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Joined: 2/11/2015
Posts: 41
Location: Pennsylvania, USA
Yeah I agree with that. I don't think the current definition would be too boring because the Recipes/Quizmo will be throughout the entire run instead of grinded at the end (even though they take around 30 minutes total >_>)
Skilled player (1743)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Hey, how many times can you dupe star pieces? Would the game eventually glitch up?
Joined: 2/11/2015
Posts: 41
Location: Pennsylvania, USA
You can dupe forever. The count on the pause screen only goes to 255 then it resets to 0. After that, the game will think you don't have any star pieces. The one on the chalkboard will keep going up until 65535 then reset to 0.
Experienced player (986)
Joined: 8/30/2012
Posts: 373
Sushie Skip for All Cards Link to video
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Joined: 2/11/2015
Posts: 41
Location: Pennsylvania, USA
Link to video Someone on Nico made a comparison of Kagemitsu's and Malleo's strategies. Here is a text version to save you 12 minutes of watching it or if you don't have a Nico account. +21.26s getting Jump Charge over S Jump Charge. -9.69s on Blooper -33.33s on Lakilester +1.53s on Koopatrols time loss here was because of needing to kill them for XP instead of using Up Up & Away -25.23s on Duplighosts -8.26s on Jr Troopa -2.76s on Hallway Bowser (includes getting Power Rush) -4.73s on Final Bowser Total time saved was 1:01.13 We estimated Jump Charge to cost 30 seconds vs S. Jump Charge. It's surprising to see it was actually 9 seconds less.
Joined: 2/11/2015
Posts: 41
Location: Pennsylvania, USA
Link to video Part 2 of the comparison, this time with glitches! -2:48.43 Kooper Skip. +? Even though the Power Bounce clips are equal in the video, Kagemitsu didn't use Spin Cancels so we lost a small, unknown amount of time. -2.50 Different letter route because of Kooper Skip. We expected to lose time here but gained some since there was no LZS to the top letter. Unfortunately, it looks like we lost some frames in the first room woops. -8.90 Ultra Hammer skip. I feel like this is lower than it should be because Mupen lags a lot less than Bizhawk in the volcano. -42.30 Stair clip and new flood room glitches. -4.20 Goombario glitch at final bowser. The clip cuts out the part after the first phase, it's actually saves slightly more. Total time saved from new glitches = 3:46.33 (give or take a few seconds :p)
Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Experienced player (986)
Joined: 8/30/2012
Posts: 373
Stryder7x just found a wrong warp in Paper Mario using Upgrade Storage Glitch, notorious for its random and odd effects after performing the glitch. One performance of the glitch just resulted in a wrong warp to a cutscene that occurs after Chapter 5. The game crashes during a cutscene transition afterwards though, possibly because the game becomes confused as to what it's supposed to load next. Link to video
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4038
Interesting. That seems like one of those unpredictable glitches that could end up warping you to the credits, or at least near the end of the game.
Experienced player (986)
Joined: 8/30/2012
Posts: 373
Looking at the game's code, it turns out that there's actually a 0.016% chance of Up Up and Away working on Hallway and Final Bowser. This special attack transforms the enemy into a star that flies up into the sky, ending the battle. Because we can use this on Bowser now, this will significantly shorten the final 2 fights in the game. Additionally, because we don't have to deal so many Power Bounces to Bowser, we can actually skip Action Commands. You gain the ability to use action commands by going to Shooting Star Summit as you are intended. By using Black Toad Skip immediately after returning to the Mushroom Kingdom from the Goomba Trail, you can skip this. It skips a peach segment, a fight, and a cutscene. This alone would cut off 4 minutes in-game. From this point, we would rely on Shel Shot with Parakarry and various items to defeat enemies. We will also be testing Up Up and Away and its chance of working against other bosses. http://pastebin.com/aSUy2hFy
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
ALAKTORN
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Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
What’s Kirigami 64? Sounds like a cool discovery.
jdaster64
He/Him
Joined: 12/1/2012
Posts: 103
Location: New Donk City
Weird that that's out of 100 x 2^24; why would those numbers need anywhere near that precision? Paper Mario: TTYD just uses integers from 0 to 100 (with some odd exceptions) for its status effect percentages.
Experienced player (986)
Joined: 8/30/2012
Posts: 373
It's a hacking program that allows you to see certain values within the game. I don't know very much about it, but you can check it out here: http://origami64.net/showthread.php?tid=87
jdaster64 wrote:
Weird that that's out of 100 x 2^24; why would those numbers need anywhere near that precision? Paper Mario: TTYD just uses integers from 0 to 100 (with some odd exceptions) for its status effect percentages.
