 bBecause switching < and > every other frame was not enough we used Y and X, too
Star World 2 aMake sure to make the sound louder for this exit ;)
Star World 1 aThis exit is ISM's exit, we tried to optimize his run but it was just not possible
Star World 5 bScrew the switch palaces, I have a cape!
GnarlyGnarly is a level where you are supposed to go up and fall down again... we somehow missed that falling down part
Tubular
Way Cool
Awesome
GroovySecond stun glitch in this run
Mondo
Outrageous
FunkySo apparently we are not A SUPER PLAYER
Yoshi's Island 1
Yellow Switch Palace
Donut Secret 1 a
Donut Ghost House b
Donut Secret House bThe moment is short so don't blink :D
Donut Secret House a
Donut Secret 2
Vanilla Dome 1 bNothing to comment about actually...
Vanilla Secret 1 b
Vanilla Secret 1 aTime the scrolling and the shell moves while being stuck
Vanilla Secret 2
Vanilla Secret 3
Vanilla Fortress
Butter Bridge 1We created two tetrominos and a :3 face, keep in mind that releasing Y is necessary for releasing shells but also removes flight (except sometimes)
Butter Bridge 2
#4 Ludwig's CastleOffscreen climbing, yeah...
Forest of Illusion 1 b
Forest Ghost House b
Forest of Illusion 4 bStarting to set up the score for Chocolate Island 2 b...
Forest Secret AreaWho needs flying anyway?
Forest Fortress
Forest Ghost House a
Forest of Illusion 1 a
Forest of Illusion 2 aStarting this level without Yoshi or ending this level with Yoshi loses so much time, so we created a route where we can start this level with Yoshi and end it without him
Forest of Illusion 3 aSetting up the item swap is harder than it looks, because Yoshi kept stomping the shell we need
Forest of Illusion 4 aWe had several versions of this run, but this was the one that we couldn't optimize more
Forest of Illusion 2 bWe were slowing down a bit to avoid ingame lag
Blue Switch Palace
Forest of Illusion 3 b
#5 Roy's Castle
Chocolate Island 1When you fly out of the cannon you have a speed of 64 which doesn't allow jumping so we have to slow down to 63. We tried flying with 64 speed but that ended up being slower
Choco-Ghost HouseThat enemy is really ineffective ;)
Chocolate Island 2 bSCORE!!
Chocolate Secret
Chocolate Island 2 aThe second area depends on the amount of coins you collected (we collect 9 to go to a different area than the first time). The third area depends on the time which has to be <250 to access the normal exit
Chocolate Island 3 a
Chocolate Island 3 b
Chocolate Fortress
Chocolate Island 4This exit had several updates until there was the final run
Chocolate Island 5Duplicating with Yoshi sure is fun
#6 Wendy's Castle
Sunken Ghost ShipThose ghost take their job serious... we tried to avoid lag at the falling part as much as possible
Valley of Bowser 1Out of all duplications this was the most exhausting one...
Valley of Bowser 2 aOffscreen bats are indeed annoying
Valley Ghost House b
#7 Larry's Castle
Valley Ghost House aWhat P-Switch?
Valley of Bowser 3
Valley of Bowser 4 b
Valley of Bowser 4 aDouble stun! We stun the rock to a sliding koopa and then the sliding koopa to a koopa kid which we defeat and end the level :)
Valley of Bowser 2 bThat double cornerclip was some hard thing to do, but it saves a lot of time :D
Valley Fortress
Back Door
Bowser

Potential Improvements

There have been some improvements pointed out to us during the course of this run. Usually they were far back. As we wanted to keep our motivation, we decided not to implement them (this game is not hex-friendly at all). The times saved are just guesses and could be more or less.
  • 20-30 frames improvable in DS1 via better optimization involving Yoshi swimming.
  • 10 frames or so in a couple of water levels (DS1, Vanilla Fortress) via more optimized corner boosts (it was my own oversight).
  • 7 frames in FoI4b by embedding a shell in the key block surroundings to hit a turn block.
  • 56 frames in FoI2 from optimized clipping.
  • 40-50 frames in Awesome by item-swapping the goal via fire and coin.
  • 100+ frames in VS1a using a glitch where item-swapping a goal tape can change it from a secret exit into a normal one.
  • 100+ frames in FGH via a powerup clip.
  • 100+ frames during CI2's normal exit, by item swapping the message box to put it in a position where it displays an incorrect message (specifically, the YSP message). If you reset the game at some point before the level without beating any switch palaces in the meantime, this causes the level to autocomplete shortly after the message appears.
  • The most volatile parts of this run are block duplication and lag changes. Block duplication could possibly be improved with enough time invested in it. With a score plan, lag could be reduced by a lot.
  • The overworld route may be improvable.

Thanks

  • DarkMoon for encoding and showing an interest through the run
  • Mister & PangaeaPanga, as mentioned before, who have input in the run (Mister: fgha, fghb, ideas in C2 and elsewhere; PangaeaPanga: yi3, ds1b)
  • ISM for his fantastic WIP, without which we couldn't have started, as well as the Nico encode
  • #smw for motivation and whose streams kept us motivated while TASing
  • #smwtas
  • amaurea and gocha as always, for their lua scripts.

