Demo tier's aim is to prove that TASes are a part of
Demoscene. Demoscene got its popularity due to various factors: pushing the target hardware to limits, doing things way better than expected, putting huge effort and knowledge into creation of demos, and they all are quite suitable for TASes too.
So it is expected that in Demo tier we could put impressive achievements that not just fit into it conceptually, but also deserve it rather than rejection (guefood delight). It's not to allow publishing SMB with game over before the final boss, or any type of sloppy play.
Criterias:
1. Technical achievement with uncertain entertainment value (may be high).
- Entirely/mostly bruteforced/botted runs
[1] [2].
- Runs that glitch to the ending [we all know our heroes].
- Tool showcases
[1] [2] [3].
- Total control hacks [we all know our heroes].
2. Esoteric goals that are still worth having published.
- Playarounds?
- Minimal presses
[1].
- Whatever shows up in the queue.
For each movie that's about to go to Demo tier, there must be a discussion on why it's worth it exclusively (unless some branches/classes go there by default).
Discuss!
All the above is only my own thoughts.