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Is the top one just faking it or is the bottom one wrong?
*Edit*
There's a dithering option on PSXJin called "Aways dither g-shaded polygons", I turned that on and now it looks exactly like the one from Bizhawk's.
With all dithering off it looks like the first image.
And I wrong to think that with dithering off is what the framebuffer actually outputs, and the dithering was added by the CRT later?