Suggested Screenshots

Let's break the habit of using dp2. 15533, 22582, 74790, 107941, 132531, 182383.

Nach: This new 96-exit Fabian is mine!
Nach: This didn't get 99 lives, you call this a TAS???!?
Well, I happened to get a memo that this is indeed a TAS...
To be honest, I thought I knew this game well, but watching this, it appears I don't know anything. In fact, I think I was hallucinating football players with large tongues coming out of their eyes or something.
It's all just too confusing, so I'll just err on the side of acceptance.
feos: Publishing.


Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
To Fabian & Mr. Kelly R. Flewin, if I've understood the recent changes of this site, it is possible to have a category which doesn't heavily abuse glitching, which would make that run more entertaining for you. As long as people find it entertaining, it should be accepted.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Masterjun
He/Him
Site Developer, Expert player (2047)
Joined: 10/12/2010
Posts: 1185
Location: Germany
Just FYI this run clears 96 exits, it uses the Yoshi Wing exit 20 times. 3 times of the 20 times it was intended by the level designer. And then 9 times (+2 if you count the intended Yoshi Wing exits) of the 17 times, the level was played again for the secret exit. But I accept if there are people that rather watch Mario fly over/under the whole level than watch some crazy block duplication action... I personally prefer duplication xD
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Expert player (2574)
Joined: 12/23/2007
Posts: 831
Masterjun wrote:
HappyLee wrote:
With all respect, the music timing is really not perfect, mostly because you ignored the large delay when performing the "swiming" sound.
No I didn't! I pressed it several frames before to match up the sound with the upcoming beat. This is possible with frame advance and sound enabled. I think the reason you think it's not perfect is because the swimming sound starts with a deep tone and if you watch the video with low volume it sounds not right.
I think the swimming sound can be separated into two parts: the first part is a deep tone with low volume and the second one is just the opposite. Actually the first one is easier to be neglected, so after hearing the music parts several times, I still feel it strange and need to be improved somehow. Have you tried putting the second one, which is the sound with higher tone and high volume on the note you're playing? I wonder if it would sound better... Anyway, no question about your great work of course. PS: I enjoyed every block duplication action a lot! Can't stop loving it!
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
Masterjun
He/Him
Site Developer, Expert player (2047)
Joined: 10/12/2010
Posts: 1185
Location: Germany
I uploaded a frame-advance version of the swimming sound. I see the problem you have, and I don't know which frame to align with the beat so I just took the first frame. Since there are many exits there is probably something entertaining for everybody, and I'm glad to see so many people like this run :)
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Expert player (2470)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
People writing "TAS" on their runs are trivial, but with so few blocks sure is something we don't see very often! But it's not the highlight of the run to me, I liked it all, so, did I find this run entertaining? YES!
I am old enough to know better, but not enough to do it.
Expert player (2574)
Joined: 12/23/2007
Posts: 831
Masterjun wrote:
I uploaded a frame-advance version of the swimming sound. I see the problem you have, and I don't know which frame to align with the beat so I just took the first frame.
Thank you very much, the frame-advance version of swimming sound sounds really cool. The first frame doesn't seem to be the wrong choice, and I see you've chosen it prudently, but I'll probably go for the 9th frame, which might fit the music better along with other sound effects. That's only my opinion, great job, again. :)
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
Amaraticando
It/Its
Editor, Player (162)
Joined: 1/10/2012
Posts: 673
Location: Brazil
How could someone dislike the duplications in levels like Funky??? At least I bet it won't happen too often in SDW 120-exit...
Joined: 6/14/2004
Posts: 646
I'm watching the side by side comparison on nico and I just noticed the castle 2 clear animation is different between them. Fire Mario does an extra jump after destroying it all compared to last time's Cape Mario.
I like my "thank you"s in monetary form.
Joined: 4/5/2011
Posts: 61
Voting no for being unfaithful to yoshi and riding a chuck
Joined: 10/24/2005
Posts: 1080
Location: San Jose
Nice job guys! This was a long time coming, and watching all the WIPs (and restarts), you guys did an amazing job, and even if Fabian found it boring/meh, I'm sure he is happy that such a polished project is obsoleting his work. Stupid question: Was it not possible to do the Yoshi Wings trick with the Dragon Coin in Butter Bridge 1? I figure it either it takes too long to get a Yoshi there, or it doesn't really save enough time?
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Active player (264)
Joined: 4/15/2010
Posts: 198
Location: England
DK64_MASTER wrote:
Stupid question: Was it not possible to do the Yoshi Wings trick with the Dragon Coin in Butter Bridge 1? I figure it either it takes too long to get a Yoshi there, or it doesn't really save enough time?
There isn't any block near enough to a dragon coin to make the bug feasible. We tried, though.
Retired smw-96, smw any%
Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
The game resource page mentions that you can form a keyhole using the stunned sprite glitch. I know https://www.youtube.com/user/SomeGuy712x uses this a lot for his challenge runs like 'level X with no A button', but are there any places in the game where this was not quite fast enough? Same for the stunned sprite glitch with Pokey
