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Made using Bizhawk 1.11.6.
This is my first TAS, so even after looking at the rules etc I'm still not sure if it will get accepted.
This is a Super Mario World ROM hack, named Mario in Another Land, even if it is not accepted, criticism is appreciated. Hack link: http://www.smwcentral.net/?p=section&a=details&id=13582

Samsara: Judging.


TASVideoAgent
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Spikestuff
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You're most likely not going to be accepted, as your rerecord count in a very technical game is very, very low. The other issue is your TAS has blank input. 758 frames to be exact until the last input (Light Check) probably more. The rules aren't strict. It's how you produce. That is what it's down to. In this case, you failed.
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Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Masterjun
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First the game: This game is really bad. The Movie Rules state that the game itself also becomes a subject to judgment, so it must be a high quality and notable hack or homebrew with a strong following. I think it's very obvious that this game is neither of those. Now the TAS: This TAS is really bad. As usual, Super Mario World has a really complicated physics engine which is hard to optimize, so there are a lot of places that could make use of optimizations. Why is the goal "low%"? (I'm disregarding the fact that "low%" makes no sense whatsoever since there isn't a percentage counter, but the RTA community is to blame for that. The term you want is "small only".) Being small doesn't make this a more entertaining run. In fact, using the feather to skip chunks of the game which are otherwise slow and boring (so basically the entire game) would be the better option. No vote.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Joined: 9/8/2016
Posts: 7
I agree, this was an uninteresting and pretty bad TAS. As I said, any criticism is appreciated. Well, as much as I am not very proud of this, I'll keep it on my YouTube for archive, just to see how far I come. (Not self-advertising, at least didn't mean to be that.) I was probably being a bit rash when I complained about the rules, sorry about that. Any tips on making it interesting? (And I might be asking too much at this point but how do you figure out how to perform ACE?)
Joined: 9/8/2016
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Considering cancelling this, it's awful.
GoddessMaria
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If you want to cancel this, you have the ability to do it yourself. ...as for this submission, this is very lacking in both entertainment and optimization. There's nothing that makes it stand out and as others had pointed out already, everything is poor. Voting no on the grounds of lacking entertainment, poor optimization, and poor game (hack) choice. I encourage you to keep trying and take it slowly! It'd be nice to see new faces and new TASers bringing their best as well as showing their potential. However... Please consider next time to post things in the appropriate section such as WIPs or otherwise. The Workbench is not the place for unfinished or unpolished movies.
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Alright then. This is being cancelled. Thing is, I can't find any hack of SMW that actually stands out and hasn't been already TASed a million times.
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om, nom, nom... blech, salty!
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TASVideos Grue wrote:
om, nom, nom... blech, salty!
I assume that is the TAS being sent to rejected submissions.
Samsara
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Yeah, the Grue handles anything that's rejected or cancelled. Also, no worries or hard feelings on the submission. Everyone's gotta start somewhere, most first submissions (even those from prominent, established TASers) end up being fairly weak. My first recommendation if you want to continue TASing is, well, maybe choose a less complicated game than SMW to start out with. The game has a ridiculous amount of speed tricks that need to be applied all throughout every frame of the run, and it's not something I would recommend for a first-time TASer. If you have your heart set on it, you might be spending a lot of time (and I mean upwards of months or even a year) learning everything before you're able to make an SMW run worthy of publication. My second, and much easier, recommendation is just stick around the community! Support other runners, learn from what they do, maybe even join the IRC channel and chat with us if you want. We're mostly nice people. I only bite when people ask, for example.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Joined: 9/8/2016
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Samsara wrote:
Yeah, the Grue handles anything that's rejected or cancelled. Also, no worries or hard feelings on the submission. Everyone's gotta start somewhere, most first submissions (even those from prominent, established TASers) end up being fairly weak. My first recommendation if you want to continue TASing is, well, maybe choose a less complicated game than SMW to start out with. The game has a ridiculous amount of speed tricks that need to be applied all throughout every frame of the run, and it's not something I would recommend for a first-time TASer. If you have your heart set on it, you might be spending a lot of time (and I mean upwards of months or even a year) learning everything before you're able to make an SMW run worthy of publication. My second, and much easier, recommendation is just stick around the community! Support other runners, learn from what they do, maybe even join the IRC channel and chat with us if you want. We're mostly nice people. I only bite when people ask, for example.
Thing is SMW is the only game I actually know how to TAS.
Joined: 3/3/2010
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Cancelled and rejected submissions get a random reaction from the Grue. Sometimes the reaction is surprisingly appropriate depending on how the rest of the response thread goes, but it's always random.
Samsara
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jipjups wrote:
Thing is SMW is the only game I actually know how to TAS.
Nobody knows how to TAS any game until they pick it up and start TASing it. The methodology is almost always the same. Learning something less complicated will give you the tools and mindset needed to tackle a harder project like SMW. I started on a game I knew pretty well and have since branched out to games I've never played or even heard of before I TASed them. A lot of our most prominent TASers have done the same thing. We had a recent talk about what TASing is and we generally agreed that it's more of a mindset than a set of actual abilities. It's the patience to try and retry things over and over, it's the thought process where you try unexpected things in unexpected places to get unexpected results, it's the logical thinking of breaking a game down into tiny pieces and conquering each one completely and individually. I wouldn't stop you from SMW in any form, just warning you that it might be really difficult to break into the scene by starting with it. Even after 6-ish years of making TASes (though only 2 years of making actually good TASes), I still wouldn't even consider myself mentally ready to take on a solid SMW run without preparing for a while first. It's a Herculean effort, sure, but it's not impossible. If you keep going that route, just remember there are always other options and there's always a huge group of people ready and willing to help you out.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
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Samsara wrote:
jipjups wrote:
Thing is SMW is the only game I actually know how to TAS.
Nobody knows how to TAS any game until they pick it up and start TASing it. The methodology is almost always the same.
Right. http://tasvideos.org/TasingGuide/TASArt.html
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jipjups wrote:
Samsara wrote:
Yeah, the Grue handles anything that's rejected or cancelled. Also, no worries or hard feelings on the submission. Everyone's gotta start somewhere, most first submissions (even those from prominent, established TASers) end up being fairly weak. My first recommendation if you want to continue TASing is, well, maybe choose a less complicated game than SMW to start out with. The game has a ridiculous amount of speed tricks that need to be applied all throughout every frame of the run, and it's not something I would recommend for a first-time TASer. If you have your heart set on it, you might be spending a lot of time (and I mean upwards of months or even a year) learning everything before you're able to make an SMW run worthy of publication. My second, and much easier, recommendation is just stick around the community! Support other runners, learn from what they do, maybe even join the IRC channel and chat with us if you want. We're mostly nice people. I only bite when people ask, for example.
Thing is SMW is the only game I actually know how to TAS.
Sorry for upping this old thread, but I should say there are people around who understand well SMW engine and are willing to help. I don't know if you are on SMW Discord Server (it's about speedrunning but there is a channel for TASing, same thing for the SMWCentral server). Post your movies there, and I and others will point what you can improve in your TAS.
My YouTube channel: https://www.youtube.com/channel/UCVoUfT49xN9TU-gDMHv57sw Projects: SMW 96 exit. SDW any%, with Amaraticando. SMA2 SMW small only Kaizo Mario World 3