http://tasvideos.org/userfiles/info/12462875259092178 - Second segment without Anti-Gravity.
http://tasvideos.org/userfiles/info/12462891550207300 - More Anti-Gravity fun!
Wow, that thing is just plain useful! Turn on or off the gravity at will.
I took a quick look at that auto-scroller known as the last stage with the Golden Warpship. ... I will not enjoy TASing it as what the heck am I supposed to do to maintain entertainment? Don't worry, I haven't forgotten about preventing one eye from spawning, but this will take some analysis. Maybe later, I want a complete movie quickly.
Potential improvements noted:
Planet 1: I remember frame warring against myself on this. I don't expect improvements.
Planet 7: The crystal spins are really complicated. You have a weak thruster. Your fuel is really tight for all the walls you have to abuse. I'm not sure how much can be trimmed off with a better spin route, but the obvious ceiling is the crystal-less speed run. A note: When I slammed into the spike above one of those green enemies, I shot a fuel can at the same frame. If the shot came any later, my pod goes boom. Somehow, on the exact same frame, I get max fuel instead of max fuel minus one wall slam.
Planet 8: Increase that X-pos value as fast as possible. Far too simple, really.
Planet 13: I have to question the value of Time Bombs for the moment. That big enemy I blow up doesn't appear to take up too much room for me to squeeze through. Of course, I'd have to check. One less item to scroll past later. Anti-Gravity would let me fall faster with the Wormhole. Trading a Time Bomb plus 850 money for one Anti-Gravity appears unlikely, however.
Planet 12: I wasn't too careful with some wormhole related speed boosts. I try to keep things reasonably tight, but I have to say, although I was keeping careful watch on my speed & position, and using a lua-enhanced TASEditor the whole time, I still slightly rushed things.