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Noxxa
They/Them
Moderator, Expert player (4128)
Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
Watched it. Pretty amazing stuff. I liked the creative methods in some levels to duplicate blocks onto a Dragon Coin...and all the other glitches, of course. It's hilarious to see all the ways the game engine is being toyed with. Obvious yes vote.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Active player (264)
Joined: 4/15/2010
Posts: 198
Location: England
Patashu wrote:
The game resource page mentions that you can form a keyhole using the stunned sprite glitch. I know https://www.youtube.com/user/SomeGuy712x uses this a lot for his challenge runs like 'level X with no A button', but are there any places in the game where this was not quite fast enough? Same for the stunned sprite glitch with Pokey
You can spawn a key using a Dino Rhino, I guess that's what you mean (I don't watch SomeGuy's videos). In that case the glitch is only possible in two levels - Chocolate Island 1, where there is no secret exit and Chocolate Island 2, where there is no key anywhere near Dino Rhinos. That glitch isn't useful in this run yet, but it might be in sdw-120, VIP series or elsewhere. With the Pokey glitch there are only Pokeys in Yoshi's Island 4 (which would save time but we can't reach the goal without a cape) and Groovy, where the stun bug on the sliding blue koopa is quicker. It's a shame there are not more opportunities to show off these great glitches. :( Again, thanks for comments everyone. I'm sorry if you don't find yoshi wing glitches entertaining.
Retired smw-96, smw any%
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
I approve.
Post subject: An oldie but such a goodie
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
I felt like this run showed off TASing in the same way that NES Mega Man 1 does. The game universe appears broken more often than not. Mario seems to be able to move pretty much as he pleases. The high-level planning detail is impressive. There are a lot of fun little optimization surprises and stylistic choices throughout. I also appreciated the Easter egg or two in the controller input :] The vote? Well, there is no reason whatsoever to vote no, nor is meh a good enough option. I really do think a best out of ten system would be better, as I would of given it an 8 and in terms of percent I would have given it 92% (yes, confusing I know I'll explain why shortly). That might sound confusing but an eight is to signify that its not a high 9. Since I can't rate I'll simply have to vote yes.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 10/24/2005
Posts: 1080
Location: San Jose
bahamete wrote:
DK64_MASTER wrote:
Stupid question: Was it not possible to do the Yoshi Wings trick with the Dragon Coin in Butter Bridge 1? I figure it either it takes too long to get a Yoshi there, or it doesn't really save enough time?
There isn't any block near enough to a dragon coin to make the bug feasible. We tried, though.
Wow, looks really close in this scenario :(. If only we could change the speed at which the level scrolls, or if you could use L or R to scroll the screen ;).
Mitjitsu a.k.a. AKA aka see here wrote:
I approve.
JXQ wrote:
Well, there is no reason whatsoever to vote no, nor is meh a good enough option. I really do think a best out of ten system would be better, as I would of given it an 8 and in terms of percent I would have given it 92% (yes, confusing I know I'll explain why shortly). That might sound confusing but an eight is to signify that its not a high 9. Since I can't rate I'll simply have to vote yes.
The timing of these two posts is impeccable. Now you are making me wish I quoted my "YES LIKE A PORNSTAR" quote.
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Editor, Reviewer, Experienced player (980)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
amaurea wrote:
Comparison with the previous run:
This is amazing. Thanks to all the players and thanks to amaurea for the comparison video, which made the whole thing so much more interesting.
Player (118)
Joined: 5/13/2009
Posts: 700
Location: suffern, ny
How could I vote no on a run like this? How could I not vote Yes. Every frame was a glorious bit of color and prestige that shined into my eyes.
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Out of all the images presented, this one looks the most "What the heck???"
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Active player (417)
Joined: 8/22/2008
Posts: 301
Location: Brazil
Amazing "Entertainment+Speed" junction. You even repaired all the boring moments of old SMW TASes, especially in Cape moments, making the obsolete runs ugly sometimes :) My fav levels: Donut Plains 2, Morton's Castle (#2), Butter Bridge 1 (!!!), Ludwig's Castle (#4), Awesome, Funky, Chocolate Island 2, Donut Secret House (Amazing Boss Battle!!!). One of best TASes ever IMO (maybe THE best). Congrats to all SMW masters! (Not only to 3 players who submitted this TAS)
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Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
According to adelikat's definition, it has exactly 100 votes and must go to Stars. Nach?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Amaraticando
It/Its
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Stage by stage comments Coming very soon - we promise!
Did you forget it?
Post subject: Re: Encodes
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cdombroski wrote:
Youtube: http://www.youtube.com/watch?v=rwXj0RU-OSY Downloadables: http://archive.org/details/SuperMarioWorld96-exitIn11437.63ByBahameteKaizoman666AndMasterjun Screenshot: https://www.dropbox.com/s/yb2m6cufv82j8n0/3849S.png
Did you start all those encodes AFTER I set the Publication underway status? Why if so, because I was already processing them at the same time.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.