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Thanks for all the feed back guys :) @lapogne: I do use the sharper turn everytime... Actually, you'll barely ever see me turn using only left or even up left (same goes for right) as it's faster to turn sharp and do straight lines everywhere ;) @Hutch: I indeed did not find any of the skips in Cloud Spires... Skip to the end of the level was found by someone else, even this strat, and I don't know who found the Moneybags skip using the cloud to get to the platform, but it's definetely not me either ;p
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Nitrofski wrote:
I don't know who found the Moneybags skip using the cloud to get to the platform, but it's definetely not me either ;p
Well, I remember doing it a while back, but going by every other thing I thought I found that I thought was knew, this was probably found by someone else already too. I watched you TASing on stream the other day, the speed at which you do it is mind-blowing, keep up the good work!
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After playing around with the Shovel Rhynocs in Seashell Shore and seeing how their hitbox was reacting exactly the same as the Spyro 2 "Jumpy Jump" Chest's hitbox, I tried it out and found out that it was very possible to get proxies out of them. Link to video Then during an onstream TAS work (Like... Right now!) I tested dead bodies proxies on every level with spyro in the game. It turns out that 10 levels out of 16 have enemies wit the right hitbox when they are dying, so those 10 levels can feature dead body proxies... Both Sunny Villa and Cloud Spires, which have already been TASed are within those 10 levels, but I'm not gonna start the TAS over for them. You WILL see dead body proxies in the future WIPs, and I promis that every single one of them will save time.
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Work in Progress 3/16 is up: Link to video Yet again, every comment is welcome :)
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What was this glitch that allow you to move with Sheila even when getting an egg or talking to someone ? About the WIP, I saw nothing to improve in it, so nice work.
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Locking the Camera for one precise frame when getting into the egg's trigger makes it happen. It's also possible with normal dialogs, and I think it's possible for all 4 side characters.
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Work in Progress 5/16 is out :) (and 4/16 too, while I'm at it) WIP 4/16: Link to video WIP 5/16: Link to video Bonus: a view of the atlas after Sgt. Byrd's Base where, in the previous TAS, an egg was mysteriously missing in Sheila's Alp.
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Well done as always, and it's funny to see Sparx grab gems from a really big distance (like that yellow gem at 8:25 ...)
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This looks amazing so far. Keep it up :)
effort on the first draft means less effort on any draft thereafter - some loser
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Already 2 more WIPs since last post. I guess I forgot to post here when I got the 6th one up :p Anyway, here they are: WIP 6/16 (Spooky Swamp and Country Speedway): Link to video WIP 7/16 (Bamboo Terrace and Enchanted Towers): Link to video Most of what needs to be said is in the description of the video :) I hope you guys enjoy those WIPs as much as you enjoyed the last 5, and I appreciate the support you give me. Thanks a lot!
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All these proxy jumps were really funny, as was the Skateboarding part. As a little side question, can you also do these proxy jumps in Spyro 2 ? Because I am only able to be eject on the side (however I tried only on few enemies). Edit : Nevemind, I was trying it the wrong way. Now I even have some hopes to reach Ripto without swimming.
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Reaching ripto without swimming would make the new any% so much shorter :o But yeah, if you're trying on fodders, you might also want to try to "Let them fall through you" and press [] on a precise frame. Those also give quite nice proxies and they look great ;)
Spikestuff
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Commenting on what's happening currently. Recommend watching the Stream Highlight. If your internet is bad or twitch issue or something then just read on... kinda breaks it down a bit. Nitro is at Charmed Ridge and he has encountered an issue which is the level's bottles don't pop. When Nitro enters another area of the level (not entering sub sections) (remember bottles popped) the effect of the gems exploding out is not being played until he physically stares at the position then they explode but only then. When Nitro takes his time as if it is a timing thing with the gems the same issues occurs. The most obvious one where it fails too is entering Sgt. Byrd's section and exiting it they return to the bottled state. Stream Highlight Anyways, possibly my only suggestion is do it without that speed proxy you got besides a re-route.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
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Unfortunately, doing it without the proxy would still be too quick... I really need a reroute of that area and have a few ideas that I want to test already, but chances are it's never gonna be as quick as I planned it to be. I'll try to still incorporate that speed proxy as it saves a few seconds on its own though.
Spikestuff
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Nitro forgot about us (in terms of his updates): Link to video
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
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Well he usually groups two videos together when he posts on here. Nice segment as always. Looking forward to the next few levels.
effort on the first draft means less effort on any draft thereafter - some loser
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Before somebody says I forgot about you again *Looks at Spikestuff*: Link to video Just kidding Spikestuff :p thank you for keeping this thread up to date for me
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Sparx MVP Why are you even trying Hunter ? RIP twin dragons I have no word to describe the Agent 9's challenge... By the way, did you find the checkpoints in the skateboard race with brute force or with RAM address(es) ? And what the hell happened at 11:00 at the end of Agent 9's challenge ?
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I tried to find them using RAM addresses, but could find what address to watch, so I ended up using brute force... It probably took longer that way, but it worked About Agent 9's challenge end, it was just a last zigzag boost on the last frame before entering the trigger. The speed grows exponentially, so a single input at that speed is enough to bring my speed up to nearly 40k, which explains the derpy movement (losing sparx was a minimal loss compared to how great it looked, and I get sparx back a single minute later)
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Link to video Where heading for a sub 2:30 guys!
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This glide at 5:15, so unexpected...
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Makes me giddy seeing one of these. Great job as always.
effort on the first draft means less effort on any draft thereafter - some loser
Spikestuff
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WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
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well, that was fast. Wasn't expecting the boss to be beaten so quickly.
effort on the first draft means less effort on any draft thereafter - some loser
Spikestuff
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WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.