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How odd these pirate games are. Actually, this is a homebrew port of Mortal Kombat Mythologies: Sub-Zero for Sega Mega Drive. It seems to be developed in the first part of 2000 by 台湾游戏公司 which is completely unknown nowdays. You've never heard of this game? So, now you do =) It was barely known outside China and no-one seems to talk about it or even mentioning it, so people meet it only by either purchasing a pirate cartridge or watching someone playing it. Personally, I had a cartridge with all MK's ever released on Mega Drive.
There isn't much to say. It's a hallway side-scroller fighting where you walk around, fight a single opponent at once, collect items and look for the "exit". Sounds common, but it's a stiff and difficult game. The control is awful, less comfortable than in a normal MK game, and the enemies' behaviour is more unpredictable. Though an emulator fixes it, a hardware player will probably sick of it. It is also designed for a 3-button controller, so there isn't much a variety of actions you can perform.

Game objectives

  • Emulator used: Gens v11a (copy-pasted from "Emulator and version:" field)
  • Unofficial game
  • Takes damage to save time
  • Uses hardest difficulty
  • Major skip glitch
  • Final boss skip glitch
  • Genre: Action

Comments

There 3 types of rooms: with enemies, with traps (stage hazards), with nothing. You fight 1 enemy at the same time. After you kill him, the next one spawns outside the screen. If there are no more enemies to fight, you're able to quit the hallway. The spawn depends on the players position. Enemy spawns on the left of the player if he is in the right (opposite to "left") part of the level and/or the camera isn't able to move right (there is still an area to prevent it). In all other cases, an enemy spawns on the right side, so I complete the same hallway faster if I go to the right.
The traps work ciclically. If the player touches them, he recieves damage and falls back. Also their hitboxes mismatch their sprites, so I sometimes don't catch a visual moment when Sub-Zero is supposed to stay untouched if I would go/jump on the Nth frame. I have to mention that I saved only 16 frames of taking damage.

Enemies

Drawing is such a hard process. It's much easier to copy the characters from MK3. There I fight colourful Kanos, Liu Kangs, Sonyas and Sindel. They perform the same move set as Sub-Zero, but there are some differences outside their skins.
Sonya/Sindel can launch fireballs and often attack you. After getting up, she always acts first: if you attack her in advance, she ignore it and counterattack you. Fortunately, you can deal damage by low roundhouse kick and knock her down before she is able to do anything.
Liu Kang can throw a boomerang. He is vulnerable to your attacks while getting up, so you may have less problems with him.
Kano can't throw his laser knives like in MK3, but he always acts first and you're not able to hit him while he is getting up.

Stage by stage comments

Stage 2

It has a huge map with many rooms and there are enemies in almost all of them. Normally, you should collect 3 keys and visit the major part of rooms, that would take about 12 minutes in total. 1st key opens the door to the 2nd one, 2nd key activates the elevator to the 3rd one, and 3rd key will finally bring to the exit. I did a major shortcut with help of Sub-Zero's slide tackle move and took the 3rd key quickly, ignoring other 2 keys. The room can be crossed 3 slides , but 2 slides spend all my mana I had to wait until it restores. 2 slides would be enough, but I need 6 more pixels offset to do it with the additional help of a jump. A goblet with the potion restores your mana, like health, but it was not available for me.

Stage 4

This map is even bigger then Stage 2. There you should collect 3 emeralds and place them in certain places. The whole map can be seen here. Hallways proportions are wrong, because I drew it for myself. Nothing to add. This stage is boring even on Easy difficulty.
Fortunately, this stage is completed with the help a weird glitch that finishes the stage if Sub-Zero falls through the ground. The same trick was used to complete Streets of Rage 1. I couldn't reproduce this glitch anywhere, but zoboner rescued the situation! I don't know how humble he is for real, but the world needs to know its heroes =) He improved my TAS by 14 minutes. You're so helpful!

Other tricks and glitches

Corner hitting trick

There are invisible walls at both edges of any room that can be crossed only by CPU in order to get to the player. If you hit the enemy while he is crossing the whole, you slide back a lot. Sub-Zero's punching is the fastest strategy, so this trick can be used when the enemy has already crossed the inv. wall and has nowhere to slide back and you can punch him rapidly until he is dead.

Slide tackle shortcut

As mentioned above, it's possible to cross the room with no floor if you perform a slide move. The deal is, the game checks if Sub-Zero stands on the surface only he walks. So, you're able to slide from the edge of a platform without falling down. Also, you can jump off the air, but you should land on the real surface then.

Check point bypass

When you get an essentional item like a key, the game saves. It's a good sign for a player, but a bad - for TASer. If you die, you respawn on your last check point, not at the starting point, so you can't bypass any hallways that must be passed in order to get to the point B quickly. The only thing is, the game doesn't save if you collect a key while having zero health. It wuold be useful in Stage 3 when I take the square key, but quiting the hallway normally is faster than passing the opposite hallway where I would respawn.

Quick side changing

When an enemy spawns, he runs for a certain period of time towards the player. When you need to push the enemy to the opposite side, you can jump over him or make him walk into you if he is running. The last tactic is commonly used through the whole TAS.