I'm not really sure at all. I'm also not sure why they capped the maximum value at 64000000 in hex.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
jdaster64
He/Him
Joined: 12/1/2012
Posts: 103
Location: New Donk City
Upon looking at the data myself, it looks like that's actually four seperate byte values crammed in an int, like in TTYD; for example, Goomba's values are: Long 1: 5A645A64 (Four values: 90, 100, 90, 100) Long 2: 5F006401 (Four values: 95, 0, 100, 1) Not sure what each value represents since I'm just looking at the data in the editor, but that seems more likely. Maybe the rest are for other status effects? For comparison, TTYD's status values look like this (these are Bandit's, I believe): 50504664 50646446 64506450 645f5046 3c645064 645f0000
Skilled player (1743)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
How manipulatable is the RNG for this game? Is it set during the battle, or everything as soon as the battle starts?
Experienced player (986)
Joined: 8/30/2012
Posts: 373
RNG seems to change every frame in a battle.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Skilled player (1743)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Any luck on testing so far? Are you trying this manually or botting for other bosses? :P
fsvgm777
She/Her
Senior Publisher, Player (226)
Joined: 5/28/2009
Posts: 1217
Location: Luxembourg
Link to video This guy seems to have found an improvement in Bowser's Castle, though I don't know if it's WiiU VC-specific or not, since he used the WiiU VC release.
Steam Community page - Bluesky profile Oh, I'm just a concerned observer.
Joined: 2/11/2015
Posts: 41
Location: Pennsylvania, USA
Link to video r0bd0g, Exylophone, Stryder7x, and I found a new trick today. We aren't sure on the exact time save yet but, it's somewhere from 30s-1:00. More importantly this is one step closer to skipping Parakarry entirely. Sub 1:30:00 is for sure possible now.
Joined: 2/11/2015
Posts: 41
Location: Pennsylvania, USA
I always forget to post stuff here lol. After the improved strat for getting Sushie glitch in Mt Lavalava was found, we never got around to TASing it until now and SPOILERS it's still slower Link to video This may eventually have a use if we find a way to skip Parakarry.
Skilled player (1743)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Malleoz wrote:
Looking at the game's code, it turns out that there's actually a 0.016% chance of Up Up and Away working on Hallway and Final Bowser. This special attack transforms the enemy into a star that flies up into the sky, ending the battle. Because we can use this on Bowser now, this will significantly shorten the final 2 fights in the game. Additionally, because we don't have to deal so many Power Bounces to Bowser, we can actually skip Action Commands. You gain the ability to use action commands by going to Shooting Star Summit as you are intended. By using Black Toad Skip immediately after returning to the Mushroom Kingdom from the Goomba Trail, you can skip this. It skips a peach segment, a fight, and a cutscene. This alone would cut off 4 minutes in-game. From this point, we would rely on Shel Shot with Parakarry and various items to defeat enemies. We will also be testing Up Up and Away and its chance of working against other bosses. http://pastebin.com/aSUy2hFy
So uh...has this been confirmed?
Experienced player (986)
Joined: 8/30/2012
Posts: 373
I forget the specifics, but it turns out that Kirigami64 was looking at the wrong part of the game's code, so the value shown wasn't correct. It is actually a 0% chance.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Player (59)
Joined: 3/15/2011
Posts: 28
Small improvement by Edi. Link to video
TheKDX7
He/Him
Player (118)
Joined: 7/9/2011
Posts: 393
Location: Switzerland
bonecrusher1022 wrote:
In regards to 100%, there is the option of duping Star Pieces to skip Quizmo. It was significantly faster for RTA because it removed the RNG but it was later banned because of the fortune teller person at Shooting Star Summit not saying you have all the Star Pieces. Either way, with RNG manipulating Quizmo to always be there, it might not even be faster. The old 100% definition was all badges, star pieces, and partner upgrades. The record for it wasn't highlighted because of the definition change shortly after it was set by AnatomyZ. It was a lot faster than the run TheDKX7 linked but I don't remember the time. The new definition is all star pieces, recipes, quizmo, and badges. No one runs it really so it's not very optimized but you can see the only completed attempt here Link to video
Did the player delete this record of speedrun.com ? The world record is now here : http://www.speedrun.com/run/pzg2r0dy and it is 6 minutes slower...
Migu
He/Him
Player (202)
Joined: 10/3/2015
Posts: 64
Location: Louisiana
TheKDX7 wrote:
Did the player delete this record of speedrun.com ? The world record is now here : http://www.speedrun.com/run/pzg2r0dy and it is 6 minutes slower...
The 6:10 run is chalkboard completion, which is not 100%. The current 100% definition is here. The 6:16 run achieves all of those objectives, which include chalkboard completion.
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