This is a TAS of Doom 64 on Watch my Die (Ultra-Violence in other Doom games) in 41:22 (last input).
For a competition, the fastest time of this game is 1:15:56 (on Speed Demos Archive) by peaches_
Game objectives:
- Emulator used: Mupen64-rerecording 0.5
- Aims for a fastest time
- Highest difficulty
- Skipped and entered the secret maps to save the time
- Takes damage to save the time
Tricks:
- Trick 1: on Earth maps (1-8) there are some pedestals with computers, switches and so on.
If you run enough fast, you have a CHANCE (not always) to get the key without moving the pedestal down.
- Trick 2: if you enough close to the door, but sth blocks you (wall, monster), you can open it anyway.
- Trick 3: the is a gltich which allows you to pull down the key without going up using the scattering of the super shotgun.
Map by map comments and explanations:
Note: there are lots of 'Places Where You Must Kill Monsters' to go forward (PWYMKM)!
- Map 1: simple map, no comments.
- Map 2: this is the map where I got the blue and yellow keys earlier using trick 1. Punching imps for some entertainment (unfortunately, nowhere else in the run).
- Map 3: entering the engineering room fastly to save the time. Took the invulnerabelty to save the health and kill cacodemons calmly. This is the first PWYMK - two cacodemons to active the lift.
- Map 4: another PWYMKM in the start room. I didn't entered the secret stage to save the time, but this stage had a powerful gun which could help me in some places =(
- Map 5: no comments, nice watch!
- Map 6: killed the cacodemon to "move his clone" on lift next to it! Strange glitch! If I hadn't killed it, it will totally block the lift after I finish the case on right side of the map!
- Map 7: that was a nice "jump" to the exit door, isn't it?
- Map 8: in the passage with super shotgun should be nightmare imps, but they appeared after I took it. Matter of luck!
- Map 9: killing all monsters step by step. I don't know what does the switch on the other side of the exit switch!
- Map 10: when I entered the area with switch and teleport in the sewer, there should appear 2 barons of hell to block me! Solution: don't kill the last pinky before entering this area.
- Map 11: there are 3 PWYMK all monsters, but I killed more in different rooms to use the switch/go forward.
- Map 12 and secret 2: entered the secret exit to get the demon artifact to save the time: you don't have to pass all the map and the secret map is also small.
- Map 13: the switch the small room after blue door couldn't been switched for a few seconds, so I took some rockets.
- Map 14: a PWYMK at the start - all barons of hell. Took the BFG to save time.
- Map 15: Another use of trick 1.
- Map 16: Shorted the way and took mega armour.
- Map 17: Cyberdemon took 3-4 shots from BFG anyway =(
- Map 18: Long map, PWYMK also was.
- Map 19: A use of trick 2 on the last door.
- Map 20: A use of trick 3, also PWYMK.
- Map 21: Unfortunately, trick 1 doesn't work on this stage with a key.
- Map 22: Was a PWYMK, notheing unusual.
- Map 23: 2 PWYMKs. There is a place where you should enter 3 key switches to open doors with switches which open the exit.
- Map 24: My energy cells ended, so I killed 3rd cyberdemon with a rocket launcher.
- Map 25: Nothing hard. The end!
Why I didn't run ahd strafe on first 7 maps??
I needed to kill monsters out of my way after shotguns reload, because most rooms are narrow and I just couldn't run past them!
I could forget something! Ask in comments, please.
feos: Здесь русский дух... здесь Русью пахнет!
Hi,
Dimon12321, and huge thanks for all your effort! This is a game lots of people are eager to see well TASed. And there are quite some experts that have a lot of knowledge of how it works. And it is a very complicated game. As a result, we have a game that's actually very hard to TAS up to the level that even the experts would have nothing to add, which appears to be the level of quality at TASVideos. It's pretty sane: if only people who don't know the game very well could enjoy the run, but those who are well familiar with it see many improvements, it can't be considered optimal. In many cases, it's the opposite: if tips and tricks known from the experts are applied, the run is rather optimal, even if some unaware people don't enjoy it. But with this game, all would enjoy the optimal run, maybe it would even get a Star, as the other famous
FPS game TAS got.
So, I'm joining the others' desire and asking you to resume this project, applying the tricks other members posted, and posting your own works-in-progress in the
Doom 64 thread. This is how our best TASes are done: make sure a segment is optimal, only then move on. It may take several months, but honestly, the longer the run is being done, the better (and the faster) it is in the end. Good luck!