Stage 4 skip

It's a weird glitch that finishes the stage if Sub-Zero falls through the ground. Normally, if Sub-Zero falls below the screen, he dies, but there is no any pits on this stage, so this function isn't invoked there. The true reason of such an odd game's behaviour is unknown for me, sorry. To reproduce it, you have to use Sub-Zero's ground freeze attack on an enemy and then jump towards his/her body. If you catch the right moment, Sub-Zero will move down through the floor.

Other comments

In case someone is wondering how to perform these damn ice attacks, I'll tell you!

Ice throw

Press down and right (if you're faced to the right). Then hold Right at least for 1 frame. While holding Right, press B. It has to be like that: \/>, >, >B.

Ice puddle

The same as above. It has to be like that: <\/, <, <C.
Well, it's all over not. I have to mention that there are 186 frames of blank input when I start Stage 1. I forgot about it and was lazy to remake the stage again. Also, I have missed a quick turn-around when I collect the only key on Stage 2. Nevertheless, this game so unpopular and such a TAS is more than enough for it.

TASVideoAgent
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Hahaha outstanding music but that do not correspond at all to the atmosphere of MK! The animation to climb the ropes is a joke. I congratulate you to had find those tricks and try to suggest this unofficial game like TAS. Otherwise the game has a level skipping glitch in Level 4. If Sub-zero uses his ground freeze attack on enemies and then jump towards his body, Sub-Zero fall through the ground at least one time and the game will think that the level is complete. I don't find this entertaining because this game is flat and tasteless, but I think than if you can reproduce this glitch to skip level 4, this run is nice to VAULT. I'm sorry but I voting no.
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Dimon12321
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zoboner wrote:
Otherwise the game has a level skipping glitch in Level 4. If Sub-zero uses his ground freeze attack on enemies and then jump towards his body, Sub-Zero fall through the ground at least one time and the game will think that the level is complete.
Oh, come on! It must be a joke! How did you find it?
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Dimon12321 wrote:
Oh, come on! It must be a joke! How did you find it?
Oh, LOL! I'm not a joker, I have find this on the web in 2 minutes: "http://bootleggames.wikia.com/wiki/MK5_-_Mortal_Combat_-_Sub_Zero" But if you believe that I'm a liar, then... I don't work today, I can download this game and do it for you, why not!
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Dimon12321
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zoboner wrote:
Dimon12321 wrote:
Oh, come on! It must be a joke! How did you find it?
Oh, LOL! I'm not a joker, I have find this on the web in 2 minutes: "http://bootleggames.wikia.com/wiki/MK5_-_Mortal_Combat_-_Sub_Zero" But if you believe that I'm a liar, then...
Not at all! I'm just shocked of missing such a useful info.
TASing is like making a film: only the best takes are shown in the final movie.
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zoboner wrote:
I don't work today, I can download this game and do it for you, why not!
The glitch appears to be not so easy as I thought. You're welcome!
TASing is like making a film: only the best takes are shown in the final movie.
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Dimon12321 wrote:
zoboner wrote:
I don't work today, I can download this game and do it for you, why not!
The glitch appears to be not so easy as I thought. You're welcome!
héhé... this is the end: https://youtu.be/yVS2QWkybLU And more: https://youtu.be/0txUhRxfj2U No worries I know you are a good TASer, it was just to inform you! For my part, I think this game would make an excellent playaround ;) If you are interested, I can give you the movie .bk2 file for Bizhawk... You will just have to poke the value of this address to "4" at the title screen to watch the movie! Address is 062E "level selection"
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Dimon12321
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zoboner wrote:
héhé... this is the end: https://youtu.be/yVS2QWkybLU And more: https://youtu.be/0txUhRxfj2U No worries I know you are a good TASer, it was just to inform you! For my part, I think this game would make an excellent playaround ;) If you are interested, I can give you the movie .bk2 file for Bizhawk... You will just have to poke the value of this address to "4" at the title screen to watch the movie! Address is 062E "level selection"
Mind-blowing... There is no way I could be a Q&A worker. Paradox, but I got no result of freezing an enemy, making him fall and jumping into him. I should try again. Thank you for the support! Which ROM do you use? p1?
TASing is like making a film: only the best takes are shown in the final movie.
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Dimon12321 wrote:
Mind-blowing... There is no way I could be a Q&A worker. Paradox, but I got no result of freezing an enemy, making him fall and jumping into him. I should try again. Thank you for the support!
In fact, you have an opening of 3 or 5 frames when the enemie falls, it must be held next to him and jump. I froze it just because it was easier to achieve this glitch. I have not done much testing, so I can not tell you more! ROM as the same as you uses. p1??? if it's player 1? yes
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Dimon12321
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zoboner wrote:
ROM as the same as you uses. p1??? if it's player 1? yes
p1 seems to mean "pirate 1". Clinical situation! After 2 hours of testing, I'd say this glitch doesn't seem to work with Kanos.
Hikaruon wrote:
I think is an "worst game choice" beside I like the speedrun, but I think is possible to save times abusing the slides, Meh vote
