This post includes some info and a list of movies. There's actually nothing new, I just made this because I felt like it.
Everything here was done on the Japanese version of the game. This version allows some glitches that don't work on the US version, most prominently the Jet up/down and fire up/down glitch.
If you use Jet with running state in mid-air and press up+down, you will fly diagonally and can reach high places very fast. You can use this to
enter ceilings from the side. If you bump against a wall you will fly skywards very fast.
If you use fire with running state in mid-air and press up+down, you will zip through the ground at a tremendous speed (~2.5 block heights/frame).
If you have the Plasma ability acquired an hold left+right and press "up", you will immediately charge to the maximum.
(If you have the Yoyo ability acquired and press up+down+Y in mid-air, Kirby will disappear. If you do this with a helper, the game acts as if the helper never existed.)
Spring Breeze
Spring Breeze [02:48.78] (mugg) (Updated 7th February 2010)
The 100% WIP is being worked on at the moment.
Dyna Blade
Dyna Blade any% [04:03.55] (OGA) Part of the any% WIP.
Dyna Blade 100% not available.
Dyna Blade lowscore [04:32.78] (OGA)
Gourmet Race
Grandprix mode differs from the time-attack mode in that there's food on the course.
Food can be used to keep momentum (in #2), but it blocks Kirby's air pellets (in #1).
Gourmet Race #1 [19.77] (persona4432)
Grandprix Record: 19.82
(mugg)
Gourmet Race #2 [30.07] (smns72)
Grandprix Record: 30.05
(mugg) (movie file will follow by request)
Gourmet Race #3 Jet [06.40] (mugg)
Grandprix Record: 06.40
(---)
Gourmet Race #3 Parasol [37.37] (persona4432)
Gourmet Race #3 Wing [34.77] (persona4432)
Gourmet Race #3 Wheel [39.74] (persona4432)
Gourmet Race #3 Ninja [39.99] (persona4432)
Gourmet Race #3 No-Ability [43.40] (yukihis)
Grand Prix highscore 297 [02:14.01] (OGA)
Grand Prix no-food [01:08.19] (smns72)
Great Cave Offensive
Great Cave Offensive any% [03:45.40] (OGA) Part of the any% WIP.
Great Cave Offensive 100% [15:11.95] (WaddleDX) 13.xx.xx could be possible.
Use jet for the first area, switch to wheelie for Fatty Whale...
Metaknight's Revenge
Metaknight's Revenge 1Player-Only [09:23.??] (WaddleDX, OGA)
A proper 2Player run is not available to my knowledge. I don't know if a 2Player run would be faster than the 1Player run.
Milky Way Wishes
Milky Way Wishes any% [10.08.35] (WaddleDX)
Skyhigh 100% (movie file, unfinished) (OGA)[/url]
Milky Way Wishes 100% [11.45.97] (WaddleDX) (2017 edit)
The Arena
The Arena Parasol [03:28.93] (WaddleDX)
The Arena Fighter [03:55.82] (WaddleDX)
The Arena Stone [02:48.23] (0xwas)
The Arena No-Ability [08:00.18] (WaddleDX)
For a complete list, go to
http://www5e.biglobe.ne.jp/~hosiza/tas.html
-> Full-game TAS
Kirby Super Star any% WIP (OGA, smns72)
smv (Requires 1.43) (14th July 2010)
No proper 100% WIP at the moment. I have attempted this run several times but improvements were found all the time and TASing the game is very tedious. The order of the modes would be either of these depending on where you can set up the fall-through-floor glitch for Dyna Blade faster (Gourmet Race or Great Cave Offensive? If it wastes ingame time in Gourmet Race, I don't encourage setting the glitch up there):
- Spring Breeze -> Gourmet Race -> Great Cave Offensive -> Dyna Blade -> Milky Way Wishes -> Arena
- Spring Breeze -> Gourmet Race -> Dyna Blade -> Great Cave Offensive -> Milky Way Wishes -> Arena
In order to create the order you need to consider after which modes you reset, the frames you lose for switching between the modes, and that you need to set up the fall-through-platform glitch for Dyna Blade (-> the first room with the platforms).
For an explanation of the Fall-through-platform glitch, go to
http://bb2.atbb.jp/tas/viewtopic.php?p=92#92
The mechanics of the glitch are not fully understood yet (at least I can't always reproduce the glitch by the criteria of the explanation).
There are also a lot more useful glitches, like the cannon glitch or the Heavy-Lobster-skip (?). But OGA is a lot more knowledgeable about these than I am...
Useful lua script (X/Y-coordinates/speed, RNG):
http://pastebin.com/f431f97c5
About 1.43 vs 1.51:
There is more lag on 1.51. Switching to this version is difficult because:
- If OGA switched from 1.43 to 1.51, his effort on the any% would be essentially wasted.
- Due to the added lag, comparing to older movies from 1.43 becomes difficult.
- Due to the added lag, TASing the game in general becomes difficult. The game is already somewhat laggy so having more lag will make lag reduction harder.
Personally, I look forward to TASing on bsnes which is the most accurate SNES emulator available. Rather than switching from 1.43 to 1.51, I would like to see a switch from 1.43 to bsnes in the future.