Just as a point out you're slower off at the start of the gate to get into first cutscene.
I'm just going to place that under as Emulation Improvements and ignore it.
Since I'm a bit lazy at changing the table I'm using.
Left is New. Right is Old.
Because of this. Difference will be Negative and not Positive.
Anything Negative in the stage comparison is better for Nonster.
In-Game Time:
LEVEL | NONST | SOIG | DIF
1-1 | 456 | 456 | 0
1-2 | 457 | 456 | -1
1-3 | 451 | 450 | -1
5-1 | 449 | 448 | -1
MINIG | 93 | 93 | 0
5-3 | 445 | 445 | 0
5-C | 533 | 533 | 0
5-4 | 357 | 355 | -2
5-H | 571 | 571 | 0
8-1 | 431 | 431 | 0
8-2 | 423 | 422 | -1
8-7 | 343 | 343 | 0
8-S | 399 | 368 | -31
8-B | 586 | 586 | 0
END | 516 | 515 | -1
TOTAL | 5849 | 5886 | -38
Note: Higher is better*
*Lower is better for "difference"
(I'll fix the table at a later time cause maybe.)
KEY: B = Bowser, C = Castle, H = Haunted House, MINIG = Mini Game, S = Ship
END refers to no input that's why there are 2 times for the final level.
Total time reads all except for 8-B since that and END are the same level.
Since it's basically definitive by a whopping 38 IGT compared to 8 IGT last time. I'm not going to do a frame by frame.
(Totally not because of the fact it's a pain in the ass to do that one)