Thank you for the evaluation. No, it isn't. By walking your speed is 2 pixels per a frame. While sliding, it is 3 pixels, but you spend 10 frames on "launching" and 22 more frames on getting up when your slide is over.
TASing is like making a film: only the best takes are shown in the final movie.
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I think is an "worst game choice" beside I like the speedrun, but I think is possible to save times abusing the slides, Meh vote
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Hikaruon wrote:
I think is an "worst game choice"
Indeed. This game is so terrible that deserve special "worst game choice" award this year.
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Dimon12321 wrote:
zoboner wrote:
ROM as the same as you uses. p1??? if it's player 1? yes
p1 seems to mean "pirate 1". Clinical situation! After 2 hours of testing, I'd say this glitch doesn't seem to work with Kanos.
You are right, it's not possible to use this with kano... Just possible when you start the fight versus Liu Kang: https://youtu.be/P5ytv18SJZo
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My guesses were wrong. I used 2 different ROMs with SHA1 5AD8F8AD871F8C2... (don't know how to see the whole hash in Bizhawk, but it mismatches somewhere in the end), and 2 different emulators (GENS 11a and Bizhawk 2.2.1). I can't represent this glitch anywhere. My skills are just not enough for that! Looks like I have to either call for a help or cancel the submission as it's going to be rejected for known major improvements. Help me or what!
TASing is like making a film: only the best takes are shown in the final movie.
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Dimon12321 wrote:
My guesses were wrong. I used 2 different ROMs with SHA1 5AD8F8AD871F8C2... (don't know how to see the whole hash in Bizhawk, but it mismatches somewhere in the end), and 2 different emulators (GENS 11a and Bizhawk 2.2.1). I can't represent this glitch anywhere. My skills are just not enough for that! Looks like I have to either call for a help or cancel the submission as it's going to be rejected for known major improvements. Help me or what!
No abandonment possible !!! I will help you... This ROM is the right one! I never use GENS, but I'll download it and use your input file, it's will more simple than restart your run on Bizhawk (if you permit me?). If it's not possible on GENS, so I would check on Bizhawk.
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zoboner wrote:
No abandonment possible !!! I will help you... This ROM is the right one! I never use GENS, but I'll download it and use your input file, it's will more simple than restart your run on Bizhawk (if you permit me?). If it's not possible on GENS, so I would check on Bizhawk.
Sure, you can use it and moreover. I tried to import my movie .gmv into Bizhawk, but it desyncs after the 1st hallway of Stage 1.
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Dimon12321 wrote:
zoboner wrote:
No abandonment possible !!! I will help you... This ROM is the right one! I never use GENS, but I'll download it and use your input file, it's will more simple than restart your run on Bizhawk (if you permit me?). If it's not possible on GENS, so I would check on Bizhawk.
Sure, you can use it and moreover. I tried to import my movie .gmv into Bizhawk, but it desyncs after the 1st hallway of Stage 1.
. Try adding frames in between the screen transitions. Gens movies may sync on bizhawk if you move around inputs to account for slightly longer loading times
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I sent you the link of the movie file in your PM.
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Man, this rope climbing. I started to forgot it was MK...instead, I thought I was Princess Bride.
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nymx wrote:
I started to forgot it was MK...instead, I thought I was Princess Bride.
Haha right! Or Soldier! :)
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The TAS has been improved by over 14 minutes. zoboner did it! Please replace my input file with this one: User movie #50931333731417867 Encode has been changed.
TASing is like making a film: only the best takes are shown in the final movie.
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I'd rather see this improvement done on BizHawk (and its more accurate Genplus-GX core) instead of Gens... Nevermind the fact that Gens is a very inaccurate emulator, and the re-record versions are based on a version that's sixteen years old. BTW: Yes, you do get desyncs when directly importing a Gens movie to BizHawk. That's to be expected, so you have to re-sync it in BizHawk (preferably using TAStudio, to save you some headache).
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Dimon12321 wrote:
The TAS has been improved by over 14 minutes. zoboner did it! Please replace my input file with this one: User movie #50931333731417867 Encode has been changed.
The improvement is major, so please make a new submission.
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ThunderAxe31 wrote:
The improvement is major, so please make a new submission.
Done.
fsvgm777 wrote:
I'd rather see this improvement done on BizHawk (and its more accurate Genplus-GX core) instead of Gens... Nevermind the fact that Gens is a very inaccurate emulator, and the re-record versions are based on a version that's sixteen years old. BTW: Yes, you do get desyncs when directly importing a Gens movie to BizHawk. That's to be expected, so you have to re-sync it in BizHawk (preferably using TAStudio, to save you some headache).
First main fight puts a cross on resyncing a movie to BizHawk. The RNG is different if I either copy the input (ex., jump on Nth frame after the loading like I did in Gens) or follow the RAM Watch values (jump when my X offset coordinate is -36). So, in fact, I should reTAS the whole game. Gens is maybe inaccurate indeed (though some games are even console-veryfied), but it's still accepted, not like Mupen64-rr or PSXjin. Nevertheless, I got your point and will use Bizhawk in my future projects.
TASing is like making a film: only the best takes are shown in the final movie.